To solve the solo problem, they don't actually have to purely buffs healers and ruin the old fights.
I've seen before that the gap between healer and tank damage output is 30%, so let's use that. If they boost healer damage by 15% and nerf tank damage by 15%, they can meet in the middle and not destroy the balance in older content. Then they can just adjust MSQ enemy HP and they'll be good, pretty much.



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