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  1. #8351
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    Yeah, I don't really understand why they decided to remove enmity from overhealing HoTs, anyone doing their job properly had no issue with it.
    They didn't just remove it from overhealing HoTs, iirc. I believe they removed it from HoT effects entirely, as even non-excess healing ticks won't put me on aggro lists in dungeons or FATEs (whereas I used to be able to steal credit by just Regening the tanks and taking the tag on anything they facepull).
    (1)

  2. #8352
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,429
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    At the end of the day, both aspects are in need to rectifying. There is not single magic fix that will right all issues healer role have. We can't really single out 1 issue without talking about another.
    The main reason that I (and maybe others) ask for DPS action variety moreso than healing requirements increases, is because of how each relates to the content, and the gear you have. If SE increases healing required by 50% across the board, in all content, that only holds so long as you don't have the gear to power through it. Once you have gear, the content becomes Glarespam again. You can see it with the 'super difficult to heal through' EX dungeons, like the dolls in the final pull of Strayborough. Week 1, they hurt and demanded some GCD heals. With just 10 item levels more than the AF gear gave (going from 690 to 700) by buying the tome set, the difficulty dropped off a cliff. With another 10 ilvls coming in now via Crafted gear, it's even more apparent. So, the 'healing requirement' increase would only hold for a set amount of time, and once you get gear, it's business as usual.

    Contrast this with adding new damage actions, ideally ones balanced to make Glarespam 'viable, but not optimal'. What do I mean by this? Eukrasian Dyskrasia, before the Ol' Yeller-ing of the ability, was a great example. It would gain the player 40p over the Dosis cast it replaces, provided that it was able to tick for the full 30s. Nobody would have caused an enrage by not using it on boss fights and choosing instead to Dosis (especially not this tier, with M4S's enrage timer). But people conflate 'optimal' with 'the skill floor', and mistakenly believe that these optional tricks you can do for more damage are 'required', when you can just ignore most of them and still clear. Putting Misery inside raidbuffs is 'optimal' gameplay due to the extra damage it rewards you. But you don't have to do that to clear any fight.

    But the biggest factor in this, is 'dev time'. It's much MUCH simpler to add one or two new buttons to each healer that are semi-regularly used, than it is to completely upend the healing paradigm of the game, while also needing to make sure that old content still functions correctly (Eg legacy Ultimates). As an example, giving Glare 3 a new proc wherein using it 3 times gives a stack of Sacred Sight (allowing a Glare 4 cast), and shortening Dia's duration down to 12 or 15s, would take far less dev time than messing with how healing interacts with content. The damage buttons would be an immediately noticeable change for the player, they'd be able to instantly notice the difference in their rotation, while an increase of, say, 25% healing required in EX roulette dungeons might go unnoticed due to how potent our healing tools are. I think what the devs need is an 'instant-win', something that they can implement quite quickly, yet has a big impact in the 'feel' of the gameplay. With that, they 'buy' themselves some player goodwill (which, when it comes to healers, they're desperately lacking atm), to make bigger and more sweeping changes. The difference between 'yeh we're going to work on the Healer role, it'll be ready for 9.0' and 'yeh we're going to work on the Healer role, the full changes to the healing side of things will be complete in 9.0, but for the 8.x series you will have these damage button related changes' cannot be understated, because we've had so long of radio silence on the matter already

    Quote Originally Posted by OliviaLugria View Post
    M4S cleanerd without healers. Peak healer design!
    https://www.youtube.com/watch?v=zCr3Vk2y1mc, if people were curious. No healing GCDs used, no Tank LB used on the transition. And all of this is in the second week of the content being out. There's no argument of 'oh but they're overgearing it they're in full BIS' to be made this time. If the 'lets try doing a no healer run' window gets any closer to the release date, we'll be seeing a world first taken by a no-healer run. Maybe then SE would consider addressing the issue
    (7)

  3. #8353
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,846
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    If the 'lets try doing a no healer run' window gets any closer to the release date, we'll be seeing a world first taken by a no-healer run. Maybe then SE would consider addressing the issue
    lets face it. not only would they NOT consider looking at healers, they would pat themselves on the back for wonderful job design of the jobs that cleared it.
    (4)
    #FFXIVHEALERSTRIKE

  4. #8354
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    As fun as that would be. Knowing the fight is part of what makes this possible :/
    (0)

  5. #8355
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    They should just give everyone survivability and get rid of healers.

