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  1. #1
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by Azurarok View Post
    It's more a blessing the job hasn't been caught up in their reworks imo. I love how it feels and I don't trust them being able to retain that feel if they try anything too new with it.
    I would like they remember it only for removing the Raise Taxe (and onlye the Taxe, don't remove the raise).... Because, for years now, RDM is only the "insurance" job while the Ilvl is a bit too low to clear safely a Raid.
    When it's not the case anymore, the RDM is ditched for a job with a better DPS.

    I mean, we go to Melee range for our Burst, we take risk but we are not rewarded for it DPS Wise and, if the boss enter a Melee Downtime, we are stuck with a capped gauge....
    (0)

  2. #2
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,111
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Lorika View Post
    I would like they remember it only for removing the Raise Taxe (and onlye the Taxe, don't remove the raise).... Because, for years now, RDM is only the "insurance" job while the Ilvl is a bit too low to clear safely a Raid.
    When it's not the case anymore, the RDM is ditched for a job with a better DPS.

    I mean, we go to Melee range for our Burst, we take risk but we are not rewarded for it DPS Wise and, if the boss enter a Melee Downtime, we are stuck with a capped gauge....
    Rez tax is really weird to me. The way I see it, before EW RDM was the easiest caster to play and thus had lower dps, and the utility was there to make up for that. Then EW reworked SMN to be the easiest caster, but they still balanced it like it used to and had it stronger than RDM for the better part of the expac, and rez tax seemed more like an their excuse for their poor balancing.

    The current order of BLM > PCT > RDM > SMN in full uptime seems right to me, though RDM probably should be closer to BLM/PCT going by how PCT and BLM are now (SMN kinda belongs down there).
    (0)
    Last edited by Azurarok; 12-24-2024 at 05:44 AM.

  3. #3
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    655
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Azurarok View Post
    It's more a blessing the job hasn't been caught up in their reworks imo. I love how it feels and I don't trust them being able to retain that feel if they try anything too new with it.
    Shhhh, don't let Square know we're still having fun with RDM, they'll take a sledgehammer to it by 7.3 if they suspect enjoyment.

    Admittedly, RDM is one of the few jobs I feel that has legitimately improved each expansion. At worst the change to Manafication can be seen as a dumbing down, but you can still potentially overcap if you use it at 82+ mana.
    (2)

  4. #4
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    559
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    From what I've seen on the forum it could be said that being forgotten is the best thing that could happen to RDM, if they remembered it existed - much worse decided to change it, it would probably be SMN mk2.
    (3)

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,805
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I mean to be fair PCT shows the caster role isn’t completely dead as PCT is unironically a fantastically designed class

    We would far more likely see SMN than PCT but between PCT and SCH the only semblance of decent modern job design exists in the caster role
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #6
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,373
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I mean to be fair PCT shows the caster role isn’t completely dead as PCT is unironically a fantastically designed class
    Thinking about it, PCT could literally just be reskinned and it'd work as a SMN design. For example, Muse/Mog/Madeen could be replaced by the lesser primals (Ifrit/Titan/Garuda/Levi/Shiva/Ramuh), Hammer combo by a 3 hit DemiSummoning of Bahamut/Phoenix/another (I'd prefer something more rooted in the lore than Solar but hey), and Starry would be... IDK Dreadwyrm could go here as a 'everyone nearby is infused with Bahamut's aether for a bit for a damage buff, also Star Prism is now Deathflare'

    After all, Summons in older games are known for having really long cast times, so the whole 'paint for 4 seconds' thing would fit with the old-games 'SMN identity'. Also, Carbuncle shielding the party (like old games) rather than Tempera Grassa would make a lot of sense. Just a little odd to me that SMN got the rework that it did, yet they managed to come up with this for PCT when it could have fit SMN pretty well too
    (0)
    Last edited by ForsakenRoe; 12-24-2024 at 01:57 AM.

  7. #7
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    559
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Thinking about it, PCT could literally just be reskinned and it'd work as a SMN design. For example, Muse/Mog/Madeen could be replaced by the lesser primals (Ifrit/Titan/Garuda/Levi/Shiva/Ramuh), Hammer combo by a 3 hit DemiSummoning of Bahamut/Phoenix/another (I'd prefer something more rooted in the lore than Solar but hey), and Starry would be... IDK Dreadwyrm could go here as a 'everyone nearby is infused with Bahamut's aether for a bit for a damage buff, also Star Prism is now Deathflare'

    After all, Summons in older games are known for having really long cast times, so the whole 'paint for 4 seconds' thing would fit with the old-games 'SMN identity'. Also, Carbuncle shielding the party (like old games) rather than Tempera Grassa would make a lot of sense. Just a little odd to me that SMN got the rework that it did, yet they managed to come up with this for PCT when it could have fit SMN pretty well too
    That's one of the changes I would make to SMN: Rather than having Searing Light as the raidwide buff, each major summon (Bahamut, Pheonix, Solar Bahamut (RIP creativity)) has a raidwide effect and each lesser summon has a personal effect. Whether the major summon effect should be a passive for as long as you stay in that phase or just until that summon ends is up for debate, but then that also raises the argument for making major summons like minor summons so you can make strategic choices about which one to summon for it's effect.
    (0)

  8. #8
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    609
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Like, it's sad to say this, but if a WHM player asks 'how can I contribute more in a fight to help my party', the current best advice is unironically 'step 1: equip Soul of the Astrologian'
    Ugh... It HAVE to be AST? Can it at least be SCH (that at least I have it leveled and I have some comfort on playing it)?
    (0)

  9. #9
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    559
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by miraidensetsu View Post
    Ugh... It HAVE to be AST? Can it at least be SCH (that at least I have it leveled and I have some comfort on playing it)?
    SCH certainly has it's perks, I'm no good at it though and in my experience it's easier to transition from WHM to AST, really though play whatever healer you enjoy most, even if it's WAR.
    (0)

  10. #10
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    609
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    SCH certainly has it's perks, I'm no good at it though and in my experience it's easier to transition from WHM to AST, really though play whatever healer you enjoy most, even if it's WAR.
    I tried to do the transition and... I hate it.

    I had to do 2 or 3 times more work to do what I already do with WHM. It's very clunky, the card system is boring and have no decision making anymore, it plays pretty bad on joystick, it's attack potencies is pitiful (remembering that I use WHM for everything, specially to solo, not just to do selected hard multiplayer content) and hits like wet noodle (even with same equips).

    The only upside I see is it's buffs. But even those don't change the fact that AST feels weaker than WHM, gives more trouble for essentially same thing I solve with 1 or 2 buttons with WHM. I feel I am more useful to the party playing as WHM.

    As SCH, however, I feel it hitting as hard as WHM. Potencies wise. It's clunky as well, but it is on a bearable level. And its shields is something that really makes the difference when soloing. Lost the count of how many times critlo saved my sorry arse from a tankbuster.

    I feel that I just need to understand better the late kit and build confidence to make the switch.
    (1)

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