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  1. #3341
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by HighlanderClone View Post
    Not everything is just people remembering things wrongly lol.

    The wipe rates in normal content were just far higher back then. I don't think you've ever experienced an instance timeout in an alliance raid have you?
    Wiping city was called that for a reason, there was one time it was so bad that we had 8 mins left on timer and on last boss when everyone but me(sch) and main tank(Drk) died, it was post add phase and I just went fuck this i ain’t wiping again, so me and that Drk did 40% of that boss hp ourselves and cleared the instance.

    Neither of us took any unnecessary damage but 22 other people certainly did, they were demanding we wipe and our rebuttal was you couldn’t dodge it the 1st 10x why the hell should we wipe so you can get hit another 10 more costing us the win due to timeout.
    (2)

  2. #3342
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Erzaa View Post
    It's ironic to me how this whole thread asks others to understand the plight of healing being boring, and I do, I hope SE gives you all more stuff to optimise and do; yet the same people stick their heads in the sand, completely oblivious to the plight of new players and how overwhelming a lot of mechanics can be to them on the first or second try, and what a shock it can be moving from one expansion to the next. Or even to players who may just be slower on the uptake.
    This is not an argument against more interesting filler dps butons/mechanics though. It's an argument against increasing the amount of healing to do.
    (11)

  3. #3343
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    257
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by fulminating View Post
    Tell me how you knew ram's voice was point blank aoe/dragon's was doughnut in cutter's cry, or the purple crystal damage reduction in dzemael darkhold or about the staff guy's staves in wanderer's palace hard, or pharos sirius or lost city of amdapor (hard)'s butterfly mechanics or tentacles in hullbreaker or first boss of tamtara hard's mechanics or final boss of haukke hard's dps control or aurum vale's untelegraphed attacks on coincounter or snowballs in snowcloak to name just a few.
    In some cases I figured it out, in others I had someone experienced tell me. Same as modern dungeons. And I did specify, there were a few mechanics that were obscure in ARR/HW, but not nearly as common as later expansions. And all those mechanics happen one at a time, they rarely overlapped.

    Now, you're given one chance to learn the mechanic, if you missed it, the next mechanics will overlap and you're just expected to survive.
    (0)

  4. #3344
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    257
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by GrimGale View Post
    This is not an argument against more interesting filler dps butons/mechanics though. It's an argument against increasing the amount of healing to do.
    My argument is that it's entirely disingenuous to say that ShB and EW are somehow easier than ARR or HW. They're absolutely not.
    (1)

  5. #3345
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    257
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by EusisLandale View Post
    Then the healer is made easily obsolete.
    A healer's primary role is to sustain a group long enough to make a kill. DPS is secondary, yes, as it's something you should do in down time to reduce the amount of time you're spent sustaining people.
    Fixing other people's mistakes, that's tertiary. They should be fixing their own issues, not having you making picking up after them part of your main activities.
    It's not tertiary, it's primary. Fixing someone's mistake, keeps them in the fight, long enough to secure the kill. That's the healer's job.

    A healer's job is only obsolete, once the group has the dance down so well, they never make mistakes. Take a guess how many times I've gone into DF and seen zero mistakes from the whole party?
    (0)

  6. #3346
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    The healer's primary job is to heal unavoidable damage like boss autoattacks, tankbusters and raidwide aoes. That is why they are in the trinity, because tanks and dps will die without someone healing that damage. Or at least they should die.
    (8)
    Graphics
    MSQ
    Viper

  7. #3347
    Player
    Len_'s Avatar
    Join Date
    Apr 2024
    Posts
    89
    Character
    Leon Arcadian
    World
    Midgardsormr
    Main Class
    Lancer Lv 30
    EW bosses do the tutorial versions of their attacks like 4 times and then they're dead. The only time you might ever see the real version is the patch they came out in.
    (17)

  8. #3348
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    257
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Reinha View Post
    The healer's primary job is to heal unavoidable damage like boss autoattacks, tankbusters and raidwide aoes. That is why they are in the trinity, because tanks and dps will die without someone healing that damage. Or at least they should die.
    That's also part of the job. Or do you expect everyone to know everything, at all times, regardless of how many times they've done it, or how long since they've done the instance?

    Or perhaps in your mind, someone getting hit by something avoidable, they're on their own then? Sucks to be them? How dare they don't know every mechanic, at every moment it's going to hit?

    Healers exist to alleviate mistakes. If it was only for tankbusters and raidwides and nothing else, then dump the healers entirely, get them out of the game, and just give every job the ability to press to heal themselves every time the raidwide or tankbuster happens, then if they make avoidable mistakes, they die.
    (0)

  9. #3349
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    257
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Len_ View Post
    EW bosses do the tutorial versions of their attacks like 4 times and then they're dead. The only time you might ever see the real version is the patch they came out in.
    When? Where? What is with all this hyperbole? Every single post on these forums. People acting like we haven't played the game or experienced the duty finder ever.

    The amount of times I've seen mechanics skipped to such a degree as you claim, I can count on one hand. My first time in Endsinger, we wiped 4 times. My second time, we wiped twice. And it was filled with people who did the fight before.

    These experiences you keep throwing out are so rare, it's ridiculous to even account for them.
    (1)

  10. #3350
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Erzaa View Post
    That's also part of the job. Or do you expect everyone to know everything, at all times, regardless of how many times they've done it, or how long since they've done the instance?

    Or perhaps in your mind, someone getting hit by something avoidable, they're on their own then? Sucks to be them? How dare they don't know every mechanic, at every moment it's going to hit?

    Healers exist to alleviate mistakes. If it was only for tankbusters and raidwides and nothing else, then dump the healers entirely, get them out of the game, and just give every job the ability to press to heal themselves every time the raidwide or tankbuster happens, then if they make avoidable mistakes, they die.
    What is this strawmanning? The healer's primary job is to heal unavoidable damage, fixing mistakes only comes after you've made sure the tank is not dying to autos and the team is topped up and shielded for major aoes. Healers exist to heal unavoidable damage first, and to fix mistakes second.

    If you want to play a non-trinity game where everyone heals themselves, they exist out there, but FFXIV is not one of them.
    (21)
    Graphics
    MSQ
    Viper

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