Page 963 of 1128 FirstFirst ... 463 863 913 953 961 962 963 964 965 973 1013 1063 ... LastLast
Results 9,621 to 9,630 of 11273
  1. #9621
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    671
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    To open, I didn't actually accuse anyone of viewing healers as anything, I just saw that stand out to me and made what I thought to be a valid point on it.

    The way I see it, from SE's perspective, they're stuck between a rock and a hard place. They had complicated healers and people didn't get on with them so they oversimplified healers, now they have that and a happy JP customer base on one side and on the other you have an English speaking (and maybe others, I haven't looked) saying they want harder healers but can't seem to decide on what "harder" means - Does it mean a rotation? Does it mean Cleric Stance? Both? Does it mean more dps buttons? Higher healing requirements? How high? WoW? If I were SE I might be inclined to cut my losses and just accept unhappy EN forum healers.

    Personally, as someone who wants to see productive movement on the subject I would suggest SE run an ingame poll, then publish the data by Data Centre for us to discuss and maybe find a direction of travel. Maybe this could be the first of a series of polls that decide where things go, what people like/don't like, maybe even broad whys for those.
    (2)

  2. #9622
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Alice_Rivers View Post
    To open, I didn't actually accuse anyone of viewing healers as anything, I just saw that stand out to me and made what I thought to be a valid point on it.

    The way I see it, from SE's perspective, they're stuck between a rock and a hard place. They had complicated healers and people didn't get on with them so they oversimplified healers, now they have that and a happy JP customer base on one side and on the other you have an English speaking (and maybe others, I haven't looked) saying they want harder healers but can't seem to decide on what "harder" means - Does it mean a rotation? Does it mean Cleric Stance? Both? Does it mean more dps buttons? Higher healing requirements? How high? WoW? If I were SE I might be inclined to cut my losses and just accept unhappy EN forum healers.
    Oh, I don't feel you were accusing anyone of anything. We both are just pointing something out that we've noticed. I agree Square Enix painted themselves in the corner with regards to healers. I should have been clearer that I feel the English forum posters are going to be the ones disappointed by what Square Enix comes up with in 8.0. I feel the Japanese forum posters will be happy overall.

    Quote Originally Posted by Alice_Rivers View Post
    Personally, as someone who wants to see productive movement on the subject I would suggest SE run an ingame poll, then publish the data by Data Centre for us to discuss and maybe find a direction of travel. Maybe this could be the first of a series of polls that decide where things go, what people like/don't like, maybe even broad whys for those.
    I would love to see that. I used to play Dofus and Ankama came up with a poll which asked their players how each class currently rates and how they should ideally rate on on a scale of 1 to 10 based upon five parameters, The Ability To Deal Damage, The Ability To Survive, The Ability To Apply Buffs, The Ability To Affect The Mobility Of Themselves Or Others, and The Ability To Apply Debuffs.

    This gave Ankama a pentagon shaped diagram for each class indicating what areas to adjust. I feel Square Enix should adopt a similar approach.

    Here's one for Fecas, a tank class.


    Here's one for Eniripsa, a healer class.


    Here's one for is for Ouginaks, a damage dealing class.
    (0)
    Last edited by Kacho_Nacho; 11-12-2024 at 06:48 AM.

  3. #9623
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    772
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    https://na.finalfantasyxiv.com/lodes...0942c5fec5303e

    Well the patch notes are out now. The Mp changes are just to SCH/SGE reducing their shield mp cost by 100. Also, whm and sge getting the buffs that I thought they were going to get back when I thought there would be a patch 7.07 or a 7.08.

    Edit: Well the made esuna instant as well and SGE, as of now doesn't have an reasons behind its buffs atm.
    (1)
    Last edited by Maltothoris; 11-12-2024 at 01:23 PM.

  4. #9624
    Player
    Pyth's Avatar
    Join Date
    Jan 2024
    Location
    Gridania Transplant
    Posts
    28
    Character
    Pyth Dawncaller
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Maltothoris View Post
    https://na.finalfantasyxiv.com/lodes...0942c5fec5303e

    Well the patch notes are out now. The Mp changes are just to SCH/SGE reducing their shield mp cost by 100. Also, whm and sge getting the buffs that I thought they were going to get back when I thought there would be a patch 7.07 or a 7.08.
    WHM changes are so disappointing. These are changes that should have been given last patch. Healers really get paid dust
    (0)

  5. #9625
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    772
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    The other thing that's funny is they forgot SGE as of now.

    https://na.finalfantasyxiv.com/jobgu.../#battleaction

    AS of now there is no SGE section which I know they will update.

    (0)
    Last edited by Maltothoris; 11-12-2024 at 01:33 PM.

  6. #9626
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,647
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Maltothoris View Post
    The MP cost of Area-of-Effect healing actions blah blah

    I'm so glad that Concitation/Accession are 100mp less, this will vastly help SCH's MP economy given that it only receives... 3850MP per minute from Lucid, 2000MP per minute from Aetherflow, and gets to cast one of those Concitations (or better yet, an Adlo) for free via Recitation, once per minute too. And that's ALL before considering the natural 200mp per tick you get, plus any bonus from Piety. MP was the least of SCH's worries, and 100mp off the cost of a spell we're aiming to minimize the use of, is going to affect the gameplay of very few players.

    As for SGE, some of the same applies (3850 from Lucid, 2100 from spending 3 Addersgall per minute), but even more bizarre is that now the 2 GCDs that you spend on E-Prog (800) > Toxikon (0), versus those same 2 GCDs being spent on Dosis (400) > Dosis (400), are now the same total 800mp. That is, as long as you're not overcapping Adderstings, E-Prognosis is MP neutral to use now.

    With how little we're using the MP bar now, healers being able to function perfectly fine at base levels of Piety, and now these changes on top to make it (playing at base Piety) even more smooth to execute, I have to wonder what they believe MP is meant to be, as a gameplay mechanic. Is it literally just a limiter on 'how often can I press Raise'? Is it just another part of the BLM Job Gauge? Given that we're aiming to use as few 'damage losing GCDs' as possible, who were these MP changes for, people spamming E-Prognosis (and also not spending Toxikons)?
    (2)

  7. #9627
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    694
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    I find both funny and sad that after all the complaints SE can only come with MP adjustments for the least used heals while buffing even further the self sustain of the tanks with the least self sustain.

    It's like they are doubling down on the role being unnecessary and just a safety net.
    (2)

  8. #9628
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,647
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by WaxSw View Post
    I find both funny and sad that after all the complaints SE can only come with MP adjustments for the least used heals while buffing even further the self sustain of the tanks with the least self sustain.

    It's like they are doubling down on the role being unnecessary and just a safety net.
    'The people who are complaining about WAR aren't the ones who are playing WAR, the people who do play WAR are not complaining'
    'Meanwhile, everyone is complaining about DRK whether they play it or not'
    'Clearly, there's something WAR has that DRK does not (selfhealing), so we should give it to DRK too, that should stop the complaining!' - SE, probably
    (3)

  9. #9629
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    549
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    another nothing burger patch, color me suprised
    (1)

  10. #9630
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Gullis View Post
    another nothing burger patch, color me suprised
    And the strike marches on. We'll check back in four months to see if anything changed.
    or is it five months now? maybe it'll be six before long.
    Ah, who am I kidding. they're not going to wildly change jobs right when a new raid tier releases.
    Here's hoping for eight to ten months later we get something.
    (0)

Page 963 of 1128 FirstFirst ... 463 863 913 953 961 962 963 964 965 973 1013 1063 ... LastLast