    Everyone is responsible for dodging mechanics, why bother with having healers?
    (4)

  6. #8356
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,846
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ApolloGenX View Post
    They should just give everyone survivability and get rid of healers.

    Everyone is responsible for dodging mechanics, why bother with having healers?
    they market it as a "trinity" based game... they just forgot that trinity means.. 3 parts....
    (3)
    #FFXIVHEALERSTRIKE

  7. #8357
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Shurrikhan View Post
    They didn't just remove it from overhealing HoTs, iirc. I believe they removed it from HoT effects entirely, as even non-excess healing ticks won't put me on aggro lists in dungeons or FATEs (whereas I used to be able to steal credit by just Regening the tanks and taking the tag on anything they facepull).
    Not entirely from HoTs. The first tick still generates enmity. The rest don't.

    I'm still confused why the change is needed. If a healer was getting enmity, they just needed to stick like glue to the tank. Tank AoEs when the trash is in range and the healer is free to back off. Even better if the tank was GNB, they could use Aurora and it wouldn't matter what the healer was doing.

    Quote Originally Posted by ForsakenRoe View Post
    https://www.youtube.com/watch?v=zCr3Vk2y1mc, if people were curious. No healing GCDs used, no Tank LB used on the transition. And all of this is in the second week of the content being out. There's no argument of 'oh but they're overgearing it they're in full BIS' to be made this time. If the 'lets try doing a no healer run' window gets any closer to the release date, we'll be seeing a world first taken by a no-healer run. Maybe then SE would consider addressing the issue
    The best players in the world are always going to be capable of doing things that the other 95% of players can't.

    I do not get why anyone feels threatened by this.

    Quote Originally Posted by Kes13a View Post
    they market it as a "trinity" based game... they just forgot that trinity means.. 3 parts....
    Those 3 parts are still valid and needed for the majority of the player base. Seems like you've forgotten that.
    (1)

  8. #8358
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jojoya View Post


    The best players in the world are always going to be capable of doing things that the other 95% of players can't.

    I do not get why anyone feels threatened by this.

    I'm not underplaying what they've done. They're obviously strong players and the work put into mathing out the potency is impressive.

    That being said, the fights are scripted, anyone who can do the mechanics can simply look at what they did and adjust their mit plan to match.

    We bring up these clears because they shows how skewed our kits are towards healing we don't need and the better our team plays the less we're needed.

    If you're trying to be as optimal as possible. The best thing you can do as a healer is switch roles.
    (7)

  9. #8359
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,846
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jojoya View Post

    Those 3 parts are still valid and needed for the majority of the player base. Seems like you've forgotten that.
    pretty sure that the "majority of the player base" only needs healers because the duty finder roulettes require a healer. so "valid" is ENTIRELY situational, and does not consistently apply.
    (8)
    #FFXIVHEALERSTRIKE

  10. #8360
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Jojoya View Post
    I do not get why anyone feels threatened by this.


    Those 3 parts are still valid and needed for the majority of the player base. Seems like you've forgotten that.
    I don't get why anyone refuses to see this as our proof that healing requirements are so abysmally low that it is a problem.

    Ah yes. The hardest content in the game second only to Ultimate can be cleared without a single healing GCD.

    You can make an argument about dungeons and EXs but under no circumstances should Savage and Ultimate be cleared without a healer while current.
    (20)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

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