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  1. #1
    Player
    mallleable's Avatar
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    May 2021
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    1,361
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Supersnow845 View Post
    BLM especially is constantly getting hamstrung by the fact that the devs only design for hard mechanics these days is arena wide marathons and they really just don’t seem to know how to actually deal with casters

    It’s like they design every mechanic for melee and tanks which instantly invalidates phys ranged advantage then tries (and often fails) to shove the casters into this design and it just doesn’t work a lot of the time
    But that's just kinda how game design works. Impose a bunch of rules on the player, and then put them in a space that tries to contradict the player, but you actually want the player to succeed so you give them the tools to overcome these contradictions. I think it highlights more a problem with phys ranged than it does casters as there isn't anything in the game that tries to contradict how a physical ranged player plays their job unlike every other role. Physical ranged gameplay does not change if you are close to an enemy or far away, running around or standing still, and that's not good game design. There is no challenge.

    It's also a healer problem as when there isn't any healing for any reason there isn't really a game for healers to play to fall back on.
    (0)
    Last edited by mallleable; 11-18-2024 at 12:48 PM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,967
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by mallleable View Post
    I think it highlights more a problem with phys ranged than it does casters as there isn't anything in the game that tries to contradict how a physical ranged player plays their job unlike every other role. Physical ranged gameplay does not change if you are close to an enemy or far away, running around or standing still, and that's not good game design. There is no challenge.
    Given that physical ranged is essentially a purposeful opting-out of that conflict... I would think the content solution to Rangers is just to provide too many mechanics for casters and melee to handle losslessly without them, no? Else, you're going to ultimately need to create for Rangers... some form of the very thing they're defined by the lack of.

    We can equally say that casters don't *really* have conflict when their isn't enough damage required (over what would be possible with Rangers or a 3rd/4th Melee), after all.

    Else, it all just turns into cognitive load, with Rangers' cognitive load likely coming from mixing together more angularly sensitive actions with mechanics for which they have priority (whether it be a damage + healing linear AoE action that they'd want to fire from a mechanic, through allies, to the enemy or a target position, a "gauss barrel" that's actually just an acceleration disc that they want to set up in between themselves or a target ally and their target, an AoE with damage loss or damage gain per target hit and something they can use to capitalize upon optimizing around that complexity, or whatever else), having especially high role-breadth (supportive actions the optimization of which would require knowledge of how X other jobs interacts with the fight), or having especially deep rotations.

    Which... would also seem fine, honestly. You can have multiple broad main types of optimization challenges in a single role. We just shouldn't have the likes of say, SMN at its least constrained giving the same value as BLM at its most.
    (0)

  3. #3
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,959
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by mallleable View Post
    But that's just kinda how game design works. Impose a bunch of rules on the player, and then put them in a space that tries to contradict the player, but you actually want the player to succeed so you give them the tools to overcome these contradictions. I think it highlights more a problem with phys ranged than it does casters as there isn't anything in the game that tries to contradict how a physical ranged player plays their job unlike every other role. Physical ranged gameplay does not change if you are close to an enemy or far away, running around or standing still, and that's not good game design. There is no challenge.

    It's also a healer problem as when there isn't any healing for any reason there isn't really a game for healers to play to fall back on.
    The problem is there is nothing that contradicts melee or tanks

    The mechanics are being designed around the assumption that the melee roles should be able to solve the mechanic and not the actual downside of their role and that leads to the mechanics heavily biasing large movement which in turn messes up the casters

    When was the last time the melee and the off tank actually really struggled with uptime and had to come up with ludicrous dangerous strats to get uptime……..junction shiva?
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #4
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,361
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The problem is there is nothing that contradicts melee or tanks

    The mechanics are being designed around the assumption that the melee roles should be able to solve the mechanic and not the actual downside of their role and that leads to the mechanics heavily biasing large movement which in turn messes up the casters

    When was the last time the melee and the off tank actually really struggled with uptime and had to come up with ludicrous dangerous strats to get uptime……..junction shiva?
    I did say tries to contradict, I don't think anyone wants to prevent casters or melee from being able to play their jobs. Forcing melees away from an enemy out of max melee range for any period of time -- even just one GCD, is a contradiction of their playstyle. But forcing melees away from an enemy for such extended periods of time to where there are unable to functionally play their job is just as bad as giving melees completely free uptime like in Endwalker. It's a balance, and I think Dawntrail fights have struck a better balance for melees. Same thing for casters, and having to move, and its why casters are given instant spells, why slide casting exists, and why there are 'holes' in mechanics that casters can exploit to minimize movement.

