I was gonna be snarky and say QA has gone towards glam or something. But that would be disingenuous to say given some of the hroth gear texture issues.

Yeah. The level 92 tank trait upgrades are really loaded. Not only do they get an upgrade from 30 to 40% damage reduction, they also get an additional effect that is arguably as good as the 40% reduction stacked with it. 300 potency regen over 15s for WAR. 1000 potency barrier for PLD. 1200 potency Excog for DRK. Max HP up and heal by 20% for GNB. The other lvl 94 trait Enhanced Rampart also increases healing from healing actions by 15%.
With all of this in mind, it's definitely why we are discussing about increasing encounter damage as well. If we don't, we would have to drop mega nerf hammers on all except the DRKs to get the healers healing again. DRKs would probably just get a slap on the wrist compared to the other 3 since their 1200 pot Excog effect is still pretty strong >.> The increased encounter damage would also allow some of the solo content to remain easy for lower risk hunt marks and FATE runs too. We will still kind of run into the "Glare spam" problem once everyone gets geared, so we can't forget about making the filler DPS more engaging for those times.



Also, this isn't even factoring other comp factors like whm aquaveil and benesion or astro's exaltation, bole, spire and celestial intersection. Which is actually another point of contention is still to this day, the defensive assets can be skewed between classes.



The sad thing too is that of all the fights, M3S is still the hardest hitting out of all of them. All the other fights have stupidly long sections where there is little to no heavy out going party damage going out.


Anyone else in a constant cycle of:
"I'm probably just being dramatic. Healers aren't that bad. I used to love healing."
*Joins an expert roulette or extreme trial*
*Broil, Broil, Broil, Broil, Broil, Broil, Broil, Broil, Broil, Broil, Broil, Biolysis*
"yep. it's that bad."
*2 weeks pass*
*repeat*
Guys I would like to share message from dev team: keep glaring broiling as much as you can till 8.0 (probably) with another animation for it
GLHF




It’s hilarious we use SCH as an example of having a pet when SCH is far and away the most complex healer now, like it isn’t even particularly close anymore
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Noooo! I would rather actually remove the healer role!
Clarification: Automating healing is an absolute nightmare, hence I'd rather lose the role completely.
Last edited by Alice_Rivers; 10-14-2024 at 09:46 PM.


I can't see 'full automation' being on the cards (ie you simply existing causes the party to be healed), but I can see SE trying something similar to the 'smart healing' that some WOW actions have. For example, if Regen is on someone and they reach full HP, then it jumps to someone else in the party who is still missing HP, automatically preventing overheal (unless everyone has full HP). If that were implemented with something like Medica 3, where everyone's one stack collapses onto the Main Tank (because they're the only one who's got less than 100% HP due to autoattacks), just thinking about it ugh, maybe it wouldn't be so bad if it were on a specific healer (eg a new one), but adding it to all of them sounds... not great. The Faerie's already jank enough as it is with Embrace targeting. It only works in WOW because A: they have more people in a raid (minimum 10 up to a max of 30 in current gameplay), B: there's a lot more instances of damage occurring, so people are sitting at 100% HP a lot less often, and C: they have WAY less access to AOE spells (either because of CDs, resource costs, or just the way the class is designed)
But, one could argue that we already have 'automation' somewhat in FFXIV, thanks to the range increases of 6.3. We don't need to think about where we stand when using Kerachole or Physis anymore, it's been 'automated' in a sense due to being increased to a 30y radius




A lot of people who are complaining here are older players who remember the old versions of the healers (and the rest of the classes) where support did use to be a function that existed in alot of the classes. For example SCH used to have an AOE haste buff for party members, an AOE oGCD esuna and a silence effect. AST used to have stun and could dilate the time of particular buffs, phys ranged could share their MP with other party members etc
However the game trended towards a system where only DPS contribution matters so a lot of these effects got cut (and even ones that wouldn’t actually damage anything like SCH’s AOE esuna got cut when they gutted the healers). However while the classes played very differently and had very different effects in the older version they never really played like the old FF classes anyway, they played like 14’s iteration of the classes and that was fine. Like I could say that Astro used to play more like 12’s time battle mage than it does now but it’s not like at any point it really ever played like time battle mage
How people want to fix the healers varies by person to person because we all have different ideas of what’s wrong with the healers and that’s fine, the intention was never to present an alternative design for healers that we wanted them to implement it was simply to finally get them to notice we are sick of the current healers and refusing to change them isn’t doing anything for the game as a whole. We simply want them to be more open to feedback when it comes to changes
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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