Page 813 of 974 FirstFirst ... 313 713 763 803 811 812 813 814 815 823 863 913 ... LastLast
Results 8,121 to 8,130 of 11423

Hybrid View

  1. #1
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    751
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Just another thing is that a good amount of the comments keep echoing what we've already been saying.

    Ranging from too many times pressing the nuke, fights being too boring pass the prog stage. etc etc

    Heck, the other day on Straybrough, I had a healer die because he was just pressing broil and forget to become flesh during the boss' main gimmick cause of how bored he was.
    (1)

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,043
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Maltothoris View Post
    Just another thing is that a good amount of the comments keep echoing what we've already been saying.

    Ranging from too many times pressing the nuke, fights being too boring pass the prog stage. etc etc

    Heck, the other day on Straybrough, I had a healer die because he was just pressing broil and forget to become flesh during the boss' main gimmick cause of how bored he was.
    That happened to me in other day at same dungeon. Except I was on WAR. I didn't bother with the proximity tether anymore because they just don't hurt. Come the Ghostduster I just ate dirt because I forgot that's one from very few things I actually need to respect lmao.
    (3)

  3. #3
    Player
    Nyome's Avatar
    Join Date
    Jul 2015
    Posts
    29
    Character
    Nyome Ryback
    World
    Maduin
    Main Class
    White Mage Lv 100
    Saw video. Only comments that concerned me is some, while not a lot, of focus on a concept of a healer DPS rotation. I don't mind a simple rotation but the reason I enjoy healer is because it's a resource management role and wouldn't want a DPS rotation to take away from that identity.
    (0)

  4. #4
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,430
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Nyome View Post
    Saw video. Only comments that concerned me is some, while not a lot, of focus on a concept of a healer DPS rotation. I don't mind a simple rotation but the reason I enjoy healer is because it's a resource management role and wouldn't want a DPS rotation to take away from that identity.
    Most would tend to agree, which is why I think most who ask for 'healer DPS rotation' do so under the assumption that it'd be one that is something more akin to what we already had in SB, and not much more. Less 'technical' to execute than any of the Tank rotations (maybe approaching WAR, barely). As an example, WAR has two different 123 combos (one of which involves a buff to 'manage'), a gauge that we can spend on 'big hit', two OGCDs (one 30s, one with 3 charges to burn through), a 60s CD to go into 'use big hit 3 times mode', a BIG hit (Primal Rend), a BIG hit OGCD after spending our 3 big hits (Primal Wrath), a BIG big hit after our first BIG hit (Primal Ruination), and a system wherein spending gauge causes Infuriate (aka 'you get a free use of big hit') to reduce in CD by 5s (so you need to be cognizant of the remaining CD and try to avoid it 'overcapping').

    Contrast this to WHM in DT. Instead of Storm's Eye and the Surging Tempest buff, we have Dia as a 30s DOT. Instead of Storm's Path combo, we have Glare. But these are 123s as WAR, and single actions as WHM (this is fine, I don't think 123 combos on healer solve anything). Our 'Upheaval' is Assize, but we don't have anything that compares to Onslaught (from a damage perspective). Our POM now gives us '3 big hits' with Glare 4, but we don't have Primal Rend, Primal Wrath or Primal Ruination. We don't have a gauge that builds by attacking, a spender like Fell Cleave to dump it on, nor a CD like Infuriate and the CD reduction interplay that it brings. If we added things to WHM, that gave it a kit that effectively mirrors 'WAR, but the 123 combos are replaced by standalone GCDs', that solves a lot of the issue, without making the role too 'complicated' or detracting from the identity of the role as a 'resource management' role IMO

    But the other thing is that a DPS rotation can add to 'resource management' identity, rather than detract. WAR gains a resource (Beast Gauge) by dealing damage, DRK (BlackBlood) GNB (Cartridges) and PLD (Oath Gauge via autoattacking) do too. The issue with healers is that having a resource built ONLY via attacking is a detriment, because in 'pinch' situations where you need to pump healing, you're not attacking and therefore your resource gain rate is stunted. So, the simple solution to this would be to have both damage AND GCD healing actions generate the resource, with GCD healing generating the resource MUCH faster (to make up for the fact you're losing damage, due to the GCD heals not being damage neutral). As an example, I've written about a gauge I'd add to WHM, which would allow you to use a damage-neutral GCD healing action (refunding the lost damage via a refund system akin to Misery), with the following Gauge gain rates:

    Stone/Glare: 1pt
    Aero/Dia: 1pt, plus 1pt per tick (total of 5pt, duration is 12s)
    Water/Banish: 5pt (CD is 15s)
    Holy: 2pt per enemy struck
    Misery: 5pt

    Cure 2: 5pt
    Regen: 4pt, plus 1pt per tick (total of 10pt over the duration)
    Medica 2/3: 3pt per tick (total of 15pt over the duration)
    Cure 3: 10pt

