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  1. #8341
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    *whistle* Blatant overexagerared bait always work like a cham to make a thread lively
    (0)

  2. #8342
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,850
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tigore View Post
    @ Kes13a

    It's actually an understandable habit for the HoTs to be timed just when the tank has all the enemy enmity / aggro established. I think in WoW, placing HoTs up just when a tank is pulling was usually asking to make the enemies turn to you instead as you described. FF14's old days used to punish it more heavily by multiplying the enmity of overhealing by maybe 5 - 8 times. So a person spamming Cure 2 on a tank at full health could theoretically yank enemy aggro off. The Lucid Dreaming MP regen used to cut all our enmity in half since there was always going to be a little overhealing when we do things right too.

    Nowadays for FF14, it is as Rein said. Only buff enmity is generated right when you apply the HoT. The rest of the HoT enmity and overhealing multipliers are gone last I checked. You just need to make sure the HoT is applied before the initial pull or after the tank has hit everything with one AoE now.
    shame that they removed that. I mean, it was great for learning when NOT to do something, but I guess people must have been too stressed out by getting aggro. *shrugs*

    now I know, I will change things a bit, but in case I ever go back to WoW, where I learned all that lol, probably will never lose it. was very useful if you didnt want a lot of angry new friends
    (0)
    #FFXIVHEALERSTRIKE

  3. #8343
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,850
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by george357 View Post
    well they can't keep necrobumping this dead horse forever.
    thanks for bumping it yourself, but you may need to refresh yourself on what the term actually means. furthest back I have seen this thread is page 2... and never more than a couple hours since the last post. necro it isnt.
    (2)
    #FFXIVHEALERSTRIKE

  4. #8344
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    M4S cleanerd without healers. Peak healer design!
    (7)

  5. #8345
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    671
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Yeah, I don't really understand why they decided to remove enmity from overhealing HoTs, anyone doing their job properly had no issue with it. I don't mind overmuch if we get more dps options, it's not my priority since my bars are full as is, I want normal content that needs me to heal first and foremost, more dps/options is a secondary concern.
    (2)

  6. #8346
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    Yeah, I don't really understand why they decided to remove enmity from overhealing HoTs, anyone doing their job properly had no issue with it.
    They didn't just remove it from overhealing HoTs, iirc. I believe they removed it from HoT effects entirely, as even non-excess healing ticks won't put me on aggro lists in dungeons or FATEs (whereas I used to be able to steal credit by just Regening the tanks and taking the tag on anything they facepull).
    (1)

  7. #8347
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,647
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    At the end of the day, both aspects are in need to rectifying. There is not single magic fix that will right all issues healer role have. We can't really single out 1 issue without talking about another.
    The main reason that I (and maybe others) ask for DPS action variety moreso than healing requirements increases, is because of how each relates to the content, and the gear you have. If SE increases healing required by 50% across the board, in all content, that only holds so long as you don't have the gear to power through it. Once you have gear, the content becomes Glarespam again. You can see it with the 'super difficult to heal through' EX dungeons, like the dolls in the final pull of Strayborough. Week 1, they hurt and demanded some GCD heals. With just 10 item levels more than the AF gear gave (going from 690 to 700) by buying the tome set, the difficulty dropped off a cliff. With another 10 ilvls coming in now via Crafted gear, it's even more apparent. So, the 'healing requirement' increase would only hold for a set amount of time, and once you get gear, it's business as usual.

    Contrast this with adding new damage actions, ideally ones balanced to make Glarespam 'viable, but not optimal'. What do I mean by this? Eukrasian Dyskrasia, before the Ol' Yeller-ing of the ability, was a great example. It would gain the player 40p over the Dosis cast it replaces, provided that it was able to tick for the full 30s. Nobody would have caused an enrage by not using it on boss fights and choosing instead to Dosis (especially not this tier, with M4S's enrage timer). But people conflate 'optimal' with 'the skill floor', and mistakenly believe that these optional tricks you can do for more damage are 'required', when you can just ignore most of them and still clear. Putting Misery inside raidbuffs is 'optimal' gameplay due to the extra damage it rewards you. But you don't have to do that to clear any fight.

    But the biggest factor in this, is 'dev time'. It's much MUCH simpler to add one or two new buttons to each healer that are semi-regularly used, than it is to completely upend the healing paradigm of the game, while also needing to make sure that old content still functions correctly (Eg legacy Ultimates). As an example, giving Glare 3 a new proc wherein using it 3 times gives a stack of Sacred Sight (allowing a Glare 4 cast), and shortening Dia's duration down to 12 or 15s, would take far less dev time than messing with how healing interacts with content. The damage buttons would be an immediately noticeable change for the player, they'd be able to instantly notice the difference in their rotation, while an increase of, say, 25% healing required in EX roulette dungeons might go unnoticed due to how potent our healing tools are. I think what the devs need is an 'instant-win', something that they can implement quite quickly, yet has a big impact in the 'feel' of the gameplay. With that, they 'buy' themselves some player goodwill (which, when it comes to healers, they're desperately lacking atm), to make bigger and more sweeping changes. The difference between 'yeh we're going to work on the Healer role, it'll be ready for 9.0' and 'yeh we're going to work on the Healer role, the full changes to the healing side of things will be complete in 9.0, but for the 8.x series you will have these damage button related changes' cannot be understated, because we've had so long of radio silence on the matter already

    Quote Originally Posted by OliviaLugria View Post
    M4S cleanerd without healers. Peak healer design!
    https://www.youtube.com/watch?v=zCr3Vk2y1mc, if people were curious. No healing GCDs used, no Tank LB used on the transition. And all of this is in the second week of the content being out. There's no argument of 'oh but they're overgearing it they're in full BIS' to be made this time. If the 'lets try doing a no healer run' window gets any closer to the release date, we'll be seeing a world first taken by a no-healer run. Maybe then SE would consider addressing the issue
    (7)

  8. #8348
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,850
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    If the 'lets try doing a no healer run' window gets any closer to the release date, we'll be seeing a world first taken by a no-healer run. Maybe then SE would consider addressing the issue
    lets face it. not only would they NOT consider looking at healers, they would pat themselves on the back for wonderful job design of the jobs that cleared it.
    (4)
    #FFXIVHEALERSTRIKE

  9. #8349
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    As fun as that would be. Knowing the fight is part of what makes this possible :/
    (0)

  10. #8350
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    They should just give everyone survivability and get rid of healers.

    Everyone is responsible for dodging mechanics, why bother with having healers?
    (4)

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