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  1. #9191
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    If we want this accurate to the game John fantasy keeps spamming broil and uses all his aetherpoints on ED then kills his fairy to spam ED more while urianger is in the background spam healing everyone.
    Maybe if there's a lot of incoming damage instead of 6 eds it's 5 with a sacred soil and a recitation Indomitability all while broil is being spammed and he refreshed the dot once.
    (1)

  2. #9192
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,395
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ramiee View Post
    If we want this accurate to the game John fantasy keeps spamming broil and uses all his aetherpoints on ED then kills his fairy to spam ED more while urianger is in the background spam healing everyone.
    Maybe if there's a lot of incoming damage instead of 6 eds it's 5 with a sacred soil and a recitation Indomitability all while broil is being spammed and he refreshed the dot once.
    John's got 10000 MP in the picture, but has some HP missing and a Heal Absorb applied to him, he's not a healer, he's some kind of DPS (or maybe he is a healer, but he's not doing very much spellcasting). Let's say he's a BRD like 1.0 WOL. He won't be clearing that Heal Absorb on his own with just Second Wind, it's not strong enough. I guess he could cleanse it from himself by using Warden's Paean though
    (0)

  3. #9193
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    All of ths is fine and all but..... maybe, before adding new mechanics, fixing the existing ones would be better no?
    Just a though ^^
    (1)

  4. #9194
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,395
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Lorika View Post
    All of ths is fine and all but..... maybe, before adding new mechanics, fixing the existing ones would be better no?
    Just a though ^^
    Depends what you mean by 'fix existing ones', like the idea of giving healers something to do via 'here is a debuff, you need to use Esuna to remove it' doesn't need 'fixing' per se, it functions as intended (maybe a better UI indication for it counts as a 'fix'). What that particular mechanic needs is not a 'fix', but moreso a case of 'SE actually remembering they've got it as a design element they can use'. Same with Interrupting casts as a Tank/PRanged, it doesn't need to be 'fixed' because it works, it needs to be 'used more often'.

    But the other side of this is that we've had Interrupts in their current form since SHB. We've had Esuna-able debuffs since ARR (with the indicator coming in later). If they've not bothered to make good use of those systems thus far, then I don't see that as a reason to say 'we shouldn't get a new system', because not getting the new system doesn't necessarily translate to 'they'll make the current stuff more relevant'. They could continue to ignore the current stuff too (as shown with DT). At least with making a new mechanic, they'd have to use it somewhere in the expansion it's introduced in, because they want to show off the new thing they just made
    (1)

  5. #9195
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    In a way, one could say ForsakenRoe is suggesting for another debuff that can be removed with Esuna. The idea brainstorm of healing through it was for times the heal absorb gets plastered on 4 - 8 players.

    The 4 diamond heal absorb on the tank would definitely scream Esuna. Although an 8 player raid one at one diamond will probably just be healed through with Assize, Afflatus Rapture, Earthly Star, Celestial Opposition, Indomidability, Sacred Soil, Kerachole and Ixochole. Although the WAR dealing with it, I am not sure.
    (0)

  6. #9196
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    In general a Status being Esunable should be the norm not the exception.
    (3)

  7. #9197
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,395
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tigore View Post
    In a way, one could say ForsakenRoe is suggesting for another debuff that can be removed with Esuna. The idea brainstorm of healing through it was for times the heal absorb gets plastered on 4 - 8 players.

    The 4 diamond heal absorb on the tank would definitely scream Esuna. Although an 8 player raid one at one diamond will probably just be healed through with Assize, Afflatus Rapture, Earthly Star, Celestial Opposition, Indomidability, Sacred Soil, Kerachole and Ixochole. Although the WAR dealing with it, I am not sure.
    Exactly. For some healers, powering through the healing required would be the best choice, due to having so much available healing. In other situations, it might be preferable to Esuna the debuff off. It allows for more player agency in how to handle the mechanics, rather than everything being 'this is what it does, this is how the devs say you have to solve it'

