This is not an argument against more interesting filler dps butons/mechanics though. It's an argument against increasing the amount of healing to do.It's ironic to me how this whole thread asks others to understand the plight of healing being boring, and I do, I hope SE gives you all more stuff to optimise and do; yet the same people stick their heads in the sand, completely oblivious to the plight of new players and how overwhelming a lot of mechanics can be to them on the first or second try, and what a shock it can be moving from one expansion to the next. Or even to players who may just be slower on the uptake.


In some cases I figured it out, in others I had someone experienced tell me. Same as modern dungeons. And I did specify, there were a few mechanics that were obscure in ARR/HW, but not nearly as common as later expansions. And all those mechanics happen one at a time, they rarely overlapped.Tell me how you knew ram's voice was point blank aoe/dragon's was doughnut in cutter's cry, or the purple crystal damage reduction in dzemael darkhold or about the staff guy's staves in wanderer's palace hard, or pharos sirius or lost city of amdapor (hard)'s butterfly mechanics or tentacles in hullbreaker or first boss of tamtara hard's mechanics or final boss of haukke hard's dps control or aurum vale's untelegraphed attacks on coincounter or snowballs in snowcloak to name just a few.
Now, you're given one chance to learn the mechanic, if you missed it, the next mechanics will overlap and you're just expected to survive.


My argument is that it's entirely disingenuous to say that ShB and EW are somehow easier than ARR or HW. They're absolutely not.


It's not tertiary, it's primary. Fixing someone's mistake, keeps them in the fight, long enough to secure the kill. That's the healer's job.Then the healer is made easily obsolete.
A healer's primary role is to sustain a group long enough to make a kill. DPS is secondary, yes, as it's something you should do in down time to reduce the amount of time you're spent sustaining people.
Fixing other people's mistakes, that's tertiary. They should be fixing their own issues, not having you making picking up after them part of your main activities.
A healer's job is only obsolete, once the group has the dance down so well, they never make mistakes. Take a guess how many times I've gone into DF and seen zero mistakes from the whole party?





The healer's primary job is to heal unavoidable damage like boss autoattacks, tankbusters and raidwide aoes. That is why they are in the trinity, because tanks and dps will die without someone healing that damage. Or at least they should die.
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EW bosses do the tutorial versions of their attacks like 4 times and then they're dead. The only time you might ever see the real version is the patch they came out in.


That's also part of the job. Or do you expect everyone to know everything, at all times, regardless of how many times they've done it, or how long since they've done the instance?
Or perhaps in your mind, someone getting hit by something avoidable, they're on their own then? Sucks to be them? How dare they don't know every mechanic, at every moment it's going to hit?
Healers exist to alleviate mistakes. If it was only for tankbusters and raidwides and nothing else, then dump the healers entirely, get them out of the game, and just give every job the ability to press to heal themselves every time the raidwide or tankbuster happens, then if they make avoidable mistakes, they die.


When? Where? What is with all this hyperbole? Every single post on these forums. People acting like we haven't played the game or experienced the duty finder ever.
The amount of times I've seen mechanics skipped to such a degree as you claim, I can count on one hand. My first time in Endsinger, we wiped 4 times. My second time, we wiped twice. And it was filled with people who did the fight before.
These experiences you keep throwing out are so rare, it's ridiculous to even account for them.





What is this strawmanning? The healer's primary job is to heal unavoidable damage, fixing mistakes only comes after you've made sure the tank is not dying to autos and the team is topped up and shielded for major aoes. Healers exist to heal unavoidable damage first, and to fix mistakes second.That's also part of the job. Or do you expect everyone to know everything, at all times, regardless of how many times they've done it, or how long since they've done the instance?
Or perhaps in your mind, someone getting hit by something avoidable, they're on their own then? Sucks to be them? How dare they don't know every mechanic, at every moment it's going to hit?
Healers exist to alleviate mistakes. If it was only for tankbusters and raidwides and nothing else, then dump the healers entirely, get them out of the game, and just give every job the ability to press to heal themselves every time the raidwide or tankbuster happens, then if they make avoidable mistakes, they die.
If you want to play a non-trinity game where everyone heals themselves, they exist out there, but FFXIV is not one of them.
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As mentor? Yes, they are, No argument. As a tank i can compensate for a bad party more then any of those even as a Paladin ESPECIALLY in Endwalker. Competent healers can small pull without the need of a Tank. And as a monk i can defecto tank with a competent healer.
Also be serious, which expansions has had the most dungeon reworks? Trusts didnt dumb down dungeons they dumbed down the Dungeons so trusts could do them.
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