Page 909 of 1128 FirstFirst ... 409 809 859 899 907 908 909 910 911 919 959 1009 ... LastLast
Results 9,081 to 9,090 of 11273
  1. #9081
    Player
    lolnotacat's Avatar
    Join Date
    Apr 2021
    Posts
    558
    Character
    K'ayla Rhiki
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Aravell View Post
    Perhaps never fun to you.

    I personally greatly enjoy optimising and spreadsheeting. You can say you find it tedious and unfun, but don't presume to speak as if it's not fun for everyone else.
    I think optimizing for hypotheticals is fun. Like "oh if RNG is in our favor with these mechs and we get full uptime, this is what we could do." But I don't like running the nearly exact same instance over and over again with only slight variations. I'd rather have runs where things can go pear shaped just because RNGesus isn't in our favor which leads to almost never having the opportunity for optimized runs.
    (3)

  2. #9082
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,063
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by lolnotacat View Post
    I think optimizing for hypotheticals is fun. Like "oh if RNG is in our favor with these mechs and we get full uptime, this is what we could do." But I don't like running the nearly exact same instance over and over again with only slight variations. I'd rather have runs where things can go pear shaped just because RNGesus isn't in our favor which leads to almost never having the opportunity for optimized runs.
    It's all just preference in the end. I just wish that the dev team would design the jobs to cater to more than just the "optimisation bad and not fun" crowd.

    Also, there's nothing wrong with RNG in optimisation. There'll just be more forks in the spreadsheet to account for such. Optimisation isn't purely "100% uptime, 0 wasted GCDs", if for example, a fight requires all the melee to disengage for 2 GCDs and there's no way around it, a fully optimised melee run would have 2 GCDs out of melee range because everyone has that same disadvantage.

    Optimisation has always been about doing the best you can with the tools and circumstances available, and that's fun to me.
    (6)

  3. #9083
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,193
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Well said! The FFXIV is a game. Players should enjoy every aspect of gameplay. At this point, many healers aren't. They aren't even enjoying the majority of our gameplay because most of it is pushing one button repeatedly.
    Not quite. The roles are designed to be different, and I don't see it as reasonable to think every player should enjoy every single aspect of gameplay. The objective is to have a variety of said aspects so that every player will likely enjoy some aspect of the gameplay and thus have fun playing the game. It doesn't have to be this specific aspect for any one person. There are presently many healers who do enjoy how the Healer role plays now. There are also others who used to enjoy healing that have reported in this thread that they're having a lot of fun playing other roles now. Those are all good things.
    (0)

  4. #9084
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,183
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Striker44 View Post
    Not quite. The roles are designed to be different, and I don't see it as reasonable to think every player should enjoy every single aspect of gameplay. The objective is to have a variety of said aspects so that every player will likely enjoy some aspect of the gameplay and thus have fun playing the game. It doesn't have to be this specific aspect for any one person. There are presently many healers who do enjoy how the Healer role plays now. There are also others who used to enjoy healing that have reported in this thread that they're having a lot of fun playing other roles now. Those are all good things.
    Why do we have 4 healers if every healer only appeals to one very specific audience that actually likes the modern healers

    Concentrating the enjoyment of healers into a very specific group then acting like everyone else who got shoved out to other roles and accidentally ended up liking some of those roles is a victory in design is just bad design
    (14)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #9085
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,063
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Why do we have 4 healers if every healer only appeals to one very specific audience that actually likes the modern healers
    It's funny how no one has ever answered this, they always deflect with "the role isn't for you anymore", well why does an entire role have to be designed to cater to one type of player anyway?

    No one ever could answer that.

