There's a notable shortage of physranged on EU as well. I can very easily get into PFs as DNC if they have that slot open. Quite a few don't and just go double caster because Picto can make up for the 1% lost for not including physranged.Complaints are both that parties don't want to deal with shit healers and healers don't want to deal with shit parties. There's another also claiming all the good ones get recruited into statics. Seems there's a notable shortage of physranged in some DCs right now as well.
Probably not a coincidence the JP SCH thread is discussing removing Energy Drain again, considering.
And with that, comes the very alien concept (to SE at least) of having job design which guides the player towards the 'correct' gameplay. As an example, an idea I advocate on WHM: casting spells that cost MP (Damage or Healing) could fill a gauge. That gauge could be spent on a powerful healing action. Then, using that gauge spender would grant access to Quake, Flood and Tornado (in place of Glare, Banish (new button) and Dia), as a way to refund the damage lost to casting the healing action. By making the gauge build at a much faster rate when casting healing spells instead of damage spells (eg losing damage to casting Medica2, Cure3 etc), it incentivizes the player to move from casting those damage-loss spells, to casting the 'damage neutral' gauge spender. And then the flashing buttons/the procs for Quake etc, would incentivize the player to the next step, of spending the proc to deal damage.
The issue with SE's design is that they don't often have these kinds of design systems, that nudge the player towards the 'correct gameplay'. Instead, the few times they do try to have such systems, they end up hamfisting it and it ends up like Viper: The game lights up the correct button to press and it becomes a game of 'press flashing button'
Last edited by ForsakenRoe; 08-17-2024 at 05:42 AM.
Maybe such a system could take the form a series of fights that aren't hard by any means but would be extremely resistant to being just brute forced through by people who can't read instructions.
You misinterpreted my comment, I'm saying that if they're going to fix job balance they will do/say so before 8.0 lands, like how they said they were adjusting diffuculty in DT before 7.0 arrived and how they're doing job identity in 8.0, again, before 7.0 arrived.
while I like that idea.... our resident 'majoriteh' leader would complain about "gatekeeping"
#FFXIVHEALERSTRIKE
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
worst healer job balance since stormblood:
2 more weeks with static then bye bye healer.
Had Lapis Manalis today, with Sprout first-time healer. He got killed by the last 2 bosses and I was left as WAR to heal the DPS, usually ending up with one or none on the second boss... if I was a PLD... But also as we just did go through and did not wipe as DPS lasted long enough to burn the boss down it was chill, especially calming the Sprout down
But still no Esuna on Doom![]()
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