Oh.my.god! Give this skill to dark knights!Rather than a raise, I think it could be interesting if tanks gained a sacrifice ability where they can choose to die to give 5s of invulnerability to a party member.
That gives the tank some agency in preventing a wipe, but it's also a major sacrifice to do it and you have to time it properly, said invulnerability would also not protect from damage that goes through tank invulnerability.


Why on earth is the idea of a tank Raise even being entertained



I don't know about anyone else, but I think tank raise would be way far outside of their role fantasy that it would be a massive stretch to make it work.
But I'm open to exploring another thing that fits the tank role fantasy, self-sacrifice to defend an ally. That provides agency to the tank in that they can defend a key member (healer/res caster) to prevent a wipe, it also kills the tank so aggro is an issue to take care of if the tank is forced to use it.



Sacrifice L would like a word.![]()




WAR gets a warcry which is so intimidating that you get up and keep fighting?
I mean if a tank would get a raise then it would be WAR, because of course it would be WAR.
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.



I mean, we did have a tank raise in the game for quite some time, actually. Just.. out of combat.
If we're going to talk about fantasy fulfillment, Paladin would be pretty much perfect for it. It's the only tank with a GCD heal so far, so.. I think it would fit the holy theme quite nicely.
If we're talking balancing, well sure. Why not. If you remove it from casters and give it to tanks, that means the casters will finally be balanced, right? That implies they are balanced that way to begin with, and we all know they absolutely aren't (summoner enjoyers will remember how wildly inconsistant this issue was, raise being available or not).
Personally, I have 0 issue with every single job having access to raise, because ultimately, the person being penalised is the dead one (aside from the lost GCDs for the raise caster, which is pretty consequent in itself, for sure). You can't clear savage with too many deaths.. and it would solve the issue of healers/DPSes dying during a boss in dungeon except the tank.




Personally, that's one of the worst ways that I can think of to solve the issue of healers or DPS dying in a dungeon, it's the the death of the current healer role by a thousand cuts in the game.I mean, we did have a tank raise in the game for quite some time, actually. Just.. out of combat.
If we're going to talk about fantasy fulfillment, Paladin would be pretty much perfect for it. It's the only tank with a GCD heal so far, so.. I think it would fit the holy theme quite nicely.
If we're talking balancing, well sure. Why not. If you remove it from casters and give it to tanks, that means the casters will finally be balanced, right? That implies they are balanced that way to begin with, and we all know they absolutely aren't (summoner enjoyers will remember how wildly inconsistant this issue was, raise being available or not).
Personally, I have 0 issue with every single job having access to raise, because ultimately, the person being penalised is the dead one (aside from the lost GCDs for the raise caster, which is pretty consequent in itself, for sure). You can't clear savage with too many deaths.. and it would solve the issue of healers/DPSes dying during a boss in dungeon except the tank.
Rather than adding raise to tanks, I would rather add, for example (a) a self-raise only to healers (b) stronger mitigation/shields that can be applied only to the healer. I've seen both in other games, as healers were a step above casters in terms of squishiness.
Edited: Also, if you add raise to every role- I can just imagine the confusion, why no one knowing who will raise, any then no one being happy if they have to raise. So someone ends having to do it. So at the end- why not end up with a role that is designed to do it efficiently?
Last edited by IDontPetLalas; 12-20-2024 at 01:19 AM.
If tanks weren't functionally immortal, I wouldn't mind so much if they had a raise, but since raise is the last healer thing that we have in dungeons... I'm hesitant to use the words "Red Line" but I suppose the line does have to be drawn somewhere.
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