Maybe such a system could take the form a series of fights that aren't hard by any means but would be extremely resistant to being just brute forced through by people who can't read instructions.
You misinterpreted my comment, I'm saying that if they're going to fix job balance they will do/say so before 8.0 lands, like how they said they were adjusting diffuculty in DT before 7.0 arrived and how they're doing job identity in 8.0, again, before 7.0 arrived.




while I like that idea.... our resident 'majoriteh' leader would complain about "gatekeeping"
#FFXIVHEALERSTRIKE
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
worst healer job balance since stormblood:
2 more weeks with static then bye bye healer.

Had Lapis Manalis today, with Sprout first-time healer. He got killed by the last 2 bosses and I was left as WAR to heal the DPS, usually ending up with one or none on the second boss... if I was a PLD... But also as we just did go through and did not wipe as DPS lasted long enough to burn the boss down it was chill, especially calming the Sprout down
But still no Esuna on Doom![]()



The constant removal of any and all things that require any sort of brainpower on healers is exactly why the healer quality is so low.At any rate I feel like a lot of things the role's lost over the years was more due to bad experiences with a healer player as opposed to having a rough time playing healer, and the funny thing is that doing so didn't seem to have fixed the problem. Possibly made it worse even.
They can't just design something that you can pick up and master in 30 minutes and expect people to stick with it long-term.
It's very likely that the only people who actually enjoy healing are the people who struggle with it. The moment anyone masters healing, they'll immediately see how unfulfilling the role is.
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