    The issue with ideas like this though, that open up design space for the devs to use for raid/combat mechanics, is that it requires the devs to actually make use of the idea once it's implemented. And we can see from the concept of 'Interrupts', that they would likely see people failing to deal with the mechanic (or purposely ignoring it) and then either phase it out of use or vastly lower the 'penalty' for failing it (EG not Interrupting Hermes gives him a damage buff, but it doesn't matter because tanks are so tanky). When was the last time we needed to Bind or Stun or Interrupt in a Savage Raid? E8S Adds? I don't remember a single time that Interrupt was needed in all of Pandamonium, let alone the CCs
    (2)

  8. #9198
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    @Ayalu

    I was just responding to Lorika that ForsakenRoe was suggesting something additional to one of the old systems we have. In a way, a fix to the old systems in a roundabout way? So that if the devs do accept the idea, it gives us a reason to either press Esuna or use our extremely superfluous healing kit. It could also end up being a Savage raid combo. The Doom mechanic paired with setting the HP to one is barely blinked at if all the cooldowns I listed are up to be used. If a heal absorb is added to that, then it might give a reason to use one or two of those burst AoE heals we almost never use like Cure 3 and Medica.
    (3)

  9. #9199
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    The thing about a new mechanic to try to fix the healing is like putting a bandaid on a gaping wound...
    But the main problem about fixing the healing will be the scream of the tanks (and especially WAR) when they wiill be nerfed.... Because fixing the healing is nerfing the self-healing and sustain of a lot of jobs :/
    (5)

  10. #9200
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,395
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Lorika View Post
    The thing about a new mechanic to try to fix the healing is like putting a bandaid on a gaping wound...
    But the main problem about fixing the healing will be the scream of the tanks (and especially WAR) when they wiill be nerfed.... Because fixing the healing is nerfing the self-healing and sustain of a lot of jobs :/
    That's the great part, say a mechanic in a dungeon adds a Heal Absorb to the whole party. In fact, let me list more exact details of what this hypothetical mechanic does:

    - Mechanic does a partywide effect, which takes 5% of the player's max HP, and turns it into a Heal Absorb.
    - Additionally, for each 3s (on the DOT tick) that a player has the Heal Absorb active on them, another 5% is converted. This means that after 20s, you will have 1HP left, and the rest of your HP is converted to 'Heal Absorb'.
    - The mechanic's HP draining effect cannot kill you (will leave you at 1HP), but any damage you take from something else will kill you (since you're at 1HP). EG any raidwides would finish you off
    - Esuna immediately removes the debuff, turning the Heal Absorb back into real HP.
    - This mechanic is applied roughly every 30 seconds.

    It'd be a nerf to tanks only in their ability to heal the team, their ability to cleanse their own Heal Absorb would be completely unaffected. Bloodwhetting would still be able to instantly solve whatever healing WAR needs to do to itself, but Shake It Off wouldn't be up often enough (and Nascent Flash not able to target all 3 non-tanks at once) to deal with the mechanic, only a Healer would have the access to the tools required to handle such a mechanic.

    In the above example, the faster you deal with it, the less resources you need to invest into it (because the amount you have to heal is very low). Literally one Indom right as it goes out, and it's already dealt with. But a Tank can't do that kind of healing, to the party, every time it comes out. So such a mechanic existing would massively clamp down on the '1 tank 3 DPS' runs we see in EX Roulette, or force the 3DPS to play very weirdly to make it function, eg a SMN forced to hold Phoenix cos they need the heal, or prioritizing taking a BRD specifically because of the Warden's Paean Esuna effect. And that extra barrier of 'its annoying to make it work' would dissuade a lot of players from persisting in participating in 1T3D runs

    But the main reason for the idea, is that it 'rebalances' how much healing we do, vs how much damage we do, as a healer. It gives us more reason to be needing to press healing buttons (or Esuna), and decreases how often we hit Glare/Dosis/the others, which brings us a little more towards the ratio of Heal/Damage we had going in Stormblood (often cited as having a better 'balance' between the two responsibilities compared to now)
    (9)
    Last edited by ForsakenRoe; 09-22-2024 at 10:40 AM.

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