You're forgetting the third option: quit the game.
And that's what most players actually do when they feel bad decisions are getting made over and over. They quit. They don't hang around thinking that if they just keep screaming loud enough the developers will decide to make the changes they want.
Players quitting over bad development decisions have effectively killed MMORPGs (gone into true maintenance mode if not shutting down servers completely). It's only the major franchises that some companies rest their reputations on that try to hang on when players start abandoning their games because it takes a while for player attrition to put the games into the danger zone.
WoW has been there. Blizzard got extremely lucky that they had built up to 12 million active paid subscriptions at its height. It took a very long time but most of those players did disappear. Ironically what saved the game was Classic WoW. The popularity rammed home that players really did like some of the older systems more than the new systems added over time. Blizzard learned.
This game has been there. Look at 1.0. Players quit. The Meteor Survivor list in the 2.0 end credits may look impressive but that really is not that many names (32,000) compared to the number of copies sold in its first 2 months (over 600,000 - I couldn't find a number of total copies sold before the servers were shut down). SE took notice. They learned.
How many players are quitting right now? And specifically because of healing problems?
Doesn't seem to be a whole lot considering this Savage tier has already had the highest number of clears than has been seen in years. Only a tiny number of those clears have happened without healers.
Where are all the complaints from those healers about the state of healing? Shouldn't they have the best insight of all having cleared all the content?
You're trying to assert that every single one of them were just gritting their teeth and tolerating healing for the sake of their statics. Can you not accept that some of them truly are fine with it? It's possible to see problems with a system and still be satisfied or even happy overall.
PFs looking for healers? PFs have always been looking for healers. It's not new to this expansion. It's not specific to this game. My first character in WoW was a hunter. Why did I pick up a healer and become a healer main? Because my friends and I were having problems finding available healers. So I picked up healer so we'd have one and discovered I truly enjoyed healing.
I still enjoy healing. I can see the problems with the system here and wish that SE would address them but it does not stop me from enjoying healing.
I don't know what things are like on the JP side beyond the comments from the JP posters early on in this thread. Evidently, the healing design is what JP healers expect from a JP game. I may be used to something different because of my experience with western games but this isn't a western game. Where I and others have enjoyed the pressure that comes from western style healing, evidently JP players don't. I have to be flexible and learn to adapt to what's standard for JP games.
It's unrealistic to expect anything to change with healing design in this game. We can always hope but I wouldn't bet on it. It's not a western game. They're not going to make changes just to please the western audience at the expense of the JP audience.
Either adapt or stop healing completely. Don't cave to pressure from friends. If the group needs a healer, someone else can pick up the job just as I did for my WoW friends all those years ago. If they say they don't want to, you don't need to say anything other than "I don't want to, either. I've already done my share. It's someone else's turn". If they won't accept that, you just learned they were never really your friends in the first place.
Actual friends would understand. Actual friends would be happy to take turns filling the unpopular role so one person wasn't always left unhappy. That's what my WoW friends would do for me on those rare occasions when I didn't feel like healing and wanted to play my hunter again. One of them would switch to one of their alts that could heal.
Last edited by Jojoya; 09-09-2024 at 04:49 PM.



What information do you have to back up that this is just them designing a JP game for a JP audience? Are you claiming that anything pre-Shadowbringers is not a JP game?
We're not even asking them to design something specifically for non-JP audiences, we're asking them to return to a design that already existed at some point in this game's lifetime, so the argument that they shouldn't cater to non-JP players doesn't fly.




You cannot remotely compare this because legacy was just out and out a shit game with near no redeeming qualities. If you quit in legacy nobody wondered why because nobody actually enjoyed it. The 30,000 or so of us to made it to the final fall of dalamud basically did it out of a weird combo of self inflicted pain and seeing how they would actually end it. If you made it to 1.23b it certainly wasn’t because you were actually playing the game
Meanwhile modern 14 does have good qualities and a reason to play it. If you see mostly satisfied with a game but unhappy with one or two parts you don’t go nuclear and quit, you leave feedback. Don’t act like squares radio silence is the fault of the players not being nuclear enough. This is 100% squares fault because they won’t even take time to acknowledge our feedback
But for the record I have been trying to hit squares wallet. My second character who I raid on I’ve quit their subscription (a standard subscription) and I’ve stopped looking for new glams on the mogstation. So now all square is getting out of me is my piddly legacy subscription on my main. They’ve gone from getting close to 40 AUD out of me a month to getting like 11. I bought a lovely new speedo with the money difference this month so I could sit on the beach and not play 14
If I’ve given this much feedback and cut my spending that much it’s not my fault for not being nuclear enough for them



I don't know why you think the Savage clear rate is indicative of how many players there are. This tier, compared to Endwalker raids, is much less of a pain to prog because there are a lot fewer bodychecks. If you mess up, you usually either just kill yourself or your stack partner. Healers can actually save bad pulls again. People who are messing up a lot can also get carried much more easily.
The healers who are healing in my static are generelly fine with playing the role but I don't think either of them particularly loves it. This makes me a little sad because being fine with playing a role and actively loving it (like some are loving the new jobs and like I'm loving Dancer) are two very different things.
I want everyone to have fun while playing the game. Not just feel meh about it.



I've been seeing a few people make this argument that more clears this tier means more healers exist, which really baffles me where the correlation is.
I personally would wager that this tier has about the same amount of healers, but more of them cleared because the tier isn't as strict as previous ones. Really only M4S has any sort of body check and it doesn't even have that many.
That's what I did, I let my sub die while I voiced my hatred towards the state of healing. I only came back because my wife begged me to play this with her.
The only problem is that when what you love doing has been effectively removed from your role and given to DPS and Tanks. I been playing a lot of WoW and other games where I can do healing and it has been amazing! It is no wonder that the number of healers keep dropping in FF14.
I been watching some prog streams and I see a lot of the same healers popping up, different groups same healers. You know a situation is bad when the recycled healer loop starts happening.
#FFXIVHEALERSTRIKE
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