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  1. #9031
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,034
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Jojoya View Post
    SNIP
    I don't know why you think the Savage clear rate is indicative of how many players there are. This tier, compared to Endwalker raids, is much less of a pain to prog because there are a lot fewer bodychecks. If you mess up, you usually either just kill yourself or your stack partner. Healers can actually save bad pulls again. People who are messing up a lot can also get carried much more easily.

    The healers who are healing in my static are generelly fine with playing the role but I don't think either of them particularly loves it. This makes me a little sad because being fine with playing a role and actively loving it (like some are loving the new jobs and like I'm loving Dancer) are two very different things.

    I want everyone to have fun while playing the game. Not just feel meh about it.
    (6)

  2. #9032
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by PercibelTheren View Post
    I don't know why you think the Savage clear rate is indicative of how many players there are.
    I've been seeing a few people make this argument that more clears this tier means more healers exist, which really baffles me where the correlation is.

    I personally would wager that this tier has about the same amount of healers, but more of them cleared because the tier isn't as strict as previous ones. Really only M4S has any sort of body check and it doesn't even have that many.
    (2)

  3. #9033
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rolder50 View Post
    I mean, you can do both. Turn off the auto renewal on the sub and spend your remaining time voicing your concerns on the forums here.
    That's what I did, I let my sub die while I voiced my hatred towards the state of healing. I only came back because my wife begged me to play this with her.

    Quote Originally Posted by PercibelTheren View Post
    I don't know why you think the Savage clear rate is indicative of how many players there are. This tier, compared to Endwalker raids, is much less of a pain to prog because there are a lot fewer bodychecks. If you mess up, you usually either just kill yourself or your stack partner. Healers can actually save bad pulls again. People who are messing up a lot can also get carried much more easily.

    The healers who are healing in my static are generelly fine with playing the role but I don't think either of them particularly loves it. This makes me a little sad because being fine with playing a role and actively loving it (like some are loving the new jobs and like I'm loving Dancer) are two very different things.

    I want everyone to have fun while playing the game. Not just feel meh about it.
    The only problem is that when what you love doing has been effectively removed from your role and given to DPS and Tanks. I been playing a lot of WoW and other games where I can do healing and it has been amazing! It is no wonder that the number of healers keep dropping in FF14.

    Quote Originally Posted by Aravell View Post
    I've been seeing a few people make this argument that more clears this tier means more healers exist, which really baffles me where the correlation is.

    I personally would wager that this tier has about the same amount of healers, but more of them cleared because the tier isn't as strict as previous ones. Really only M4S has any sort of body check and it doesn't even have that many.
    I been watching some prog streams and I see a lot of the same healers popping up, different groups same healers. You know a situation is bad when the recycled healer loop starts happening.
    (2)
    #FFXIVHEALERSTRIKE

  4. #9034
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jojoya View Post
    Either adapt or stop healing completely. Don't cave to pressure from friends. If the group needs a healer, someone else can pick up the job just as I did for my WoW friends all those years ago. If they say they don't want to, you don't need to say anything other than "I don't want to, either. I've already done my share. It's someone else's turn". If they won't accept that, you just learned they were never really your friends in the first place.

    Actual friends would understand. Actual friends would be happy to take turns filling the unpopular role so one person wasn't always left unhappy. That's what my WoW friends would do for me on those rare occasions when I didn't feel like healing and wanted to play my hunter again. One of them would switch to one of their alts that could heal.
    'If nobody in the friend group wants to suffer through the current healing gameplay, they aren't actually 'friends''

    ????

    Your stance is effectively 'Don't like the policies that your government is enacting? Don't protest about it, don't try to convince people that the government isn't working for the people, don't campaign to get a different government elected. Just move to a different country'. I shouldn't need to explain why this is a very silly stance to take.

    And for all the assertions that this thread/the healer forums section is 'an echo chamber', if all the people who have an issue with the game leave, you'd be left with nothing but yes-men all agreeing with themselves that 'the game is perfect no changes needed', so... an echo chamber

    You also once again went for the tired line of:

    Quote Originally Posted by Jojoya View Post
    'Can you not accept that some of them truly are fine with it? It's possible to see problems with a system and still be satisfied or even happy overall.'
    Can you not accept that there were players who would be satisfied or even happy overall, if we took the healing design back more towards something akin to Stormblood? If we added a new damage button or two to each healer, that 'players would be satisfied or even happy overall' with that new damage action? I remember how excited people were about the SHB WHM reveal, because it showed Misery, a big damage nuke. I remember discussions on Reddit and such about the 6.1 trailer, which showed a WHM using Purgation in PVP. A big damage nuke. I remember people being excited about seeing that in DT there will be new damage actions (Glare 4, Baneful, Oracle, Psyche), all big damage nukes.

    I said it in a post a couple of pages back, but I'll say it again: The argument that 'most players are satisfied with healer design' cuts both ways. Those same 'most players' would likely be satisfied with a healer design that takes a more Stormblood approach. After all, we can look at the amount of posts on places like Reddit, or these forums, and see how many people were making complaints about healer design then vs now. And back then, the main concern was not 'tanks are doing the healing for us so we feel like our presence is not needed' or 'our kits are full of OGCDs we don't need to use', IIRC the main complaint was 'WHM is kinda lacking compared to AST and the Lily system kinda suck'. The solution to that should have been 'make WHM play better' (which they did with SHB's Lily system rework), not 'also bring SCH and AST down'.