    I don't think the dev team can answer that either.
    (8)

  6. 09-13-2024 06:24 PM

  7. #9086
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,645
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    The assertion that 'well some people like the current healers so we need to have nothing change' is also entirely debunkable. We can have designs which allow for Glarespam gameplay to be almost entirely equal potency to 'full optimization' mode. Take SCH. I ask that it get 3 total DOTs, with the following potencies:

    Broil: 310p
    Biolysis: 350p (30s)
    Miasmalysis: 340p (24s)
    Shadowflare (AOE): 320p (15s)

    If you ignore your, let's take Shadowflare, DOT refresh and instead cast a Broil in its place, you don't lose 320p from not using SF to refresh the DOT. You lose (Shadowflare - Broil), or (320 - 310), or 10 potency. 10p per 15s. If you do this for every refresh of all three DOTs over a full 2 minutes (4 Biolysis, 5 Miasmalysis, 8 Shadowflare), you lose a total of 390p with these potency values. That is less than two Broils, per two minutes. Bear in mind, us raiders are clearing week 1 Savage fights with some 30 dropped GCDs (due to casting Succors and Adlos), so there is plenty of wiggle room when it comes to how much damage a healer is expected to do in early prog. A player who wants to 'just press Broil' absolutely COULD with potency balancing done correctly like this, and they'd clear every DPS check in the game as they would now

    By comparison, do the same maths with our current DOT (750p over 30s) and you get a loss per 2mins of 1760p. So if you want 'casual friendly design', well, this is actually more 'casual friendly' than what SE has given us, ironically.

    But of course, we can't have such a design. Eukrasian Dyskrasia could have been the test run of such a design, being only 40p gain every 30s (so missing one tick made it equal potency to Dosis, and missing two made it a loss), but we can't even have that, even after all the positive reception it got from EN, JP AND players who went to the media tour. So who did SE hear from, that guided them into removing it?
    (4)
    Last edited by ForsakenRoe; 09-13-2024 at 10:54 PM.

  8. #9087
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,850
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Striker44 View Post
    There are presently many healers who do enjoy how the Healer role plays now.
    you keep saying this, but that is not a fact. fact is YOU enjoy how they play now. you are not "many". it is your opinion that healers are fine now.

    I accept that it is your subjective opinion that healers are fine now and you dont want them to change. and good for you. glad you like them. until I can see objective facts that say "many healers" do actually enjoy have 4 jobs that are exactly the same in terms of healing, then I, and others, will dismiss your purported "facts" as mere opinions.
    (7)
    #FFXIVHEALERSTRIKE

  9. #9088
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,063
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    So who did SE hear from, that guided them into removing it?
    We can look at the interview where they discussed the VPR changes to glean some insight here.

    They didn't actually follow any feedback there, they just identified it as a potential point of stress for the players and have made the decision to remove it, with or without feedback.

    I'd wager that some of their other decisions also followed the same process. Kaiten removal, PLD rework, BLM systems rework, etc. Nobody really asked for any of those, but they all include the removal of a point(s) of failure that could stress people out.
    (4)

  10. #9089
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,645
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aravell View Post
    We can look at the interview where they discussed the VPR changes to glean some insight here.

    They didn't actually follow any feedback there, they just identified it as a potential point of stress for the players and have made the decision to remove it, with or without feedback.

    I'd wager that some of their other decisions also followed the same process. Kaiten removal, PLD rework, BLM systems rework, etc. Nobody really asked for any of those, but they all include the removal of a point(s) of failure that could stress people out.
    Right, but the VPR design that included Noxious Gnash, and the back-to-back positionals on the followup GCDs from Dreadwinder, went live. We didn't even get to see Eukrasian Dyskrasia stacking with Eukrasian Dosis, it was removed before it even made it to live. We at least got to have a bit of a say about VPR, that made them change course slightly on what they planned to do (remove some of the positionals), but we didn't even get that with SGE
    (3)

  11. #9090
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,616
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Fact of the matter is, if there was some silent majority who simply loved the current healer design, this thread wouldn’t be nearing the 1000 page mark. And we wouldn’t have posts like this:

    https://www.reddit.com/r/ffxivdiscus..._pretty_rough/

    Where people are complaining about waiting hours for healer slots to fill in PF
    (11)

  12. 09-14-2024 03:53 AM

Page 909 of 1128 FirstFirst ... 409 809 859 899 907 908 909 910 911 919 959 1009 ... LastLast