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  1. #1
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I've been thinking recently, that the scale of 'complexity vs simplicity' is getting far too much time in the spotlight. Rather, 'intuitive vs counter-intuitive' needs to be a consideration.
    This 100%. I also end up preferring the term depth over complexity whenever we talk about how hard a job is. A deep job is one that has many levels too it, so it can be enjoyed by those who only have a surface understanding of it as well as those who dive as far down as they can go, while complex sounds like it's hard for the sake of being hard. You can have jobs that are incredibly simple but have lots of depth, and complex jobs that have no depth and end up incredibly rigid in how you're supposed to play them. More complexity can have the potential for more depth, but you also hurt the surface level enjoyment if you start making it too complex.

    Anyway, when talking about intuitive vs counter-intuitive, that's why I don't mind the loss of fairy abilities when under Dissipation; the fairy has its own abilities apart from me, and so I intuit that I lose those abilities when I lose the fairy. The same was also true when Carbuncle was the source of the raid buff rather than the SMN; make sure to get it out before you summon Bahamut because that's a Carbuncle ability, not a Bahamut ability.

    If anything, SMN needs more of that, even if we don't want it to be the raid buff; Carbuncle-assaults that it has to manage before you go into your primal and demi summons, shields and utility to give to the party, etc.

    One thing I find kinda unintuitive is Requiescat affecting all of PLDs spells despite the fact you only ever want to use it on the Confiteor combo; you're taught at level 68-80 to use it on Holy Spirit, with emergency uses of Clemency in the process, then by 90 you never want to use it on Holy Spirit again and Clemency is more punishing as an emergency heal in the process. I find old Requiescat more intuitive to work with; all spells are affected, Confiteor consumes all remaining stacks.

    Also I feel like Divine Might would be more intuitive if it also affected Clemency. Yeah I know we complain about how much the non-healers heal at the moment, but Clemency is one of the few non-healer heals that's actually somewhat well designed since it has a big tradeoff in damage and a high MP cost. I can see the argument that it would affect when you can comfortably heal without affecting your rotation too much, but if you have to rely on Clemency, your rotation should be secondary anyway.

    Quote Originally Posted by ForsakenRoe View Post
    Rather than doubling Lucid's potency, I'd just remove it entirely. Saves us a button on the bars.
    The biggest problem with Lucid and MP management in general at the moment is the lack of the whole "management" part. Managing resources is only interesting when you have competing options. Imagine if Lucid was instead a lily spell on WHM; do you use the lily on Lucid now to keep up your damage rotation (lol) or do you hold on to it in case you have to use it on a heal? Messing up this decision can cost you damage if you had to use Cure II, or leave you dry over time. The more scripted encounters makes this something we can plan for, but it's at least something more interesting than a standard cooldown.

    Bring back MP restoration on Energy Drain Square.
    (0)
    Last edited by TheDustyOne; 11-20-2024 at 04:02 AM.
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,991
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Something like SCH, however, with actions like Dissipation, Seraphism, Fey Blessing/Union and Summon Seraph, all of those are still quite 'simple' in their effects, I'd say, but their mutual exclusivity rules (that aren't really mentioned properly in the tooltips) are not 'intuitive', so it gives the appearance of 'complexity', when it's not actually complex, it's just jank.
    What one person considers jank, another person considers an interactive and cohesive part of the larger kit.

    I wouldn't call any of those abilities jank, it's not hard to use them once and learn what they lock out, you know, 'learning from mistakes' instead of having mistakes removed from the game entirely.

    What's actual jank though, is the fairy deciding to cast Embrace instead of actually using the thing you told it to do 2 GCDs ago, but that problem has since been somewhat solved.
    (1)

  3. #3
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,338
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I think that’s intentional design of SCH, it has a lot of skills but very little actual bloat

    About the only skill I think you’ll find most people agree is bloat is blessing
    I find myself using Blessing a lot more often than I do Fey Illumination. Protraction's also pretty mid, but that one could be given an incredibly potent new lease on life by having it be Deployable. Blessing is boring as a button, but it's 320p, 80% of an Indom for free is a pretty good deal. The Job could also lose 'Summon Faerie' (having her be summoned automatically when equipped, like how Gatherers have Auto-Sneak) pretty comfortably, I'd expect.

