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  1. #1
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Quote Originally Posted by sharknado View Post
    Paradoxically, it will not happen, unless they 360 on their design approach. With their current vision, all normal content will not have any single point of failure.


    They have some fear of doing anything other than 3D no-scope dance/chessboard mechanics. However, Tender Valley has one trash pack with ticking damage. That must have been a "radical" design decision.

    In Tender Valley on a perfect run as WAR I had more healing than WHM and the WHM had no hard-cast heals. When something goes wrong then the healer gets 2x tank healing if not more. All because as you mention - 90% of damage taken is in spikes from avoidable mechanics. They won't change existing content, it will be hard to move upcoming instances to be different but you never know. Depends on whether they are interested in feedback and take the correct one instead of dropping the issue with some healer-lock mechanic in the next savage. Still, if we get a more WoW-like design with constant damage we end up with the same problem - they don't want a single point of failure in normal content so the damage will be low enough to handle by non-healers Maybe a new variant/criterion dungeon? That isn't obnoxious 3D chess mechanics, it has actual rewards, DF...?

    Allegedly 8.0 is about jobs. Curious how much of this is true and what it will imply to their design decisions. AST is closer to WoW Mistweaver aggressive reactive healer than WHM and AST got a rework recently. Will they make healers more aggressive for more aggressive content? The bigger the change the more content will have to be altered and more work on actual design and balancing.
    Except there currently is one party member who’s the point of failure-> it’s the tank

    The entire party falls apart when the tank is garbage and can’t do their job, why is that allowed but healers have to be made irrelevant to avoid this
    (11)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    PercibelTheren's Avatar
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    Percibel Theren
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    Zodiark
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    Astrologian Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Except there currently is one party member who’s the point of failure-> it’s the tank

    The entire party falls apart when the tank is garbage and can’t do their job, why is that allowed but healers have to be made irrelevant to avoid this
    I guess because a bad healer is more obvious? 95% of bad tanks just get carried by their healers.
    (1)

  3. #3
    Player
    Aravell's Avatar
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    J'thaldi Rhid
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    Mateus
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    Quote Originally Posted by Supersnow845 View Post
    Except there currently is one party member who’s the point of failure-> it’s the tank

    The entire party falls apart when the tank is garbage and can’t do their job, why is that allowed but healers have to be made irrelevant to avoid this
    > Healers are a point of failure in the party and that causes friction amongst players.

    SE: "Let's give more healing to DPS jobs, and let's also make tanks immortal (not you, DRK) for good measure!"

    > Immortal tank wasting everyone's time by soloing a boss for 15 minutes and causing friction within the party as people are telling the tank to stop wasting time and wipe.

    SE: "Eh, working as intended."
    (5)

  4. #4
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    sharknado's Avatar
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    Sharknado Shortcake
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    Alpha
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    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Except there currently is one party member who’s the point of failure-> it’s the tank

    The entire party falls apart when the tank is garbage and can’t do their job, why is that allowed but healers have to be made irrelevant to avoid this
    Not really. If the tank is bad/new he won't pull wall to wall and do nothing and if needed will be told to just take it slower. Not to mention dungeons are made how they are made and it's not that easy to one-shot a tank if it can happen the boss for example is stationary and won't be that annoying to others while the tank gets a rez. In 8-man there are 2 tanks.

    And if for whatever reason tank is taking excess damage due to for example lack of gear then if the healer isn't bad it still will be fine. You need a really bad tank and healer for a dungeon group to fail/struggle.

    It's their design, it works, and has some flaws, but still checks out. There won't be any sudden changes, at best we can "hope" they put some time and effort into 8.0 in ~2 years. And if not pray return for 9.0...
    (0)

  5. #5
    Player
    Supersnow845's Avatar
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    Quote Originally Posted by sharknado View Post
    Not really. If the tank is bad/new he won't pull wall to wall and do nothing and if needed will be told to just take it slower. Not to mention dungeons are made how they are made and it's not that easy to one-shot a tank if it can happen the boss for example is stationary and won't be that annoying to others while the tank gets a rez. In 8-man there are 2 tanks.

    And if for whatever reason tank is taking excess damage due to for example lack of gear then if the healer isn't bad it still will be fine. You need a really bad tank and healer for a dungeon group to fail/struggle.