    So, in 'full damage rotation' mode, I estimate you'd gain about 55-60 points of gauge per minute (with the gauge spender being 50pt cost, it has an effective CD of around 1min). But, if you're forced to heal more (eg you're progging and things hurt a lot so you have to use Medica3 a bit more), you'll gain gauge way faster, allowing you more uses of the gauge spender, which allows you to replace damage-losing GCD heals with a damage-neutral one
    (0)

  5. #5
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Most would tend to agree, which is why I think most who ask for 'healer DPS rotation' do so under the assumption that it'd be one that is something more akin to what we already had in SB, and not much more. Less 'technical' to execute than any of the Tank rotations (maybe approaching WAR, barely).
    snip due to length

    Well, perhaps I'm the odd person out - but regarding that *most would tend to agree*. If by *resource management* Nope- been there, done that- it holds no interest for me, I tolerate it on some jobs here only because they aren't my main. What I find interesting is decision making - finding out whether I should be healing or DPSing at a moment in time, and which specific heal/DPS skill to use/optimize. I am not attracted at all to jobs that make me monitor a gauge spender- although I used to main a job elsewhere where that was a key part of the job design, even when resource management was made very strict, and I had no issues. I would much rather focus on CDs, and skill affects.
    (2)

  6. #6
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    snip due to length

    Well, perhaps I'm the odd person out - but regarding that *most would tend to agree*. If by *resource management* Nope- been there, done that- it holds no interest for me, I tolerate it on some jobs here only because they aren't my main. What I find interesting is decision making - finding out whether I should be healing or DPSing at a moment in time, and which specific heal/DPS skill to use/optimize. I am not attracted at all to jobs that make me monitor a gauge spender- although I used to main a job elsewhere where that was a key part of the job design, even when resource management was made very strict, and I had no issues. I would much rather focus on CDs, and skill affects.
    So we've all got to deal with an entire braindead role because you don't want to have to think about when to heal or when to DPS when that involves more than one button?
    Might I suggest that we get what we want, and you don't do anything higher than level 30 if thinking bothers you that much.
    Normally I'd suggest that we keep White Mage alone as the 1-button-spam healer, but now I'd rather those players just not bother if they care that little about trying.
    (2)

  7. #7
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by GartredZW View Post
    So we've all got to deal with an entire braindead role because you don't want to have to think about when to heal or when to DPS when that involves more than one button?
    Might I suggest that we get what we want, and you don't do anything higher than level 30 if thinking bothers you that much.
    Normally I'd suggest that we keep White Mage alone as the 1-button-spam healer, but now I'd rather those players just not bother if they care that little about trying.
    none of what I wrote is remotely close to what you wrote- in actuality, you are stating the complete opposite of my position.

    Since you so completely misunderstood my position, for which- maybe the way I phrased it- I don't know, maybe it was unclear? That would be on me - I would have no problem explaining my position again IF, rather than insulting my intelligence when you respond to my post, why don't you just take a deep breath, or count to 10- whatever works best, next time instead of saying something like "if thinking bothers you that much".
    (1)

  8. #8
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,846
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GartredZW View Post
    So we've all got to deal with an entire braindead role because you don't want to have to think about when to heal or when to DPS when that involves more than one button?
    Might I suggest that we get what we want, and you don't do anything higher than level 30 if thinking bothers you that much.
    Normally I'd suggest that we keep White Mage alone as the 1-button-spam healer, but now I'd rather those players just not bother if they care that little about trying.
    as a WHM main.... I prefer that we not.. thank you very much. I actually prefer thinking and maybe surprisingly.. in having a bit of a challenge when I game
    (0)
    #FFXIVHEALERSTRIKE

  9. #9
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    We do have 21 classes all together for 100, so there may be room to discuss some of them relying less on the gauge resources. Although from my time in Warcraft, the classes tend to rely on RNG procs in addition to short cooldowns as an alternative to create rotation variance. Kind of like how the DNC gets Reverse Cascade and Fountainfall.

    It's been a while, but this is another thing I vaguely remember. They also added some form of real time proc system that checks if you got a proc yet and increases the probability every time you fail to get it. The probability resets back to the original value once you finally get the proc. This was also applied to their personal loot system for PuG groups too. When you start a major fight, I believe they did allow the probability to spike to 100% at first, then it drops down to its original value afterwards.
    (0)

  10. #10
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,044
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    There's more than one way to design a job kit aside from purely gauge management.

    Just listing off what I can think of right now, we could have:
    - Rigid sequential rotation
    - Free-form timer juggling
    - Strict cooldown management
    - Resource/gauge management
    - Chance-based proc gameplay

    I don't think every job NEEDS a gauge and SE forcing every job to have a job gauge did more harm than good in the end.
    (2)

Page 813 of 974 FirstFirst ... 313 713 763 803 811 812 813 814 815 823 863 913 ... LastLast