    I've already ranted about Lucid, but one action on my bars I hadn't considered before that I'm now looking at, is Surecast. Rather than 'you avoid knockback because you pressed Surecast', bringing back the concept of 'you avoid knockback because you blocked it with a Barrier', like the intended strategy for UWU's Vulcan Burst. Repose and Rescue are also 'meme tier' abilities that I would not miss were they removed tomorrow

    Quote Originally Posted by mallleable View Post
    Maybe a really whacky idea, but I think they could cut Energy Drain, and Ruin II, and replace them with a reworked version of Miasma. Just make a simple GCD that applies a dot, but the catch is that the dot debuff can stack on itself with multiple applications. Having to apply it two or three times also means the timer naturally desyncs from Biolysis' timer.
    Could also just have Ruin2 upgrade at some level into a different DOT, such that the potency for using the DOT 'optimally' is slightly higher than Broil, but spamming it is possible to allow for mobility (as Ruin 2 achieves now). It's kind of along the lines of what Miasma 2 achieved in SB (but that required combo'ing it with an ED) So, for example, what's Ruin 2 atm, 220p? And that's after all of the traits that boost it. So Miasma (at max level) could be a 24s DOT that deals 220p on cast (same as R2), plus 15p per tick for 8 ticks, for a total of 120p over time, and an overall total of 340p. By comparison, Broil is 310p at max level, so if you have to use Miasma for mobility, it's only a 'loss' if it has 4 or more ticks remaining on the duration. And because each of these hypothetical ticks is so low in potency (15p per), holding Miasma for a GCD or two and not refreshing it on time on purpose, while a 'loss' in the short term, can become a gain in the longer-term due to being able to get a full-effect Miasma in a GCD where you'd otherwise have to lose a GCD to movement, or overwrite an existing Miasma DOT

    As for Energy Drain, I've said before somewhere and I'll say it again: having multiple single-target DOT options (eg this Miasma) would give a reason for Bane to exist again. So, simply have Energy Drain upgrade into Bane. This means ED is AOE (solves ED feeling 'pointless' in AOE pulls), allows easier DOT application in big pulls (meaning we use single-target buttons in AOE situations more, increasing rotational variety), and if we don't include the 'resets duration of DOT' aspect of Bane that SB's version had, we could include a line that says 'Bane spreads Chain Stratagem', which would mean that Chain is able to be AOE (which then synergises with the AOE DOT they locked behind it)
    (0)
    Last edited by ForsakenRoe; 11-21-2024 at 07:05 AM.

  4. #4
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    877
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    so any chance the mobile version has better healer gameplay

    I think it'd be funny if it did, at least
    (0)

  5. #5
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,866
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Azurarok View Post
    so any chance the mobile version has better healer gameplay

    I think it'd be funny if it did, at least
    They'd probably have a more condensed version of skillset; say, 3-6 buttons, which technically already shot down one of our issues being 'healing button bloat' lol.
    (1)

  6. #6
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,215
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    What I noticed with SCH's "jank" when leveling it is that almost all of it can be attributed to hotbar bloat. I tried mapping my SCH hotbar in a way that matched how my SGE hotbar is set up, but it kept pushing back. I would always end up with some actions that I could not find a comfortable place to up them without moving something else. Trying to make a mental model of what everything does, and how they interact with each other was incredibly frustrating. I felt like an idiot, like I'm not big enough nerd to understand it. So I think just doing some tidying up on SCH hotbars, commit to certain ideas, and clean up some redundancies would do a lot of heavy lifting in terms of cleaning up the "jank" -- especially if we want a little more offensive actions, and mechanics.

    Learning or relearning a nnew class should be a fun experience, and not like trying to navigate the mogstation.
    (0)
    Last edited by mallleable; 11-20-2024 at 02:12 PM. Reason: closing thought

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,403
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by mallleable View Post
    What I noticed with SCH's "jank" when leveling it is that almost all of it can be attributed to hotbar bloat. I tried mapping my SCH hotbar in a way that matched how my SGE hotbar is set up, but it kept pushing back. I would always end up with some actions that I could not find a comfortable place to up them without moving something else. Trying to make a mental model of what everything does, and how they interact with each other was incredibly frustrating. I felt like an idiot, like I'm not big enough nerd to understand it. So I think just doing some tidying up on SCH hotbars, commit to certain ideas, and clean up some redundancies would do a lot of heavy lifting in terms of cleaning up the "jank" -- especially if we want a little more offensive actions, and mechanics.

    Learning or relearning a nnew class should be a fun experience, and not like trying to navigate the mogstation.
    I think that’s intentional design of SCH, it has a lot of skills but very little actual bloat

    About the only skill I think you’ll find most people agree is bloat is blessing
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #8
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,215
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Supersnow845 View Post
    About the only skill I think you’ll find most people agree is bloat is blessing
    Maybe a really whacky idea, but I think they could cut Energy Drain, and Ruin II, and replace them with a reworked version of Miasma. Just make a simple GCD that applies a dot, but the catch is that the dot debuff can stack on itself with multiple applications. Having to apply it two or three times also means the timer naturally desyncs from Biolysis' timer.
    (0)

  9. #9
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    This is kinda old news but I wanted to share this during the height of the thread before DT launch. My friend got mass reported by people because she had a PF up linking this thread and inviting people for discussion. She got issued a "caution" the day she logged in after maintenance, for using PF in the unintended way.
    (0)

  10. #10
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    A little anectodal, but to the people who say only forum goers are the only ones who complain about healers, every time I mention the role being dull in game people agree with me.
    (2)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

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