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  1. #8961
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jojoya View Post
    Did you stop to consider that someone interacting with one specific form of side content for 48 hours of time played is a genuine success? There are successful full games on the market that don't engage players for more than 20 hours.
    You took this way too literally. When I said 'for 48 hours', I meant that the window of time that the majority of players interact with BLU is within the first 48 hours of the patch coming out (eg the first two days). Actual interaction time with the job can be as low as 6 hours thanks to the discovery of 'BLU boosting' to massively speed up the levelling process. There's been some BLU patches where I've done everything I want to (that is, level to max, learn the new actions, and forget the job exists again) in less than 4 hours. And yes I gave the 'Limited Job' concept a fair go at convincing me, I've had the Morbol since like week 1 of it existing.

    And considering the amount of time said content is 'engaged with', I find it difficult to say that BLU/Limited Jobs in general (because it'll likely be the same for BST) are worth the dev time, as compared to other longer-lasting content. And as I noted before, they're doing another Limited Job, and I don't have the confidence/blind faith that they'll be able to fit that into their cramped dev pipeline alongside BLU updates, without something else having to give way. Can't wait for BST to release, get levelled to max within a couple of hours, and abandoned to be 'weekly Allied Seals generator' status just like its predecessor. I feel bad for any BLU/BST fans who wanted to 'main' the jobs for raiding

    BLU came out in 4.5, and I've yet to hear an argument as to why it can't be a real job, that doesn't immediately crumble upon the slightest scrutiny. Even Y-P's two most infamous 'reasons' fall apart when you think about it for more than one minute

    Quote Originally Posted by Supersnow845 View Post
    That actually does well explain why they don’t really see the excessive amount of tanks soloing the bosses with their immortality as a priority because they don’t see that as a downside of the system they see it as their completely incompetent playerbase being carried by a benevolent “talented” player
    Priority one: remove player friction caused by 'oops X player died so now it's a wipe'
    Priority two: see priority one

    The 'player friction' caused by 'the healer died and is now forced to watch the tank slowly whittle the boss down from 75% to 0%, completely unaided' is not as important to address to them, compared to 'player friction because wipe'. Maybe it's a simple numbers game? A wipe has all four players feel 'friction' by their logic, but when the tank can keep 2 DPS and themselves alive, leaving the healer in the dirt, then only the healer would 'feel the friction'

    Why am I trying to find sense in SE's nonsensical design
    (15)
    Last edited by ForsakenRoe; 09-03-2024 at 07:23 PM.

  2. #8962
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by PapaIggy View Post
    You left out the creative team from SE actually plays the game too. So it is not likely they are completely clueless how their game works. A few hundred people screaming notice me on the forum isn't going to make much of a wave. This is not to say they aren't listening they just aren't over here doting on every comment that demands it be noticed.

    Now add to this that there are people who seem to live on these forums, posting 100s of times a day. Acting like gate-keepers and self assigned forum moderators. I just block those people and move on. It has been my personal experience they add nothing to the conversation and often just want to revisit old gripes from years ago. Frankly I only come to the forum about once a month and look at some threads out of morbid curiosity.
    So, leaving out all the comments which really aren't necessary, I doubt that anyone here isn't aware by now that SE does play the game to some extent although they have stated in the past that they rotated out the person who played a healer when they "got too good"- at the Extreme content- and they don't have a dedicated Healer designer. So that is pertinent.

    For most of your post however- that's interesting, may be a grain of truth regarding these "other people", however its doubtful given the forum post limits.
    (5)
    Last edited by IDontPetLalas; 09-04-2024 at 12:35 AM.

  3. #8963
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    741
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100

    So how much do you think they will buff whm and sge? I'm going to guess that sge eurkuian dossis will get buffed to 85 per tick, and phemgla and psych to 650. Then for whm, dia to 80, and probably glare 4 to something like 680, most likely higher.
    (0)
    Last edited by Maltothoris; 09-04-2024 at 02:11 PM.