    It's just, like, how games are designed. We want a push, and pull between players, and the game, and not for things to be one-sided in either direction. Even the most 'brutally difficult' games try to maintain this balance unless they're trying to make some kind of artistic statement which I don't think XIV is.
    (0)

  5. #5
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,959
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by mallleable View Post
    I did say tries to contradict, I don't think anyone wants to prevent casters or melee from being able to play their jobs. Forcing melees away from an enemy out of max melee range for any period of time -- even just one GCD, is a contradiction of their playstyle. But forcing melees away from an enemy for such extended periods of time to where there are unable to functionally play their job is just as bad as giving melees completely free uptime like in Endwalker. It's a balance, and I think Dawntrail fights have struck a better balance for melees. Same thing for casters, and having to move, and its why casters are given instant spells, why slide casting exists, and why there are 'holes' in mechanics that casters can exploit to minimize movement.

    It's just, like, how games are designed. We want a push, and pull between players, and the game, and not for things to be one-sided in either direction. Even the most 'brutally difficult' games try to maintain this balance unless they're trying to make some kind of artistic statement which I don't think XIV is.
    But for casters removing their casts and giving them instants as compensation is basically the same thing as forcing melee out for extended periods of time

    I’m playing a caster because I want to cast
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #6
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kes13a View Post
    with the new alliance raid it would have made sense there since its now instant... and that raid is very busy, wouldnt have much time to stand in spot and cast it
    It had a 1 second cast time. Like you could literally slide cast it without any problems or difficulties. This change did like nothing at all.
    (1)

  7. #7
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Maltothoris View Post
    Also look at how prevalent that MTTT is starting to become. First we had M1S with raining cats and now we have the ice phase in ex3. Heck even the stack that tries to force the swap with the tethers can still easily be ignored with invulns and of course we have reject authority.
    I mean we had that stuff in endwalker also with the PlayStation mech in 2 ultimates and an extreme trial and with “first in line” and “second in line” for top and p8. If they think a new mech is hot s… then it will happen more then once or even close too each other in battle content.
    (0)

  8. #8
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,619
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    I think we are at the point where the devs need to start having lots of live letter Q&A sessions with the players in each job to better set things up so 8.0 isn’t a total disaster. I’m not talking about short 15 min per job sessions, more like 2 hours per job.

    Giving a roadmap and telling players their ideas and let us offer feedback will not be spoilers for the next expansion. We know they are looking at the jobs, they need to have more two way communication. In the end, offer voting for players when they say we can only do X or Y or Z.
    (0)

  9. #9
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Hyperia View Post
    I think we are at the point where the devs need to start having lots of live letter Q&A sessions with the players in each job to better set things up so 8.0 isn’t a total disaster. I’m not talking about short 15 min per job sessions, more like 2 hours per job.

    Giving a roadmap and telling players their ideas and let us offer feedback will not be spoilers for the next expansion. We know they are looking at the jobs, they need to have more two way communication. In the end, offer voting for players when they say we can only do X or Y or Z.
    no. they have IMPLIED they will look at jobs. in reality we know a grand total of absolutely nothing. nor, in all honesty, is their intention even remotely clear in if they are keeping healers, the trinity or... anything.

    all we have for certain is PR speak telling us to "please wait for it"
    (7)
    #FFXIVHEALERSTRIKE

  10. #10
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,361
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    I want them to do a mid expansion of a job or two, and just go wild to give a us a taste of what's to come.
    (0)

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