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  1. #9091
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,140
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Well said! The FFXIV is a game. Players should enjoy every aspect of gameplay. At this point, many healers aren't. They aren't even enjoying the majority of our gameplay because most of it is pushing one button repeatedly.
    Not quite. The roles are designed to be different, and I don't see it as reasonable to think every player should enjoy every single aspect of gameplay. The objective is to have a variety of said aspects so that every player will likely enjoy some aspect of the gameplay and thus have fun playing the game. It doesn't have to be this specific aspect for any one person. There are presently many healers who do enjoy how the Healer role plays now. There are also others who used to enjoy healing that have reported in this thread that they're having a lot of fun playing other roles now. Those are all good things.
    (0)

  2. #9092
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,724
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Striker44 View Post
    Not quite. The roles are designed to be different, and I don't see it as reasonable to think every player should enjoy every single aspect of gameplay. The objective is to have a variety of said aspects so that every player will likely enjoy some aspect of the gameplay and thus have fun playing the game. It doesn't have to be this specific aspect for any one person. There are presently many healers who do enjoy how the Healer role plays now. There are also others who used to enjoy healing that have reported in this thread that they're having a lot of fun playing other roles now. Those are all good things.
    Why do we have 4 healers if every healer only appeals to one very specific audience that actually likes the modern healers

    Concentrating the enjoyment of healers into a very specific group then acting like everyone else who got shoved out to other roles and accidentally ended up liking some of those roles is a victory in design is just bad design
    (14)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #9093
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,022
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Why do we have 4 healers if every healer only appeals to one very specific audience that actually likes the modern healers
    It's funny how no one has ever answered this, they always deflect with "the role isn't for you anymore", well why does an entire role have to be designed to cater to one type of player anyway?

    No one ever could answer that.

    I don't think the dev team can answer that either.
    (8)

  4. 09-13-2024 06:24 PM

  5. #9094
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,350
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    The assertion that 'well some people like the current healers so we need to have nothing change' is also entirely debunkable. We can have designs which allow for Glarespam gameplay to be almost entirely equal potency to 'full optimization' mode. Take SCH. I ask that it get 3 total DOTs, with the following potencies:

    Broil: 310p
    Biolysis: 350p (30s)
    Miasmalysis: 340p (24s)
    Shadowflare (AOE): 320p (15s)

    If you ignore your, let's take Shadowflare, DOT refresh and instead cast a Broil in its place, you don't lose 320p from not using SF to refresh the DOT. You lose (Shadowflare - Broil), or (320 - 310), or 10 potency. 10p per 15s. If you do this for every refresh of all three DOTs over a full 2 minutes (4 Biolysis, 5 Miasmalysis, 8 Shadowflare), you lose a total of 390p with these potency values. That is less than two Broils, per two minutes. Bear in mind, us raiders are clearing week 1 Savage fights with some 30 dropped GCDs (due to casting Succors and Adlos), so there is plenty of wiggle room when it comes to how much damage a healer is expected to do in early prog. A player who wants to 'just press Broil' absolutely COULD with potency balancing done correctly like this, and they'd clear every DPS check in the game as they would now

    By comparison, do the same maths with our current DOT (750p over 30s) and you get a loss per 2mins of 1760p. So if you want 'casual friendly design', well, this is actually more 'casual friendly' than what SE has given us, ironically.

    But of course, we can't have such a design. Eukrasian Dyskrasia could have been the test run of such a design, being only 40p gain every 30s (so missing one tick made it equal potency to Dosis, and missing two made it a loss), but we can't even have that, even after all the positive reception it got from EN, JP AND players who went to the media tour. So who did SE hear from, that guided them into removing it?
    (4)
    Last edited by ForsakenRoe; 09-13-2024 at 10:54 PM.

  6. #9095
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Striker44 View Post
    There are presently many healers who do enjoy how the Healer role plays now.
    you keep saying this, but that is not a fact. fact is YOU enjoy how they play now. you are not "many". it is your opinion that healers are fine now.