  4. #8964
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,908
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Maltothoris View Post
    [...]So how much do you think they will buff whm and sge? I'm going to guess that sge eurkuian dossis will get buffed to 85 per tick, and phemgla and psych to 650. Then for whm, dia to 80, and probably glare 4 to something like 680, most likely higher.
    Psst! They'll also buff the other dps/tank jobs for whatever reason which also feeds to SCH and AST, bringing us back to square one lmfao.
    (1)

  5. #8965
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,002
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Psst! They'll also buff the other dps/tank jobs for whatever reason which also feeds to SCH and AST, bringing us back to square one lmfao.
    "Oh no! We buffed every DPS job up to the absurd numbers of PCT and now the 2 healers that have party buffs have pulled ahead! How could this have happened?"
    (8)

  6. #8966
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Maltothoris View Post

    So how much do you think they will buff whm and sge? I'm going to guess that sge eurkuian dossis will get buffed to 85 per tick, and phemgla and psych to 650. Then for whm, dia to 80, and probably glare 4 to something like 680, most likely higher.
    They could buff Glare 4 to be like 850p and WHM will probably still fall behind AST/SCH again by the end of the expansion

    You either tune the raidbuff classes to be roughly inline with the 'selfish' classes like WHM based on nobody having any gear (eg everyone's in full crafted), which results in the raidbuffers creeping ahead because of everyone getting gear, or you tune the raidbuffers to be inline with the 'selfish' when everyone's in BIS, which results in the raidbuffers feeling like they're 'working harder for no reward' during prog

    It's always going to end up with the raidbuff classes being ahead, unless they do some crazy thing like making the potency of the raidbuffs scale based on your gear level


    But also remember that all of this is smoke and mirrors, making WHM actually be inline with AST/SCH doesn't change the fact that the gameplay loop for healers needs adjustment
    (2)

  7. #8967
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,532
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    They could buff Glare 4 to be like 850p and WHM will probably still fall behind AST/SCH again by the end of the expansion

    You either tune the raidbuff classes to be roughly inline with the 'selfish' classes like WHM based on nobody having any gear (eg everyone's in full crafted), which results in the raidbuffers creeping ahead because of everyone getting gear, or you tune the raidbuffers to be inline with the 'selfish' when everyone's in BIS, which results in the raidbuffers feeling like they're 'working harder for no reward' during prog

    It's always going to end up with the raidbuff classes being ahead, unless they do some crazy thing like making the potency of the raidbuffs scale based on your gear level


    But also remember that all of this is smoke and mirrors, making WHM actually be inline with AST/SCH doesn't change the fact that the gameplay loop for healers needs adjustment
    It’s not like a 10 potency buff every sub patch is really that hard to do. Just slowly buff the selfish healers over the expansion as the buff healers creep up with more gear and you’d be totally fine. They basically already do this with MCH where they constantly give it 10 more potency on its tools every patch to compensate for DNC and BRD creeping up with buffs
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #8968
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    919
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    They also upped the effect time of divination and chain stratagem without changing the buff amount so it scales more than before too.

    I've wondered if they didn't account for that when they made the potency buffs in 7.05, at least with WHM/SGE
    (0)

  9. #8969
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    741
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    True whqt is funny is that cycle almost always plays out the same. Selfish classes are not on the level of the supports. Selfish classes get buffed but some other classes get buffed which still keeps the supports ahead.
    (0)

  10. #8970
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,109
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Square enix can and does make mistakes and acting like they always do the right thing because they have more data (that they refuse to show us btw) is just so flawed and can basically be used to quash literally anything. If square came out tomorrow with a change you didn’t like I could just say “lol data, square knows more than you kick rocks”. May as well just delete feedback now since square knows so much
    If they did, you could say that and I'd acknowledge it. Because that's how mature people act. Unlike those who get all in a huff because someone points out their little echo chamber is not necessarily representative of reality, even moreso when there is plentiful data to the contrary. Thanks for playing
    (1)

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