Quote Originally Posted by Supersnow845 View Post
Except there currently is one party member who’s the point of failure-> it’s the tank

The entire party falls apart when the tank is garbage and can’t do their job, why is that allowed but healers have to be made irrelevant to avoid this
What I always found weird is tank mastery is a trait at level 1 for tanks but healers get nothing but main and mend which they share with casters. I don't know if this has a great effect on the numbers but at least from a role standpoint I find it odd there's no extra percentage based healing increase exclusive to healers.