    But I do take personal offense to the idea that I should stop suggesting ways for the issue to be resolved (eg by posting ideas for designs that could help satisfy all player skill levels), and instead 'just quit'. I'm far too stubborn, and too passionate about the subject of game design, to just say 'nah f### it, it can't be salvaged, it's gg'. Do you not remember when, at the end of EW, we told the embodiment of 'just quit, just give up' to get stuffed? That we would continue to fight even if it all seemed like the struggle was doomed to fail? If you want to take the same stance as Birdbrains, then you can do you. Meanwhile, I and others will continue to mention that we have issues with the current design of the game (issues that are actually surprisingly easy to address), because we want the game to be 'the best it can be', rather than settling for 'its good and that's all I need it to be, just 'good''
    (9)

  5. #9035
    Player
    Banriikku's Avatar
    Join Date
    Feb 2019
    Location
    I like Viera?
    Posts
    324
    Character
    Kasumi Bunja
    World
    Shiva
    Main Class
    Astrologian Lv 100
    Why is the healer role in a very bad shape?
    My take:

    How does healing work in FF14?
    It's "binary" or simply put "enough or not". The "... or not" part means the player dies and the encounter ends (if the whole group dies) and so the first part "enough ..." means survival and the player continues the encounter.

    Now, how do encounter work?
    We take here, as example for simplicity, an 8-Man Raid. In this raid there will be a boss in a arena shaped most of the time in a square or a similar shape (rectangle or circle). The players engage with the boss and mechanics like movement in a certain manner, direction and/or position and also, depending on difficulty and encounter, buffs and/or debuffs while the player try to reduce the HP of the boss to 0. Mechanics are triggered by time and/or boss hp.

    This results in a dance like a choreography with timed positions and behaviour. This behaviour ranges from touching other players, staying away or reaching a certain point in the arena and/or getting hit by the boss and/or players. Based on this we can assume everything is timed and/triggered and will follow a learnable pattern. RNG is extremely rare and most of the time reduced to a option of a pattern instead of coincidence. All these information leads to the conclusion that every boss is a pattern recognition test and this leads to, for the healer role specific, healing only on specific moments in the fight. That means healing itself is only "needed" in a short specific moment of a full fight.

    Now let's turn to the reward structure. The reward structure is very simple "kill it fast". The reward between, if we assume for the sake of the argument, that the fight last at maximum 12 minutes, a fight after 50% of the possible time and a fight after 99% of the possible time, the rewards are the same. There is no difference in how much time the player used in the end. Furthermore, all rewards are based on "defeated enemy". Simply put "kill it, get reward".

    My conclusion:
    Fights are predetermined, only the kill gives a reward, healing is only "threshold healing" or "binary".

    With this i came to the conclusion that healers are in need of a DPS kit because they are designed to have one but are denied one for unknown reasons. Everything points to “on point healing”, particularly with the extremely powerful tools from tanks and dps players.

    With on point healing, only healing if necessary and only in the amount needed because there is no rewards or necessity for a different behaviour, there is a dire need for a tool-kit to use in this designed "healing down time".

    The demand for more healing is with this job/encounter design not possible without breaking the system.

    Dear SE please do one of two things:
    1. change the design of fights and the binary healing or 2. give healers a dps kit.
    (3)
    Quote Originally Posted by Nizzi View Post
    When I saw that we were going from Broil III at 290 potency in ShB to Broil IV at 295 potency in EW, I was shaking with how excited I was. I couldn't believe they were so generous with a whole 5 potency. I'm going to probably scream in excitement when 7.0 comes out and Broil V hits 300 potency, playing SCH going to be WILD once it hits 300!!!

  6. #9036
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Banriikku View Post
    [CENTER][B]

    Dear SE please do one of two things:
    1. change the design of fights and the binary healing or 2. give healers a dps kit.
    I mean, #1 requires a complete redesign of every fight to have ever existed. #2 requires they copy+paste dps spells from previous expansion over the top of a bunch of healing abilities lol. Given how the devs often take the laziest path forward, I think it’s fairly obvious which one they’re going to do when the time comes.
    (3)

  7. #9037
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Connor View Post
    I think it’s fairly obvious which one they’re going to do when the time comes.
    Do absolutely nothing and hide behind the shield of ignorance with "We didn't get any feedback about this"?
    (6)

  8. #9038
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Aravell View Post
    Do absolutely nothing and hide behind the shield of ignorance with "We didn't get any feedback about this"?
    It’s definitely a possibility lol. There’s also option #4 of ‘takes feedback then implements the most inappropriate fixes one could ever think of’ I.e another 120s cool-down attack or buffing tank healing lol
    (3)

  9. #9039
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    The "feedback" they listen to is going to be "bad players are bad at healing" and to fix that, they buff tanks.
    (6)

  10. #9040
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,683
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    The "feedback" they listen to is going to be "bad players are bad at healing" and to fix that, they buff tanks.
    And somehow their response to feedback of “bad players are bad at tanking” is also to buff tanks
    (7)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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