I hate Reddit with a passion, but I got a real damn good chuckle:Fact of the matter is, if there was some silent majority who simply loved the current healer design, this thread wouldn’t be nearing the 1000 page mark. And we wouldn’t have posts like this:
https://www.reddit.com/r/ffxivdiscus..._pretty_rough/
Where people are complaining about waiting hours for healer slots to fill in PF
The people most committed to the healer strike is SE job designers.


Silence =/= Happiness.If we're talking about actual facts, the vast majority of the playerbase is simply playing the game, logging out, and moving on with their day. A reddit thread and this thread (which is mostly a few dozen people posting to it, so page count is meaningless) are not indicative of the healer base as a whole. Just those that are a bit more dedicated to the game.
If we want to use anecdotal evidence, because that's all you've presented, personal accounts of others, there has been a far bigger problem finding phys range on Aether for me. Healers are generally easier to find than that magical 1% role. Finding healers is about as hard as it was 2 years ago. I see no difference.
And queue times for causal content, such as roulettes, are about the same for me. Tank is instant, healer is instant or a few minutes, and dps is maybe 5 to 10, depending on the content.
You wanna know the real fact of the matter? The people paying the bills, indeed the silent majority, will determine the future of the game, for better or for worse (is always worse). And they log in, do a roulette, chat, rp, etc. They gcd heal through level 100 content, assuming they've made it that far, and then they log out, probably having enjoyed the time spent. The only way change is going to happen is if that change doesn't piss off the majority.
And, right now? I don't see a way for Square to fix the damage they've caused without pissing those players off, because those players requested that damage. Random crits, cleaves, and mini, untelegraphed tank busters? Found to be annoying, so they're gone. Cleric Stance? Too much effort and they used it at the wrong time. Gone. Having to manage a few dots, like the various aero versions or Sch's kit? Too hard. Gone. Sometimes a healer is better than another? Make their kits mirror each other.
No, there is a silent majority that are happy right now. To try to deny that is silly.
In gaming it generally is. Gamers, all the way from casual, 1 hour/week farmville players to professional streamers are very vocal if they're upset. I've been in the industry for about a decade now and can say that pretty much every developer follows the "No news(complaints) is good news." mantra.




Haha wait, what? It's "undeniable" that the number dropped even though we have no idea how many people have replaced them? Umm...wow.it's undeniable that the number of overall healers has dropped over time because a lot of veterans gave up on the role while we don't really know how many new ones popped up to replace them.



If an invisible, silent majority existed how would anyone claim to know what they want when nobody can see or hear them? Lol
Well, I say I have a silent majority right now. They’re totally saying that healers should become buff/debuff support bots. They’re, uh, around . Trust me! it’s not like the ‘silent majority’ is gonna come refute what I say lol
Last edited by Connor; 09-14-2024 at 09:44 AM.



Do you not see the contradiction between "Everything they do is to attract new players" and "Healers have always been hard to find from HW until now"?
If all they've done did not draw in a bigger population, then the simplifications have failed and the majority does not like it (or the resulting player churn is too high).



Sorry, I don't read walls of text, maybe you can write a shorter post next time, if I can summarise your entire post in 1 line, then you can too, I believe in you.No, explain it to me. Because it'll be funnier when you recite the entire point of my post in fewer words.
Ah, wait, you did that on the 2nd line. Wow! I almost posted a reply without reading the full message. It's almost like the point of the post was to point out the degradation of the role, the inability to attract people to it even with those attempts that lead to degradation, and yet there still being enough to have Square treat things as a win.
Damn. Would have been embarrassing had I responded without reading your full post.
I wonder if you can relate to that feeling.
To be fair: I don't run dungeons with other players anymore with ANY job since a time, because the community became really toxic at all.
I do my Dailies, but then I run with NPC every single dungeon I can run with. It takes longer, but I don't meet toxic people which didn't enjoy any education.
But with my WHM (main) I DEFINITELY! don't run ANY dungeons with other players anymore. Not even the dailies.
On the one hand because of the point I already mentioned, but also because of the lack of abilities. (yes! I am in healer strike!)
Its clear a Healer needs to hEAL primary. But especially in PVE you go 2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 the whole time... with the same skills. Sometimes you got a small skill you can use, which reloads after a LONG time..... then go 2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 again....
Solo fights often fail because you can't deal the same damage like others... especially where you NEED a damage output. (f.e. fight against H... in solo fight or the L... solo fight in stormblood)
As I already wrote, the community became really worse... Tanks don't have a look at healers. As an experienced and geared one I don't have any problems. But you often see how NEW healers struggle with the lack of attention by tanks (especially mentor tanks) who just want to rush to show how fancy they are.... die and then say its the healers fault. Which is demotivating for new healers/players. Beside the fact that DDs rush and pull....
Also there is no motivation created by SE themselves to play healer. I mean.... 4 healer Jobs... 13 (random playable) DDs!
But maybe the problem will be solved by SE with releasing MORE and MORE DD classes! until we got 20 DDs and stay at 4 healers![]()
Its clear that "everyone" wants to play/try and level the new jobs which are released with the add ons. It also takes longer to level 13(!) DD classes than just 4 healers.
Combined with the other points it shouldn't wonder why many healer players are now acting like this....



I do think the shortage on PF would've happened anyways, but it's likely it would've been dismissed as The Usual. The problems of the role's being discussed more in other places after this thread started, which has been pointed out multiple times as a major goal
I don't know if we'd actually get any meaningful changes (kinda doubt it honestly), and maybe it isn't a majority either, but it's still nice to see it's not just the opinion of a few folks who frequent the English Healer Subforum



This is why the arbitrary damage gap between the tanks and healers needs to be removed. Healers take so much longer to kill anything in solo content because their damage is tuned so much lower for really no reason at all, AST has it the worst especially.
That's what happens when they make more and more changes to make the healer less relevant to the success of the party, people end up just ignoring the healer because it doesn't matter whether they're there or not. Yet the healer stays a convenient scapegoat to blame if the tank isn't up to par. It's not a surprise that less people want to play this role.As I already wrote, the community became really worse... Tanks don't have a look at healers. As an experienced and geared one I don't have any problems. But you often see how NEW healers struggle with the lack of attention by tanks (especially mentor tanks) who just want to rush to show how fancy they are.... die and then say its the healers fault. Which is demotivating for new healers/players. Beside the fact that DDs rush and pull....
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