    I accept that it is your subjective opinion that healers are fine now and you dont want them to change. and good for you. glad you like them. until I can see objective facts that say "many healers" do actually enjoy have 4 jobs that are exactly the same in terms of healing, then I, and others, will dismiss your purported "facts" as mere opinions.
    (7)
    #FFXIVHEALERSTRIKE

  7. #9096
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,022
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    So who did SE hear from, that guided them into removing it?
    We can look at the interview where they discussed the VPR changes to glean some insight here.

    They didn't actually follow any feedback there, they just identified it as a potential point of stress for the players and have made the decision to remove it, with or without feedback.

    I'd wager that some of their other decisions also followed the same process. Kaiten removal, PLD rework, BLM systems rework, etc. Nobody really asked for any of those, but they all include the removal of a point(s) of failure that could stress people out.
    (4)

  8. #9097
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,350
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aravell View Post
    We can look at the interview where they discussed the VPR changes to glean some insight here.

    They didn't actually follow any feedback there, they just identified it as a potential point of stress for the players and have made the decision to remove it, with or without feedback.

    I'd wager that some of their other decisions also followed the same process. Kaiten removal, PLD rework, BLM systems rework, etc. Nobody really asked for any of those, but they all include the removal of a point(s) of failure that could stress people out.
    Right, but the VPR design that included Noxious Gnash, and the back-to-back positionals on the followup GCDs from Dreadwinder, went live. We didn't even get to see Eukrasian Dyskrasia stacking with Eukrasian Dosis, it was removed before it even made it to live. We at least got to have a bit of a say about VPR, that made them change course slightly on what they planned to do (remove some of the positionals), but we didn't even get that with SGE
    (3)

  9. #9098
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Fact of the matter is, if there was some silent majority who simply loved the current healer design, this thread wouldn’t be nearing the 1000 page mark. And we wouldn’t have posts like this:

    https://www.reddit.com/r/ffxivdiscus..._pretty_rough/

    Where people are complaining about waiting hours for healer slots to fill in PF
    (11)

  10. 09-14-2024 03:53 AM

  11. #9099
    Player
    lolnotacat's Avatar
    Join Date
    Apr 2021
    Posts
    558
    Character
    K'ayla Rhiki
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rolder50 View Post
    Fact of the matter is, if there was some silent majority who simply loved the current healer design, this thread wouldn’t be nearing the 1000 page mark. And we wouldn’t have posts like this:

    https://www.reddit.com/r/ffxivdiscus..._pretty_rough/

    Where people are complaining about waiting hours for healer slots to fill in PF
    I hate Reddit with a passion, but I got a real damn good chuckle:

    The people most committed to the healer strike is SE job designers.
    (3)

  12. #9100
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SubmarineAlt View Post
    If we're talking about actual facts, the vast majority of the playerbase is simply playing the game, logging out, and moving on with their day. A reddit thread and this thread (which is mostly a few dozen people posting to it, so page count is meaningless) are not indicative of the healer base as a whole. Just those that are a bit more dedicated to the game.

    If we want to use anecdotal evidence, because that's all you've presented, personal accounts of others, there has been a far bigger problem finding phys range on Aether for me. Healers are generally easier to find than that magical 1% role. Finding healers is about as hard as it was 2 years ago. I see no difference.

    And queue times for causal content, such as roulettes, are about the same for me. Tank is instant, healer is instant or a few minutes, and dps is maybe 5 to 10, depending on the content.

    You wanna know the real fact of the matter? The people paying the bills, indeed the silent majority, will determine the future of the game, for better or for worse (is always worse). And they log in, do a roulette, chat, rp, etc. They gcd heal through level 100 content, assuming they've made it that far, and then they log out, probably having enjoyed the time spent. The only way change is going to happen is if that change doesn't piss off the majority.

    And, right now? I don't see a way for Square to fix the damage they've caused without pissing those players off, because those players requested that damage. Random crits, cleaves, and mini, untelegraphed tank busters? Found to be annoying, so they're gone. Cleric Stance? Too much effort and they used it at the wrong time. Gone. Having to manage a few dots, like the various aero versions or Sch's kit? Too hard. Gone. Sometimes a healer is better than another? Make their kits mirror each other.

    No, there is a silent majority that are happy right now. To try to deny that is silly.
    Silence =/= Happiness.
    (6)

  13. 09-14-2024 09:07 AM

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