The "feedback" they listen to is going to be "bad players are bad at healing" and to fix that, they buff tanks.
The "feedback" they listen to is going to be "bad players are bad at healing" and to fix that, they buff tanks.




As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Almost like the devs don't like healers/healing.




since you have ALL the answers.... how would they know why people quit when.. THERE IS NO EXIT SURVEY?
oh right.. they know just because they always know and always make the right decisions regarding everything.
#FFXIVHEALERSTRIKE
So ask them instead of making assumptions about their feelings.The healers who are healing in my static are generelly fine with playing the role but I don't think either of them particularly loves it. This makes me a little sad because being fine with playing a role and actively loving it (like some are loving the new jobs and like I'm loving Dancer) are two very different things.
It's not an argument that more healers exist. It's pointing out that for the most part, it looks like those who have healed in the past are continuing to heal. As much as some want the general community to think that healers are giving up healing, we've got nothing to substantiate that outside of some cherry picked screenshots and others have turned around to share their cherry picked screenshots that show different.I've been seeing a few people make this argument that more clears this tier means more healers exist, which really baffles me where the correlation is.
I personally would wager that this tier has about the same amount of healers, but more of them cleared because the tier isn't as strict as previous ones. Really only M4S has any sort of body check and it doesn't even have that many.
Healers have always been one of the hardest roles to fill in MMORPGs and that's not because of job design. Most players have no interest in the role. They want to be the damage dealers watching huge damage numbers flash across their screen and feeling like superhero because they're bringing down the big bad. Healers rarely get those superhero moments. It's a rare fight that's designed to put the healers front and center. I remember all my years of raiding in WoW and the only two fights like that I can think of were Dreamweaver (which DPS generally hated because they spent the fight killing trash) and Tsulong.
The healer voids in PF are getting noticed more this year because players are paying more attention after the strike publicity. In game, I've been hearing more comments about healers not healing in dungeons than I have heard comments about people having a hard time finding a healer to fill their PF. If it was that much of a problem in PF, I would think there would be a lot more players complaining.
I don't have all the answers. I have my observations and experience from almost 2 decades of playing MMORPGs, and not just FFXIV. There are the things I've learned from reading developer blogs and interviews. And like everyone else here, I have my opinions about what is good, what is bad, and what simply is. I try to be practical and realistic in my comments, putting aside my personal feelings as appropriate to see the greater picture.
So far, I'm not seeing anything out of the ordinary compared to prior expansions so I have no reason to believe that there are a lot of healers participating in the strike, whether by quitting the game or switching to play only tank/DPS jobs.
I also haven't said that the developers know everything and always make the right decisions. I've said multiple times that I do see problems with healing design and that I wish they would address them. But I'm not the only player of the game. What I see as a problem may not be seen as a problem by others.
Whether we like it or not, reaction within the JP players base is going to affect the developers a lot stronger than NA player reaction if for no other reason than they play with the JP players and not the NA/EU players. They're going to see what players are saying in the JP chat about the game. They're not going to see what NA and EU players are saying.
The best information we have about what JP players think is from those that came over from the JP forums to post in this thread. They said overall the JP player base is fine with healing design because it's what they're used to getting from JP games. If that's the case and in game comments in JP chat more or less support that, what do you think they're going to do?
Last edited by Jojoya; 09-10-2024 at 07:46 AM.



Why would job design not factor into this? Job design and content design has always been tightly linked because you experience the game content through your job, if either of the 2 components fail, it also sours the other side as well.
The healer role can be hard to fill because of the responsibilities that come with it AND the job design can be terrible, both can be true at the same time.
So, how has this been going? I've not kept up with the thread in quite a while and it's been a few hundred pages since I last checked it, lol.
Personally, I leveled WHM and SGE mostly through dungeons and fates and I didn't notice them feeling any different, aside from the WHM dash, which is nice, but inadequate when compared to, say, what PCT got. I've mostly played damage dealers so far, but even then nothing really feels fun, exciting, or new (I mean, I liked VPR, but playing it still kinda feels like all the rest).
I know no healers have gotten sweeping changes (aside from AST cards) and the new damage buttons are forgettable fluff at best, but how are heals feeling in the harder content when accounting for the newly faster paced mechanics?


You still weave in oGCDs, same as before. Nothing has realistically changed. Mechanics firing off slightly faster is largely irrelevant since my oGCDs are no less potent than they were in EW and Seraphism gives me an extra Regen that I really didn't need. It's all the same crapSo, how has this been going? I've not kept up with the thread in quite a while and it's been a few hundred pages since I last checked it, lol.
Personally, I leveled WHM and SGE mostly through dungeons and fates and I didn't notice them feeling any different, aside from the WHM dash, which is nice, but inadequate when compared to, say, what PCT got. I've mostly played damage dealers so far, but even then nothing really feels fun, exciting, or new (I mean, I liked VPR, but playing it still kinda feels like all the rest).
I know no healers have gotten sweeping changes (aside from AST cards) and the new damage buttons are forgettable fluff at best, but how are heals feeling in the harder content when accounting for the newly faster paced mechanics?
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