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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    "Risk making the balance of the classes a mess" as if the balance has been that good anyway.

    Why were PLD and WAR so far behind the other 2 tanks in Asphodelos and Abyssos? Why was SGE so weak that people didn't even want to take it for DSR? Why did MCH take until Anabaseios to become halfway decent? Why did MCH reset into the trash on DT launch? Why was PCT stronger than literally everything? Why is AST still dominating the entire healer role since DT launch?

    You'd think they wouldn't make this many balance mistakes with jobs so simple, but here we are.
    (3)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,855
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Oh yeah those three fey blessings and 10 sacred soils really break up the 180 broils I do

    Totally not a 1 button rotation that 70% of my entire button presses (not just casts total button presses) are either broil or my useless non interactive dot
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I suppose it's technically correct that healers don't have a 1 button rotation, they don't actually have a rotation at all.

    They just chaincast filler until the key falls off.

    Riveting gameplay.
    (6)

  4. #4
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    574
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    It's kinda funny they said "play ultimate", I've been working through the current savage tier and I've noticed this game design is remarkably hostile to healers...

    In dungeons there's not nearly enough damage output to justify tank kits, much less the existence of a healer as well, I'd argue extremes are the best balanced in that tank kits are mostly justified and raidwides actually warrant healing, also with the exception of some insta-kills a healer can usually do something about mistakes. But then we come to savage and I don't know what they were thinking, if you take any damage you're not meant to you either die outright and fail the enrage dps check or cause a wipe alternatively you get a damage down which a healer can do nothing about and fail the enrage dps check. There is no in-between, nothing for the healer to do to recover it, why have raidwide damage at that point? Why have the healers? What do the healers contribute that dps wouldn't do better?
    (5)

  5. #5
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    It's kinda funny they said "play ultimate", I've been working through the current savage tier and I've noticed this game design is remarkably hostile to healers...

    In dungeons there's not nearly enough damage output to justify tank kits, much less the existence of a healer as well, I'd argue extremes are the best balanced in that tank kits are mostly justified and raidwides actually warrant healing, also with the exception of some insta-kills a healer can usually do something about mistakes. But then we come to savage and I don't know what they were thinking, if you take any damage you're not meant to you either die outright and fail the enrage dps check or cause a wipe alternatively you get a damage down which a healer can do nothing about and fail the enrage dps check. There is no in-between, nothing for the healer to do to recover it, why have raidwide damage at that point? Why have the healers? What do the healers contribute that dps wouldn't do better?
    There's a reason veteran raiders call modern savage fights a spreadsheet simulator. You learn the fight exactly once, then you go through the motions in every clear after the first one, never deviating from your script while mashing your filler key during any blank space in your script. If someone trips up, chances are that you're resetting to the start or you're prepping a raise. I can count on one hand the number of times a quick heal saved the run where it would otherwise fail, I had a multitude of that kind of situation in savage pre-Shadowbringers.

    Recovery is a lost art in modern healers, because you're not allowed to recover most situations, you will do the dance or you will restart.
    (5)

  6. #6
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,025
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I'm sure the devs are happy to know there's this many performative care the thread receives.
    (1)

  7. #7
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Self-healing and sustain on Tank is actually a bit too strong but, it wouldn't be a problem if it wasn't paired with a huge amount of mits and an insane amount of HP.
    I mean, waht's the point of having this much of Self-healing/Sustain and this huge HP pool when you can take less than half of them?

    You can twist things in any way you want, Tanks need to be nerfed... Not, not nerfed, just put back to a normal level of power.

    Too much powercreep is what killed a lot of games.
    (0)

  8. #8
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    981
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kohashi View Post
    Why do you need Healer to be " fun" when all you do is sit in limsa most of the time?
    Imagine talking like this and expecting to be taken seriously.
    (9)

  9. #9
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    981
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Lorika View Post
    Self-healing and sustain on Tank is actually a bit too strong but, it wouldn't be a problem if it wasn't paired with a huge amount of mits and an insane amount of HP.
    I mean, waht's the point of having this much of Self-healing/Sustain and this huge HP pool when you can take less than half of them?

    You can twist things in any way you want, Tanks need to be nerfed... Not, not nerfed, just put back to a normal level of power.

    Too much powercreep is what killed a lot of games.
    Was doing expert dungeon last night with a WAR. I notice dude's health never dropped below 70%, and this is without the sage focusing on healing him. At most they just throw e.diagnosis occasionally.

    Not surprised though. I have leveled WAR to 100, and the amount of its self sustain is hilarious.
    (0)

  10. #10
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by Kozh View Post
    Was doing expert dungeon last night with a WAR. I notice dude's health never dropped below 70%, and this is without the sage focusing on healing him. At most they just throw e.diagnosis occasionally.

    Not surprised though. I have leveled WAR to 100, and the amount of its self sustain is hilarious.
    The problem is not really the self-sustain by itself (which is completly broken on WAR indeed) but the mix : SIO+Bloodwhetting+Damnation... 50% mit + a shield + a regen + "i'm full life with 3 skills*
    (0)

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