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  1. #10
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,406
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by GartredZW View Post
    What if players could use Phoenix Downs in normal content?
    They could even make the Phoenix Down a General Action like sprint or limit break. It could have a long cast time that can't be swiftcast, just to make sure it's not better than a Healer res in any way. For good measure, have it cost 50% of your HP to use, and have a three minute cooldown.
    All they need to do is make PD's stackable (they're currently not), useable in combat (IDK if they are or not atm), and have whatever CD they believe is 'balanced' (heck it could be 30m, resetting upon wipe, so that in Savage etc you get one per player, per pull). Healer Res/Caster Res would remain 'better' because A: it's repeatable (ie a Healer can cast their res multiple times over the course of a fight), and B: it has range (to PD someone you have to be standing on them, and if they died to EG a puddle, you can't reach them with a PD until the puddle clears).

    Plus, Phoenix Downs are like, THE 'res' item, they have the whole franchise's precedent behind them

    Quote Originally Posted by PercibelTheren View Post
    I think it's fine for DPS to have enough healing to short-term tide the party over the next raidwide or so while the healers are being scraped off the floor. They just shouldn't be able to keep everyone alive indefinitely. This is honestly also my gripe with Warrior. If it wants to have crazy self healing (even though I think it should be toned down), that's fine. It's the fact that WAR can literally do a healer's job while also tanking that I find problematic.
    The more I think on it, the more convinced I get that converting a lot of Tank actions that currently do healing, over to doing some kind of barrier effect, would massively help here while still allowing the Tank to feel like they have some agency over their own HP. For example, instead of Heart of Excog on GNB giving a 900p heal, why not let it be a very short duration barrier effect, to make the mitigative effect of the action stronger, while not detracting from the Healer role? Why not have Shake it Off's Regen effect (added to aid WAR in 'mitigating damage over time effects') be a Panhaima style layered barrier effect (which would also help with mitigating damage over time effects)? Why not have Holy Sheltron do the same, instead of a 1000p total Regen (which it can give to other players!)
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    Last edited by ForsakenRoe; 08-23-2024 at 10:40 PM.