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  1. #1
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    It is like every single job had healing so healing isn't as important as much

    Like if everyone in this earth got 1 bar of gold.. gold will be lower value than water.

    As simple as that.. keep healing hard to do or manage by non healer jobs and keep healing full capabilities with healers
    (8)

  2. #2
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    If we want this accurate to the game John fantasy keeps spamming broil and uses all his aetherpoints on ED then kills his fairy to spam ED more while urianger is in the background spam healing everyone.
    Maybe if there's a lot of incoming damage instead of 6 eds it's 5 with a sacred soil and a recitation Indomitability all while broil is being spammed and he refreshed the dot once.
    (1)

  3. #3
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,443
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ramiee View Post
    If we want this accurate to the game John fantasy keeps spamming broil and uses all his aetherpoints on ED then kills his fairy to spam ED more while urianger is in the background spam healing everyone.
    Maybe if there's a lot of incoming damage instead of 6 eds it's 5 with a sacred soil and a recitation Indomitability all while broil is being spammed and he refreshed the dot once.
    John's got 10000 MP in the picture, but has some HP missing and a Heal Absorb applied to him, he's not a healer, he's some kind of DPS (or maybe he is a healer, but he's not doing very much spellcasting). Let's say he's a BRD like 1.0 WOL. He won't be clearing that Heal Absorb on his own with just Second Wind, it's not strong enough. I guess he could cleanse it from himself by using Warden's Paean though
    (0)

  4. #4
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    All of ths is fine and all but..... maybe, before adding new mechanics, fixing the existing ones would be better no?
    Just a though ^^
    (1)

  5. #5
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,443
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Lorika View Post
    All of ths is fine and all but..... maybe, before adding new mechanics, fixing the existing ones would be better no?
    Just a though ^^
    Depends what you mean by 'fix existing ones', like the idea of giving healers something to do via 'here is a debuff, you need to use Esuna to remove it' doesn't need 'fixing' per se, it functions as intended (maybe a better UI indication for it counts as a 'fix'). What that particular mechanic needs is not a 'fix', but moreso a case of 'SE actually remembering they've got it as a design element they can use'. Same with Interrupting casts as a Tank/PRanged, it doesn't need to be 'fixed' because it works, it needs to be 'used more often'.

    But the other side of this is that we've had Interrupts in their current form since SHB. We've had Esuna-able debuffs since ARR (with the indicator coming in later). If they've not bothered to make good use of those systems thus far, then I don't see that as a reason to say 'we shouldn't get a new system', because not getting the new system doesn't necessarily translate to 'they'll make the current stuff more relevant'. They could continue to ignore the current stuff too (as shown with DT). At least with making a new mechanic, they'd have to use it somewhere in the expansion it's introduced in, because they want to show off the new thing they just made
    (1)

  6. #6
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    In a way, one could say ForsakenRoe is suggesting for another debuff that can be removed with Esuna. The idea brainstorm of healing through it was for times the heal absorb gets plastered on 4 - 8 players.

    The 4 diamond heal absorb on the tank would definitely scream Esuna. Although an 8 player raid one at one diamond will probably just be healed through with Assize, Afflatus Rapture, Earthly Star, Celestial Opposition, Indomidability, Sacred Soil, Kerachole and Ixochole. Although the WAR dealing with it, I am not sure.
    (0)

  7. #7
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,443
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tigore View Post
    In a way, one could say ForsakenRoe is suggesting for another debuff that can be removed with Esuna. The idea brainstorm of healing through it was for times the heal absorb gets plastered on 4 - 8 players.

    The 4 diamond heal absorb on the tank would definitely scream Esuna. Although an 8 player raid one at one diamond will probably just be healed through with Assize, Afflatus Rapture, Earthly Star, Celestial Opposition, Indomidability, Sacred Soil, Kerachole and Ixochole. Although the WAR dealing with it, I am not sure.
    Exactly. For some healers, powering through the healing required would be the best choice, due to having so much available healing. In other situations, it might be preferable to Esuna the debuff off. It allows for more player agency in how to handle the mechanics, rather than everything being 'this is what it does, this is how the devs say you have to solve it'

    The issue with ideas like this though, that open up design space for the devs to use for raid/combat mechanics, is that it requires the devs to actually make use of the idea once it's implemented. And we can see from the concept of 'Interrupts', that they would likely see people failing to deal with the mechanic (or purposely ignoring it) and then either phase it out of use or vastly lower the 'penalty' for failing it (EG not Interrupting Hermes gives him a damage buff, but it doesn't matter because tanks are so tanky). When was the last time we needed to Bind or Stun or Interrupt in a Savage Raid? E8S Adds? I don't remember a single time that Interrupt was needed in all of Pandamonium, let alone the CCs
    (2)

  8. #8
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    In general a Status being Esunable should be the norm not the exception.
    (3)

  9. #9
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    @Ayalu

    I was just responding to Lorika that ForsakenRoe was suggesting something additional to one of the old systems we have. In a way, a fix to the old systems in a roundabout way? So that if the devs do accept the idea, it gives us a reason to either press Esuna or use our extremely superfluous healing kit. It could also end up being a Savage raid combo. The Doom mechanic paired with setting the HP to one is barely blinked at if all the cooldowns I listed are up to be used. If a heal absorb is added to that, then it might give a reason to use one or two of those burst AoE heals we almost never use like Cure 3 and Medica.
    (3)

  10. #10
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    The thing about a new mechanic to try to fix the healing is like putting a bandaid on a gaping wound...
    But the main problem about fixing the healing will be the scream of the tanks (and especially WAR) when they wiill be nerfed.... Because fixing the healing is nerfing the self-healing and sustain of a lot of jobs :/
    (5)

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