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  1. #11
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,645
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    The assertion that 'well some people like the current healers so we need to have nothing change' is also entirely debunkable. We can have designs which allow for Glarespam gameplay to be almost entirely equal potency to 'full optimization' mode. Take SCH. I ask that it get 3 total DOTs, with the following potencies:

    Broil: 310p
    Biolysis: 350p (30s)
    Miasmalysis: 340p (24s)
    Shadowflare (AOE): 320p (15s)

    If you ignore your, let's take Shadowflare, DOT refresh and instead cast a Broil in its place, you don't lose 320p from not using SF to refresh the DOT. You lose (Shadowflare - Broil), or (320 - 310), or 10 potency. 10p per 15s. If you do this for every refresh of all three DOTs over a full 2 minutes (4 Biolysis, 5 Miasmalysis, 8 Shadowflare), you lose a total of 390p with these potency values. That is less than two Broils, per two minutes. Bear in mind, us raiders are clearing week 1 Savage fights with some 30 dropped GCDs (due to casting Succors and Adlos), so there is plenty of wiggle room when it comes to how much damage a healer is expected to do in early prog. A player who wants to 'just press Broil' absolutely COULD with potency balancing done correctly like this, and they'd clear every DPS check in the game as they would now

    By comparison, do the same maths with our current DOT (750p over 30s) and you get a loss per 2mins of 1760p. So if you want 'casual friendly design', well, this is actually more 'casual friendly' than what SE has given us, ironically.

    But of course, we can't have such a design. Eukrasian Dyskrasia could have been the test run of such a design, being only 40p gain every 30s (so missing one tick made it equal potency to Dosis, and missing two made it a loss), but we can't even have that, even after all the positive reception it got from EN, JP AND players who went to the media tour. So who did SE hear from, that guided them into removing it?
    (4)
    Last edited by ForsakenRoe; 09-13-2024 at 10:54 PM.