

Hyperbole. There's still plenty of deadly mechanics and I've yet to have a perfect run, plus most tanks are still pulling everything and that's generally at least a solid minute of spiking damage before enough adds die for you to relax.Yeah healing in XIV is great because you can play RuneScape on the other screen while if you play wow you have to sadly heal people. Well in best case scenarios I go as a healer in expert and get a warrior then I can afk the entire dungeon and play RuneScape for 20 minutes.
Your boos mean nothing! I've seen what makes you people cheer. -Rick Sanchez




Extra mobs just makes the tanks healing scale harder
At this point you as a healer are only trying to stay alive as a favour for the DPS, the tank certainly doesn’t need you and if the tank was halfway competent they don’t even need you to keep the DPS alive at this point
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess


Before reaching trash: Krasis + Eukrasian Diagnosis until crit, pull, or 4th cast
On pull: Toxikon once
Reaching pack 1: Eukrasian Dyskrasia, then Dyskrasia spam
Stopping at pack 2: Panhaima/Haima + Kerachole, E. Dyskrasia again, Dyskrasia until party buffs go out if there are any otherwise skip to next step, full Toxikon, Phlegma, & Psyche dump, Physis+Taurochole once Kerachole wears off, Pneuma, Dyskrasia spam, Kerachole again once Taurochole falls off
This is every single trash pull this expansion, with the exception of maybe the Calcabrina miniboss if the group's DPS has been low to mid, in which case Panhaima just gets held until the double Slapstick spam. Never mind relaxing, I could theoretically find a way to automate this and nobody would know the difference.
Last edited by EusisLandale; 08-09-2024 at 01:51 PM.
Not hyperbole. I've legitimately booted up PokeRogue while on my SCH in leveling dungeons, and even the higher stuff doesn't take much more effort. The game registers my controller even while the window is not in focus, and so long as I keep XIV's controller turned off, I can easily push my 1111111111111111111111111111111111111 spam while grinding for eggs.

I hate to break it to you Drkdays, but the healers chiming in are telling the truth. All 4 healers have special ways to handle the tank's damage taken from the double pulls.
WHMs can stun spam from Holy casts then drop an Asylum bubble or Temperance angels wings after that.
SCHs can use Aether oGCDs and can get an additional 3 more with Dissipation. The fairy is sacked for 30 seconds, yeah, but it can be combined with Recitation to make a big Adlo shield and Expedient can also be supplemented in too. The second big pull can use the rest of the shield Seraph fairy specific stuff.
AST cards can be used off the global with occasional Aspected Benefic regens to keep the tank up.
EusisLandale essentially already mentioned the Haima / Panhaima combined with Kerachole / Taurochole strat for SGE as well. Technically Physis first since it boosts healing done.
This is all just looking at it from the healer perspective too. If the tank is a PLD or WAR, that's even less healing potentially needed and could warrant some healing cooldowns getting postponed a little bit longer. At least until Requiescat / Imperator or Bloodwhetting is done.


Here's another truth: not everyone goes at it so casually in end game content. Nor are all tanks so helpful. I still find healing both engaging and challenging. I'm sorry those who have come to complain about it now find it boring, but the complexity of the dungeons and raids keeps rising, so maybe it will get better for them, but I'm gonna say no thanks to sweaty healing.




So why do all 4 healers have to be equally as easy as each otherHere's another truth: not everyone goes at it so casually in end game content. Nor are all tanks so helpful. I still find healing both engaging and challenging. I'm sorry those who have come to complain about it now find it boring, but the complexity of the dungeons and raids keeps rising, so maybe it will get better for them, but I'm gonna say no thanks to sweaty healing.
Why even have multiple jobs for differing people if they are going to be 4 flavours of watered down SB WHM
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess


I think it's so that for content all options are viable.
If my memory isn't betraying me, back when there was a more defining line between Pure Heal and Shield Healers groups wanted specific jobs for content.
I think that it's so that none will be left out for content simply because of what job they like to play.
Same thing can be said about tanks and how they are getting more and more the same to one another.
One can look at other games how endgame Meta can be a make it or break or for certain jobs/classes depending on how they perform.
So if none of them sticks out (too much) from the others less chance for that to happen.
This is what I believe is happening and has been happening for a long time.
So sadly I don't expect us to see more job personality regarding playstyles for quite some time.
Even is FFXIV sais that in 8.0 we'll see more of it.
Is this is why healers are walling savage PFs by being the ones failing mechs the most?
No, but this is serious observation. I think this is caused by stark jump of difficulty between casual and endgame content and healer role attracting more weaker players than others for some reason.
The latter makes no sense because healer role is actually hardest one since there is no room for error - you have to press correct healing buttons while doing mechs, while dps/tanks most likely just make rotation mistakes instead or drop mits (which shift the problem to the healers).
So what we have now is in M2S MT dying to boss auto attacks during the bee dodge mech mess since healers are moving constantly and being overwhelmed by the mech![]()
Last edited by Somnolence; 08-09-2024 at 04:54 PM.




The beige nothingness of the modern jobs doesn’t change clear hierarchies in the support roles anywayI think it's so that for content all options are viable.
If my memory isn't betraying me, back when there was a more defining line between Pure Heal and Shield Healers groups wanted specific jobs for content.
I think that it's so that none will be left out for content simply because of what job they like to play.
Same thing can be said about tanks and how they are getting more and more the same to one another.
One can look at other games how endgame Meta can be a make it or break or for certain jobs/classes depending on how they perform.
So if none of them sticks out (too much) from the others less chance for that to happen.
This is what I believe is happening and has been happening for a long time.
So sadly I don't expect us to see more job personality regarding playstyles for quite some time.
Even is FFXIV sais that in 8.0 we'll see more of it.
SCH is the dominant job for top end progression and AST is the dominant job on damage, WHM is in the toilet and SGE hangs on by virtue of not being WHM. Same as tanks, GNB dominates on damage, WAR and PLD on survivability, DRK dominates at being garbage.
Making every job the same still isn’t helping them balance them properly and if the DPS can survive actually having differences in their complexity the supports should be able to as well
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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