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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Xeno has played MMOs for years so he is still skilled even without his usual gaming mouse and keybinds.

    That said I imagine Healer spec might be more engaging if they had WAR/BLU kit of very few but powerful Healing options and the rest is all DPS/Utility.

    BLU has only 8-10 healing actions and the rest is just DPS or Utility.

    Warrior has even less then BLU and both make for great and versatile Jobs that fit an All-Purpose Neapolitan Role that can do it all.
    (0)

  2. #2
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by MagiusNecros View Post
    Xeno has played MMOs for years so he is still skilled even without his usual gaming mouse and keybinds.

    That said I imagine Healer spec might be more engaging if they had WAR/BLU kit of very few but powerful Healing options and the rest is all DPS/Utility.

    BLU has only 8-10 healing actions and the rest is just DPS or Utility.

    Warrior has even less then BLU and both make for great and versatile Jobs that fit an All-Purpose Neapolitan Role that can do it all.
    One is a limited job that gets a healer spec, other is a TANK.
    (2)
    Sometimes rumors are just... rumors.

  3. #3
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by MagiusNecros View Post
    That said I imagine Healer spec might be more engaging if they had WAR/BLU kit of very few but powerful Healing options and the rest is all DPS/Utility.
    I've told so many healer mains and tank mains which are bored to play blu. It's literally support with mechanics.
    If anyone wants to still heal but wants to go on the healer strike play blu healer instead and run old hard content, you'll have so much fun. Even if it takes a while to get your blu levelling and skill acquisition done it's worth it.
    (2)

  4. #4
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    456
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ramiee View Post
    I've told so many healer mains and tank mains which are bored to play blu. It's literally support with mechanics.
    If anyone wants to still heal but wants to go on the healer strike play blu healer instead and run old hard content, you'll have so much fun. Even if it takes a while to get your blu levelling and skill acquisition done it's worth it.
    I mean you could tell them to play Criterion, too, if they want a challenge.

    The problem right now is that healers--and even tanks--is a conflict of interest between Character Progression and Engaging Gameplay.

    In other others, there's no real way to progress your character's gearscore or tomestones in a meaningful manner that isn't either extremely difficult and requiring a lot of prep (from a casual player's perspective: your statics, or ultimates, or whatever), or isn't completely braindead (your Expert Roulettes, Treasure Maps, even your Normal Raids aren't too tough after like week 2).

    For the latter, which is a good deal of the community, it means you're basically sleepwalking through your role. If you're a tank though, at least you get a 1, 2 ,3. You get nice burst in the case of WAR and GNB, and you can even help out with Interject. In a way, it's a great "learning" class because you don't need to master all your buttons at once. You have a far less complicated rotation, but there's still plenty to do and get better at.

    Healers, on the other hand, have the problem where their DPS kits were removed. They're ONLY hitting like three buttons to DPS, and never at the same time: your DoT every 30 seconds, your AoE, and your single target cast. If you're Scholar, you have the BONUS of an instant cast on the move! And you can apply a debuff to the boss once every minute! Huuuuuuge! Too many one of those is every minute and the other one basically replaces your Broil cast.

    You really need to actually heal once in a blue moon to understand this: if you're in a position where you're not healing, which is most of the time, you're otherwise spamming one button. Constantly. For a good 6-15 minutes.

    Does that sound fun to you?
    (13)

  5. #5
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by Ramiee View Post
    I've told so many healer mains and tank mains which are bored to play blu. It's literally support with mechanics.
    If anyone wants to still heal but wants to go on the healer strike play blu healer instead and run old hard content, you'll have so much fun. Even if it takes a while to get your blu levelling and skill acquisition done it's worth it.
    BLU raids are fun, but they are 1-2 expansions behind and once you've done them there's very little reason to do them again.
    SE also didn't give BLU any meaningful reward in level 70 and 80 updates.
    (2)
    Sometimes rumors are just... rumors.

