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  1. #8591
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,034
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Somnolence View Post
    But isn't the solution to that the same, to lessen the fail condition of healing?
    Not really. The solution is to implement systems into the game that teach players how to play properly.
    (4)

  2. #8592
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,034
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Azurarok View Post
    Complaints are both that parties don't want to deal with shit healers and healers don't want to deal with shit parties. There's another also claiming all the good ones get recruited into statics. Seems there's a notable shortage of physranged in some DCs right now as well.

    Probably not a coincidence the JP SCH thread is discussing removing Energy Drain again, considering.
    There's a notable shortage of physranged on EU as well. I can very easily get into PFs as DNC if they have that slot open. Quite a few don't and just go double caster because Picto can make up for the 1% lost for not including physranged.
    (0)

  3. #8593
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Not really. The solution is to implement systems into the game that teach players how to play properly.
    And with that, comes the very alien concept (to SE at least) of having job design which guides the player towards the 'correct' gameplay. As an example, an idea I advocate on WHM: casting spells that cost MP (Damage or Healing) could fill a gauge. That gauge could be spent on a powerful healing action. Then, using that gauge spender would grant access to Quake, Flood and Tornado (in place of Glare, Banish (new button) and Dia), as a way to refund the damage lost to casting the healing action. By making the gauge build at a much faster rate when casting healing spells instead of damage spells (eg losing damage to casting Medica2, Cure3 etc), it incentivizes the player to move from casting those damage-loss spells, to casting the 'damage neutral' gauge spender. And then the flashing buttons/the procs for Quake etc, would incentivize the player to the next step, of spending the proc to deal damage.

    The issue with SE's design is that they don't often have these kinds of design systems, that nudge the player towards the 'correct gameplay'. Instead, the few times they do try to have such systems, they end up hamfisting it and it ends up like Viper: The game lights up the correct button to press and it becomes a game of 'press flashing button'
    (5)
    Last edited by ForsakenRoe; 08-17-2024 at 05:42 AM.

  4. #8594
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Not really. The solution is to implement systems into the game that teach players how to play properly.
    Maybe such a system could take the form a series of fights that aren't hard by any means but would be extremely resistant to being just brute forced through by people who can't read instructions.
    (6)

  5. #8595
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    547
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lorika View Post
    No we don't.
    People should really start to read what YoshiP say : They will work on Job Identity... Which mean SFX/VFX not gameplay.
    You misinterpreted my comment, I'm saying that if they're going to fix job balance they will do/say so before 8.0 lands, like how they said they were adjusting diffuculty in DT before 7.0 arrived and how they're doing job identity in 8.0, again, before 7.0 arrived.
    (2)

  6. #8596
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    Maybe such a system could take the form a series of fights that aren't hard by any means but would be extremely resistant to being just brute forced through by people who can't read instructions.
    while I like that idea.... our resident 'majoriteh' leader would complain about "gatekeeping"
    (1)
    #FFXIVHEALERSTRIKE

  7. #8597
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kes13a View Post
    while I like that idea.... our resident 'majoriteh' leader would complain about "gatekeeping"
    Well if a tutorial manages to gatekeep people out...
    (9)

  8. #8598
    Player

    Join Date
    May 2023
    Posts
    343
    Quote Originally Posted by CaptainLagbeard View Post
    Well if a tutorial manages to gatekeep people out...
    This is what happened to Ring Racers players and it was awesome.
    (1)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  9. #8599
    Player

    Join Date
    Dec 2013
    Posts
    145
    worst healer job balance since stormblood:

    2 more weeks with static then bye bye healer.
    (2)

  10. #8600
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Had Lapis Manalis today, with Sprout first-time healer. He got killed by the last 2 bosses and I was left as WAR to heal the DPS, usually ending up with one or none on the second boss... if I was a PLD... But also as we just did go through and did not wipe as DPS lasted long enough to burn the boss down it was chill, especially calming the Sprout down

    But still no Esuna on Doom
    (1)

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