



Does anyone remember that bit in the patch notes or something how in 7.05, they said they increased the potency of several actions on WHM to keep in line with other healers. Well not sure when they changed but now it says the potency of dia has been increased to keep it in with other healers.[...]You mean this hilarity specifically?
Would've never thought that Dia upfront and Dia ticks counts as separate actions!



Are they actually refusing to heal or are they just bad at it? Because I see a lot of bad healers, yet I've never once encountered one who straight up refused.Just wanted to post that people are refusing to heal and tanks won't voke when I'm tanking. I admit I'm not that good but I try to mitigate as best as I can and it's getting really annoying when I'm trying to get the mounts. I feel like I'm being blocked or people are gatekeeping certain classes at this point so I'm verry much fed up with this healer strike. FYI I have played the healer classes and at no point have I said welp I'm going to que for it and just dps.




I sometimes wonder why I'm still paying a mortgage since I live rent-free in so many people's headsHeck, college football's underway - maybe I should do like the players there, get a helmet, and put a star on it every time that happens (or perhaps an Azem symbol would be more fitting...).
Anyway, to the person wondering who I was, if you check my posts, I don't claim to speak for the "majority" as claimed here. What I usually point out is:
1.) The playerbase is huge. Estimates we had from just before DT early access coupled with surge and retention #'s probably puts it somewhere around 1.25 million active players worldwide (about 35-40% of them in the NA region). Those of us who actually use this forum represent the smallest proverbial grain of sand on the beach in comparison, so I caution people against taking what they see here and thinking it must accurately apply to the larger playerbase. (Especially when people love to claim that this is the "only" place on the internet you can be negative about this game, and everywhere else is filled with people praising it and shouting down anyone who disagrees. That should give anyone caution that what you see here isn't necessarily representative of anything bigger.)
2.) SE has far more data, engagement metrics, etc. than any of us have a clue on. We don't know what the playerbase as a group is actually doing. SE does.
3.) SE is ultimately a for-profit company, and one that in fact relies on FFXIV revenue to fund many of its other projects. Combining that with #2, if they're making certain decisions, it's probably because the data they have that we don't suggests it's a good idea that the playerbase as a larger group will like. And when you consider how the game has steadily grown (and continues to grow) with each passing expansion, it would seem they're on to something there.
That's not claiming to speak for the majority. Just giving people my reason to be cautious about using what they see here and thinking it must be true of everyone.




That’s functionally just blind faith written in a slightly fancier way and done in a way that’s completely unfalsifiable
The idea that when you see a massive amount of something across many listening posts and we have incomplete data that shows a particular thing you can just push that aside and go “square has more data than us so obviously they know what they are doing” even if stands in opposition to everything we can see. This isn’t necessarily about healers, this could also be about Kaiten, the viper changes or anything else “unpopular” they have done recently
Square enix can and does make mistakes and acting like they always do the right thing because they have more data (that they refuse to show us btw) is just so flawed and can basically be used to quash literally anything. If square came out tomorrow with a change you didn’t like I could just say “lol data, square knows more than you kick rocks”. May as well just delete feedback now since square knows so much
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess




That's a whole bunch of 'nothings' said lol.
This is the only important sentence amongst those word salad. #healerstrike lives rent free lmao but also thanks for the free bump,
Anyway...
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Might go a little bit tangent here: there's this interesting post made in DPS forum (first post); I wonder if the same can be said for good amount of healer 'reworks' as well. Personally, lack of confidence had never crossed my mind before.
What's everybody else's thought?
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."



I honestly think lack of confidence in direction is only one part of it. There's also the lack of creativity and crippling fear of upsetting certain players.
Let's look at VPR, they said they want a fast and technical job. There's many ways to achieve it, first thing that comes to my mind is short GCD, mode switching, maybe with poison application and consumption for various buffs or debuffs. What did they do? They ripped out timers from MNK so they can slap timers onto VPR, that shows lack of creativity. Another thing that shows lack of creativity is when SGE launched as a 80% copy of SCH, but we already beat that one to dust already.
Now, as for crippling fear of upsetting players, we only need to look at the latest balance patch. The easiest way to make sure all is balanced for the savage patch is to nerf PCT and give some minor buffs to other jobs that are lacking a bit, but they instead massively buffed everything else (not you MCH) to compensate, which led to an undertuned savage raid and a nightmare of future balancing. They're so scared of upsetting people that they don't even dare deal out necessary nerfs.



Also we don't really know how they're analyzing what data they've gathered.
I'm led to believe they saw the population spike during ShB and decided the job changes were in the right direction, then they decided to double down on it from the second spike they got in EW, when really the former was from the pandemic and the latter was the WoW exodus. The story and what gameplay there was left was what gave the game staying power.




That was my thought aswell. The immediate changes to a core mechanic of viper is proof job designers have no confidence in their own work.That's a whole bunch of 'nothings' said lol.
This is the only important sentence amongst those word salad. #healerstrike lives rent free lmao but also thanks for the free bump,
Anyway...
===========
Might go a little bit tangent here: there's this interesting post made in DPS forum (first post); I wonder if the same can be said for good amount of healer 'reworks' as well. Personally, lack of confidence had never crossed my mind before.
What's everybody else's thought?
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Heck, college football's underway - maybe I should do like the players there, get a helmet, and put a star on it every time that happens (or perhaps an Azem symbol would be more fitting...).