  6. #6
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Flay_wind View Post
    BLU raids are fun, but they are 1-2 expansions behind and once you've done them there's very little reason to do them again.
    SE also didn't give BLU any meaningful reward in level 70 and 80 updates.
    If only I could do Criterion as BLU for the BLU weapon instead of being locked out of it. UGH

    But hey at least I can solo farm Treasure Map Dungeons.
    (0)

  7. #7
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Flay_wind View Post
    BLU raids are fun, but they are 1-2 expansions behind and once you've done them there's very little reason to do them again.
    SE also didn't give BLU any meaningful reward in level 70 and 80 updates.
    Dont get me started. The newest Blu update was such a god damn joke we got one good new spell with Goblin Punch and ZERO REWARDS FOR EDEN. Instead they locked a blu weapon behind crit savage dungeon SOMETHING THEY ALREADY HAVE SAID BLU WILL NEVER BE ALLOWED TO DO. God I am not excited for the DT Blu update and beastmaster is also going to be a complete joke.
    (5)

  8. #8
    Player
    Assur's Avatar
    Join Date
    Jun 2024
    Posts
    11
    Character
    Aurora Aurea
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    A DRK main here.


    I was reading the thread, My personal impression as a tank main, at least, is that some complaints are certainly valid, Especially, the WAR one. War is far too busted in the self sustain department, and I wish either for a hefty nerf or DRK to be buffed. How they achieve it, I don't care. I just want the level to be equalised a little as I feel DRK being a tad frail when it comes to certain content, which is probably something healer mains approve of? Appreciate, I guess? As we give them some work to do, or not. Who knows. I don't know the other side that well to call a judgement.


    Anyway, I got the impression from some people here in the thread that dungeons are basically brain dead content and two or three heals see any tank through. With the consequence that they have barely any work to do and barely have to sue their full healing kit, which is why the healers call now for a damage increase to make them relevant again or an actual DPS rotation worth its salt.


    Granted, I don't know how these people run their content. And granted I am a casual here and basically dungeon peasant, which I find fun to run, but these views don't align with my experience.


    At least, from my impression, some healers have quite a hard time. One, two or three heals and some mitigation don't cut it. It can be quite sticky at times. And from time to time, I bite the dust for being a bit too eager.


    I might be wrong here, but I don't get the impression from a tank perspective like there is nothing to do for healers despite the claims dungeons being brain dead content. It runs counter to my experience.


    Even in lower level dungeons, which I enjoy honestly at times with how hectic they can be. Especially, with some sproutier parties. Like Satasha. Brayflox. Quarn. Cutters Cry. Stone Vigil. Darkhold. Aurum.


    But as said, I am a tank. I can only relate my side. I don't know the healer side. That is why I wonder, am I wrong and a bad player or are the healers here in the thread just better skill wise or do they have a different experience? I frankly don't know.
    (2)

  9. #9
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    358
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Assur View Post
    I was reading the thread, My personal impression as a tank main, at least, is that some complaints are certainly valid, Especially, the WAR one. War is far too busted in the self sustain department, and I wish either for a hefty nerf or DRK to be buffed. How they achieve it, I don't care. I just want the level to be equalised a little as I feel DRK being a tad frail when it comes to certain content, which is probably something healer mains approve of? Appreciate, I guess? As we give them some work to do, or not. Who knows. I don't know the other side that well to call a judgement.
    The part of complaints from healers that focusses on tank sustain isn't a blanket "tanks should have as little heals as possible". It's about the devs mostly ignoring healers, seemingly perfectly happy to let tanks take over the healer role, and then doubling down on that direction in DT. There is a lot of wiggle room between no self and teamheals on tanks, and the point where that starts to invalidate the healer role. And those complaints specifically target the tank jobs actually do that; WAR and PLD a close second. I haven't seen a single healer complaining about DRK sustain in this thread, and fully agree tanks shouldn't feel fragile.
    (4)

  10. #10
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by aiqa View Post
    The part of complaints from healers that focusses on tank sustain isn't a blanket "tanks should have as little heals as possible". It's about the devs mostly ignoring healers, seemingly perfectly happy to let tanks take over the healer role, and then doubling down on that direction in DT. There is a lot of wiggle room between no self and teamheals on tanks, and the point where that starts to invalidate the healer role. And those complaints specifically target the tank jobs actually do that; WAR and PLD a close second. I haven't seen a single healer complaining about DRK sustain in this thread, and fully agree tanks shouldn't feel fragile.
    The generalizing issue is that there is nothing interesting to do when the "healing" part of the healer job has been solved. Having tanks with strong sustain only aggravates that issue since it naturally makes the healing part quicker to solve and leaves healers with nothing but their DPS kits ,witch are as barren and simple as they could be.

    If our filler dps kits were satisfying, nobody would be mad at the tanks for removing healing time from healer roles. (well maybe just the people that want to play as heal bots)
    (6)

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