    It's their design, it works, and has some flaws, but still checks out. There won't be any sudden changes, at best we can "hope" they put some time and effort into 8.0 in ~2 years. And if not pray return for 9.0...
    Your comment basically amounts to

    “The tank isn’t a point of failure because the tank has to be pretty bad to be a point of failure and if the tank is bad they can go slower to mitigate this”

    Which doesn’t refute my point at all, if anything you acknowledge it you just don’t see it as a problem even though the same arguments can be applied to the healer
    (6)

  6. #6
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    sharknado's Avatar
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    Quote Originally Posted by Supersnow845 View Post
    Your comment basically amounts to

    “The tank isn’t a point of failure because the tank has to be pretty bad to be a point of failure and if the tank is bad they can go slower to mitigate this”

    Which doesn’t refute my point at all, if anything you acknowledge it you just don’t see it as a problem even though the same arguments can be applied to the healer
    what you want to hear? That the game is functional and have been for many expansions? It's not WoW and probably never will be when it comes to trinity design and actual challenging endgame. It also won't be Monster Hunter World "healers" either.

    Dawntrail got worse MSQ and now people are starting to see more cracks in the template yet SE can coast on the template for few expansions at minimum with little effort while pushing most of the profits into other mismanaged projects of the company. If you want to force a change - go play a game you like. If people quit they will be forced to make changes. Complaining on forums will not redress your salt so pray make the best choice and go have fun. Shadowlands happened, they nearly lost the game and had to kick few people, start actually listening to their customers.

    Any post on the forums is usually pointless as a "feedback" as they have everyone sub money and if healers are busy arguing how very specific comp for savage can clear it without healers or perfect dungeon run requires barely any healing is the biggest problem then they already won as they can divide and conquer with minimal effort. If they loose 50% of their revenue from subs for patch 7.1-7.55 that's something they will have to act upon, as investors will want answers, management will want answers and heads will roll just like in Blizzard.

    And the OG #healerstrike was about making healers fun to play, not to make the game healer competitive directly. Healers can be fun even in current "chill" version of the game.
    (1)
    Last edited by sharknado; 08-24-2024 at 08:36 PM.

  7. #7
    Player
    Supersnow845's Avatar
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    Quote Originally Posted by sharknado View Post
    what you want to hear? That the game is functional and have been for many expansions? It's not WoW and probably never will be when it comes to trinity design and actual challenging endgame. It also won't be Monster Hunter World "healers" either.

    Dawntrail got worse MSQ and now people are starting to see more cracks in the template yet SE can coast on the template for few expansions at minimum with little effort while pushing most of the profits into other mismanaged projects of the company. If you want to force a change - go play a game you like. If people quit they will be forced to make changes. Complaining on forums will not redress your salt so pray make the best choice and go have fun. Shadowlands happened, they nearly lost the game and had to kick few people, start actually listening to their customers.

    Any post on the forums is usually pointless as a "feedback" as they have everyone sub money and if healers are busy arguing how very specific comp for savage can clear it without healers or perfect dungeon run requires barely any healing is the biggest problem then they already won as they can divide and conquer with minimal effort. If they loose 50% of their revenue from subs for patch 7.1-7.55 that's something they will have to act upon, as investors will want answers, management will want answers and heads will roll just like in Blizzard.

    And the OG #healerstrike was about making healers fun to play, not to make the game healer competitive directly. Healers can be fun even in current "chill" version of the game.
    If feedback on the forum is so meaningless why do you make it your personal mission to constantly tell us that our feedback is useless and the only real feedback is quitting the game entirely

    I don’t play healers anymore, I am not filling the healer queues and as we can see from PF this is making people unhappy. I am unhappy with the state of healers in this game, not the state of the game as a whole. Do quitting entirely doesn’t benefit me. If the only way to give feedback is to quit entirely that’s just a symptom of a broken feedback system and not one that should be “defended” by people like you who seem intent on hiding behind “yeah it’s all pointless so why bother”

    If it’s so pointless to discuss anything on here because the feedback system is broken why are you here
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #8
    Player
    Silver-Strider's Avatar
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    Famfrit
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    White Mage Lv 100
    Quote Originally Posted by sharknado View Post
    Not really. If the tank is bad/new he won't pull wall to wall and do nothing and if needed will be told to just take it slower. Not to mention dungeons are made how they are made and it's not that easy to one-shot a tank if it can happen the boss for example is stationary and won't be that annoying to others while the tank gets a rez. In 8-man there are 2 tanks.

    And if for whatever reason tank is taking excess damage due to for example lack of gear then if the healer isn't bad it still will be fine. You need a really bad tank and healer for a dungeon group to fail/struggle.

    It's their design, it works, and has some flaws, but still checks out. There won't be any sudden changes, at best we can "hope" they put some time and effort into 8.0 in ~2 years. And if not pray return for 9.0...
    You would think that but that's not what normally happens. What normally happens is you have a tank with broken gear in Matoya's Relict that can't hold aggro but still does big pulls despite auto attacks taking him from full to dead before the mobs are even gathered together, leaving you to blow all your oGCDs keeping yourself and the DPS alive to try and salvage the botched pull before voting dismiss on the tank.
    (3)