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  1. #1
    Player
    PietyAnxiety's Avatar
    Join Date
    Jun 2024
    Posts
    5
    Character
    Social Anxiety
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    Rather than a raise, I think it could be interesting if tanks gained a sacrifice ability where they can choose to die to give 5s of invulnerability to a party member.

    That gives the tank some agency in preventing a wipe, but it's also a major sacrifice to do it and you have to time it properly, said invulnerability would also not protect from damage that goes through tank invulnerability.
    Oh.my.god! Give this skill to dark knights!
    (0)

  2. #2
    Player
    PietyAnxiety's Avatar
    Join Date
    Jun 2024
    Posts
    5
    Character
    Social Anxiety
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by PietyAnxiety View Post
    Oh.my.god! Give this skill to dark knights!
    -wait but actually… make it a raise. A sacrifice that allows them to pick and raise someone. I truly wouldn’t mind it.
    (1)

  3. #3
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,469
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Why on earth is the idea of a tank Raise even being entertained
    (5)

  4. #4
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by ForsakenRoe View Post
    Why on earth is the idea of a tank Raise even being entertained
    No idea. Don't tanks have enough already?
    (6)

  5. #5
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,045
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I don't know about anyone else, but I think tank raise would be way far outside of their role fantasy that it would be a massive stretch to make it work.

    But I'm open to exploring another thing that fits the tank role fantasy, self-sacrifice to defend an ally. That provides agency to the tank in that they can defend a key member (healer/res caster) to prevent a wipe, it also kills the tank so aggro is an issue to take care of if the tank is forced to use it.
    (4)

  6. #6
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,194
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    But I'm open to exploring another thing that fits the tank role fantasy, self-sacrifice to defend an ally.
    Sacrifice L would like a word.
    (0)

  7. #7
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,349
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Aravell View Post
    I don't know about anyone else, but I think tank raise would be way far outside of their role fantasy that it would be a massive stretch to make it work.
    WAR gets a warcry which is so intimidating that you get up and keep fighting?

    I mean if a tank would get a raise then it would be WAR, because of course it would be WAR.
    (0)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  8. #8
    Player
    Doragan's Avatar
    Join Date
    Feb 2016
    Location
    This is Thancred.
    Posts
    244
    Character
    Direct Breeze
    World
    Spriggan
    Main Class
    Scholar Lv 100
    I mean, we did have a tank raise in the game for quite some time, actually. Just.. out of combat.

    If we're going to talk about fantasy fulfillment, Paladin would be pretty much perfect for it. It's the only tank with a GCD heal so far, so.. I think it would fit the holy theme quite nicely.

    If we're talking balancing, well sure. Why not. If you remove it from casters and give it to tanks, that means the casters will finally be balanced, right? That implies they are balanced that way to begin with, and we all know they absolutely aren't (summoner enjoyers will remember how wildly inconsistant this issue was, raise being available or not).

    Personally, I have 0 issue with every single job having access to raise, because ultimately, the person being penalised is the dead one (aside from the lost GCDs for the raise caster, which is pretty consequent in itself, for sure). You can't clear savage with too many deaths.. and it would solve the issue of healers/DPSes dying during a boss in dungeon except the tank.
    (1)

  9. #9
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Doragan View Post
    I mean, we did have a tank raise in the game for quite some time, actually. Just.. out of combat.

    If we're going to talk about fantasy fulfillment, Paladin would be pretty much perfect for it. It's the only tank with a GCD heal so far, so.. I think it would fit the holy theme quite nicely.

    If we're talking balancing, well sure. Why not. If you remove it from casters and give it to tanks, that means the casters will finally be balanced, right? That implies they are balanced that way to begin with, and we all know they absolutely aren't (summoner enjoyers will remember how wildly inconsistant this issue was, raise being available or not).

    Personally, I have 0 issue with every single job having access to raise, because ultimately, the person being penalised is the dead one (aside from the lost GCDs for the raise caster, which is pretty consequent in itself, for sure). You can't clear savage with too many deaths.. and it would solve the issue of healers/DPSes dying during a boss in dungeon except the tank.
    Personally, that's one of the worst ways that I can think of to solve the issue of healers or DPS dying in a dungeon, it's the the death of the current healer role by a thousand cuts in the game.

    Rather than adding raise to tanks, I would rather add, for example (a) a self-raise only to healers (b) stronger mitigation/shields that can be applied only to the healer. I've seen both in other games, as healers were a step above casters in terms of squishiness.

    Edited: Also, if you add raise to every role- I can just imagine the confusion, why no one knowing who will raise, any then no one being happy if they have to raise. So someone ends having to do it. So at the end- why not end up with a role that is designed to do it efficiently?
    (0)
    Last edited by IDontPetLalas; 12-20-2024 at 01:19 AM.

  10. #10
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    609
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    If tanks weren't functionally immortal, I wouldn't mind so much if they had a raise, but since raise is the last healer thing that we have in dungeons... I'm hesitant to use the words "Red Line" but I suppose the line does have to be drawn somewhere.
    (4)

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