Difference of opinion then.
I believe that if they plan to fix anything at all, they should fix the entire kit as a whole, not just fix one part and leave everything else to rot for another 2.5-3 years.
It’s been 5-8 years since the last time they start butchering the role depending on where you draw the line. If I’m being told to wait another same 5-8 years to get back to where we were or only parts of it… :facepalm:
I honestly don't trust them right now to fix the entire kit or the content design at the same time. Which is why I would rather they focus on doing one or two things over the course of each expansion so they can maybe do it properly. Obviously I would prefer they did it on a two or three month patch cycle but that's probably never going to happen. On this point "There's also the fact that the design team won't be masters at working within this design space, so fight design will likely take a few steps back in terms of quality." I'd rather have an expansion where the fight quality dips but is still more interesting to play from a healing standpoint than more of... This. It'd be a step in the right direction and there's little stopping them going back and refining it, they've proven that time and again with their "adjustments" to post-ARR (and other) dungeons. If they can go back and make these dungeons worse then they can go back and make dungeons better.
I don't like the idea of waiting 5-8 years any more than you do, but if that's the pace at which they work then that's how long we wait. Unless we want to start #FFXIVDEVSPEEDSTRIKE? You might get more support for that.
Not acceptable at all for me, especially given the current development process. You'd been looked at a decade, between a delivery, the feedback, then the next delivery- before we get something that get most or all of the changes in a decent state- by which time who knows how many people would be left.
Wrll we got live letter this friday and in all honesty, I'll guess when it comes tp the job balance, we are justing do minor increases for the ones we feel are behind and nothing else.
Guys don't worry. We'll get 5 more potencies per tick on Dia and E.Dosis III. It will save our job. It really will!
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
Last edited by Supersnow845; 10-31-2024 at 11:18 AM.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
healer will get nothing since the devs that think about us think we are... "perfect"
#FFXIVHEALERSTRIKE
Yeah, they already said that the job adjustments will just amount to balancing numbers around PCT again. So a whole lot of nothingburger.
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