'If nobody in the friend group wants to suffer through the current healing gameplay, they aren't actually 'friends''
????
Your stance is effectively 'Don't like the policies that your government is enacting? Don't protest about it, don't try to convince people that the government isn't working for the people, don't campaign to get a different government elected. Just move to a different country'. I shouldn't need to explain why this is a very silly stance to take.
And for all the assertions that this thread/the healer forums section is 'an echo chamber', if all the people who have an issue with the game leave, you'd be left with nothing but yes-men all agreeing with themselves that 'the game is perfect no changes needed', so... an echo chamber
You also once again went for the tired line of:
Can you not accept that there were players who would be satisfied or even happy overall, if we took the healing design back more towards something akin to Stormblood? If we added a new damage button or two to each healer, that 'players would be satisfied or even happy overall' with that new damage action? I remember how excited people were about the SHB WHM reveal, because it showed Misery, a big damage nuke. I remember discussions on Reddit and such about the 6.1 trailer, which showed a WHM using Purgation in PVP. A big damage nuke. I remember people being excited about seeing that in DT there will be new damage actions (Glare 4, Baneful, Oracle, Psyche), all big damage nukes.
I said it in a post a couple of pages back, but I'll say it again: The argument that 'most players are satisfied with healer design' cuts both ways. Those same 'most players' would likely be satisfied with a healer design that takes a more Stormblood approach. After all, we can look at the amount of posts on places like Reddit, or these forums, and see how many people were making complaints about healer design then vs now. And back then, the main concern was not 'tanks are doing the healing for us so we feel like our presence is not needed' or 'our kits are full of OGCDs we don't need to use', IIRC the main complaint was 'WHM is kinda lacking compared to AST and the Lily system kinda suck'. The solution to that should have been 'make WHM play better' (which they did with SHB's Lily system rework), not 'also bring SCH and AST down'.
But I do take personal offense to the idea that I should stop suggesting ways for the issue to be resolved (eg by posting ideas for designs that could help satisfy all player skill levels), and instead 'just quit'. I'm far too stubborn, and too passionate about the subject of game design, to just say 'nah f### it, it can't be salvaged, it's gg'. Do you not remember when, at the end of EW, we told the embodiment of 'just quit, just give up' to get stuffed? That we would continue to fight even if it all seemed like the struggle was doomed to fail? If you want to take the same stance as Birdbrains, then you can do you. Meanwhile, I and others will continue to mention that we have issues with the current design of the game (issues that are actually surprisingly easy to address), because we want the game to be 'the best it can be', rather than settling for 'its good and that's all I need it to be, just 'good''



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