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  1. #11
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    The 90 - 100 additions to the healer kits didn't really change up what I do with my play style casually either. It feels like the Medica 2, Aspected Helios, Succor and Prognosis upgrades just fizzled with the perceived usage for them. The oGCD cooldowns and unique resource systems are still sufficient to keep the party alive for the wall to wall pulls. The last 95 boss might get us to use those upgraded GCD heals, but typically just a few times. I did notice one of the expert dungeons did try to add more AoE pulses on a couple trash pulls while I was SAM for it. Since most of the group was in 700 - 720ish gear when I did it my first time, the healer seemed to be chuckling, "That's it?!" after we finished the pull.

    In my opinion, the new sound effects given to the upgrades don't feel as impactful as the old sound effects. The Glare 4 additional was probably the only one that reduced the "Glare 3 spam" and it was just a small amount by 3 every 2 minutes. The other 3 healers were given oGCD versions for their damage, so their GCD usage almost didn't change at all. Although SGE at least has something new for their AoE DPS GCD filler.

    Edit: I should also clarify that I was using Tengetsu, Feint / Addle as well as stuns on the trash doing the AoE pulses too. That probably contributed quite a bit to "boring" the healer as well.
    (4)
    Last edited by Tigore; 09-10-2024 at 04:28 PM.