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  1. #8581
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by Alice_Rivers View Post
    We'll find out when 8.0 lands.
    No we don't.
    People should really start to read what YoshiP say : They will work on Job Identity... Which mean SFX/VFX not gameplay.
    (6)

  2. #8582
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,543
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sharawiwi View Post
    This and this, I cannot insist on how true it is.
    Regarding the phys ranged shortage, it seems right now that having a phys ranged in your comp instead of double melees double casters is a loss dps wise :') , and not a small one.

    No competent healers want to heal absolute disaster players in raid, be it uptime greedy melees, lost in narnia pct/smn and worst of all having to solo carry because your coheal is terrible. Litteraly everything in the current state of the game is pushing great healers out.

    Who feels like breaking a sweat to carry mulitple level 100 players in expert content who wouldnt pass (and it's not an overstatement) the novice trial...

    When you're in a full static it's totally fine tho, the problem is setting such a static in the current state, the overcasualization of the game really brought some "laid back" players with habits unfit for prog, in savage.
    No yeah the one SCH who opened with 6 energy drains and blamed their cohealer (not me, I was a dps) for wiping the group in the first set of raidwides can stay in my blacklist. I'm also guilty of letting a raid wipe from trying to dps during P10S' Harrowing Hell I'M SORRY I'M PART OF THE PROBLEM

    At any rate I feel like a lot of things the role's lost over the years was more due to bad experiences with a healer player as opposed to having a rough time playing healer, and the funny thing is that doing so didn't seem to have fixed the problem. Possibly made it worse even.
    (2)
    Last edited by Azurarok; 08-17-2024 at 04:58 AM. Reason: grammar

  3. #8583
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,086
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Somnolence View Post
    But isn't the solution to that the same, to lessen the fail condition of healing?
    Not really. The solution is to implement systems into the game that teach players how to play properly.
    (4)

  4. #8584
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,086
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Azurarok View Post
    Complaints are both that parties don't want to deal with shit healers and healers don't want to deal with shit parties. There's another also claiming all the good ones get recruited into statics. Seems there's a notable shortage of physranged in some DCs right now as well.

    Probably not a coincidence the JP SCH thread is discussing removing Energy Drain again, considering.
    There's a notable shortage of physranged on EU as well. I can very easily get into PFs as DNC if they have that slot open. Quite a few don't and just go double caster because Picto can make up for the 1% lost for not including physranged.
    (0)

  5. #8585
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,662
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Not really. The solution is to implement systems into the game that teach players how to play properly.
    And with that, comes the very alien concept (to SE at least) of having job design which guides the player towards the 'correct' gameplay. As an example, an idea I advocate on WHM: casting spells that cost MP (Damage or Healing) could fill a gauge. That gauge could be spent on a powerful healing action. Then, using that gauge spender would grant access to Quake, Flood and Tornado (in place of Glare, Banish (new button) and Dia), as a way to refund the damage lost to casting the healing action. By making the gauge build at a much faster rate when casting healing spells instead of damage spells (eg losing damage to casting Medica2, Cure3 etc), it incentivizes the player to move from casting those damage-loss spells, to casting the 'damage neutral' gauge spender. And then the flashing buttons/the procs for Quake etc, would incentivize the player to the next step, of spending the proc to deal damage.

    The issue with SE's design is that they don't often have these kinds of design systems, that nudge the player towards the 'correct gameplay'. Instead, the few times they do try to have such systems, they end up hamfisting it and it ends up like Viper: The game lights up the correct button to press and it becomes a game of 'press flashing button'
    (5)
    Last edited by ForsakenRoe; 08-17-2024 at 05:42 AM.

  6. #8586
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,509
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Not really. The solution is to implement systems into the game that teach players how to play properly.
    Maybe such a system could take the form a series of fights that aren't hard by any means but would be extremely resistant to being just brute forced through by people who can't read instructions.
    (6)

  7. #8587
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    744
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lorika View Post
    No we don't.
    People should really start to read what YoshiP say : They will work on Job Identity... Which mean SFX/VFX not gameplay.
    You misinterpreted my comment, I'm saying that if they're going to fix job balance they will do/say so before 8.0 lands, like how they said they were adjusting diffuculty in DT before 7.0 arrived and how they're doing job identity in 8.0, again, before 7.0 arrived.
    (2)

  8. #8588
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,850
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    Maybe such a system could take the form a series of fights that aren't hard by any means but would be extremely resistant to being just brute forced through by people who can't read instructions.
    while I like that idea.... our resident 'majoriteh' leader would complain about "gatekeeping"
    (1)
    #FFXIVHEALERSTRIKE

  9. #8589
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,509
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kes13a View Post
    while I like that idea.... our resident 'majoriteh' leader would complain about "gatekeeping"
    Well if a tutorial manages to gatekeep people out...
    (9)

  10. #8590
    Player

    Join Date
    May 2023
    Posts
    343
    Quote Originally Posted by CaptainLagbeard View Post
    Well if a tutorial manages to gatekeep people out...
    This is what happened to Ring Racers players and it was awesome.
    (1)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

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