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  1. #1
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Falkyron View Post
    I disagree that it's optimal since a majority of DPS players take damage and die without a healer, which would slow dungeon clears down to a crawl.

    Keep in mind that I'm on your side about other points made. I'm just trying to stress that choosing 'You can get through some story dungeons without a healer' is NOT an effective rallying cry. You think tanks are a thinly-played role now? Take away their agency to keep themselves alive in basic casual dungeons and you will reap the consequences.

    Also, a lot of you aren't doing your cause any favors. For example: I've seen a couple of posts of people complaining that Summoners have Physik. Baffling.
    That's the point, the DPS *dont* die so long as they are not standing in things. And even then, if you have a tank that can do a little off healing, that alone can keep up the DPS who do stand in things. You can see it in the Xeno video that started all this, whenever there's an unavoidable AoE there's an unbelievable amount of time for natural HP regen / incidental AoE heals like Phoenix to top people up.
    (4)

  2. #2
    Player
    Falkyron's Avatar
    Join Date
    Jul 2022
    Posts
    19
    Character
    Pandora Syl'daos
    World
    Siren
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Rolder50 View Post
    That's the point, the DPS *dont* die so long as they are not standing in things. And even then, if you have a tank that can do a little off healing, that alone can keep up the DPS who do stand in things. You can see it in the Xeno video that started all this, whenever there's an unavoidable AoE there's an unbelievable amount of time for natural HP regen / incidental AoE heals like Phoenix to top people up.
    I just ran a 90 dungeon hours ago where both DPS absolutely died (A SMN and DNC), and that was in spite of me being on a Gunbreaker using all of my Regens, Heart of Corundums, and AoE mits as best I could to keep them alive, and that was with a healer doing a good job. We cleared without it taking forever because said healer buffered their mistakes well and raised them when they died.

    Anecdotal? Sure. Common? Yes. Common enough that I could list an example of it TODAY for you.
    (1)
    Last edited by Falkyron; 06-19-2024 at 12:56 PM. Reason: Added quote.

  3. #3
    Player
    OogaShaka's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Deosil Widdershins
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    a while ago i played an mmo called Age of Conan and the one healer class had a fun mechanic in that it had to dps to heal effectively and methinks the more you dps with say aoe your heals got stronger the class was called "tempest of set" did lightning damage had fun playing it. maybe something along that line would help.
    (1)

  4. #4
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    The healer design problem impacts end game design as well. If sustain is so strong that people can stay up in normal content without a healer in a group of four without just optimally blasting everything out of existence in under 10 seconds, what does that mean for how they have to scale things in an end game encounter design? I tend to blame how incredibly tedious p8s and p12s were to the current class design forcing either bleeds on everything or the "dodge or die" mechanics.
    (3)

  5. #5
    Player
    muddytonberry's Avatar
    Join Date
    Jun 2024
    Posts
    2
    Character
    Muddy Tonberry
    World
    Goblin
    Main Class
    Machinist Lv 90
    You make a lot of solid points, and I agree with you. I have unofficially been on a healer strike since Stormblood. I switched to MCH in Shadowbringers and never looked back. I do not think the strike will be successful, but I support your effort nonetheless.
    (13)

  6. #6
    Player
    Shyllen's Avatar
    Join Date
    Nov 2017
    Posts
    7
    Character
    Godbert Manderville
    World
    Halicarnassus
    Main Class
    Warrior Lv 88

    Even Dark Knight can do this

    This obsession with warrior and its self and party sustain is very misguided
    Video-> Even Dark Knights can clear the latest (Highest Item Level requirement) normal dungeon dungeon with no healer help

    This is just normal content, and as an ultimate raider I would absolutely die in savage and ultimate without healers, very very few players can clear without a healer and the few clears are under very extreme conditions using very specific tailored mitigation spreadsheets and often painfully constant clemency and vercure uses.

    I don't understand this wanting to control if a party can clear a normal dungeon entirely based on your own button presses however...
    (1)

  7. 06-19-2024 01:23 PM

  8. #8
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shyllen View Post
    This obsession with warrior and its self and party sustain is very misguided
    Video-> Even Dark Knights can clear the latest (Highest Item Level requirement) normal dungeon dungeon with no healer help

    This is just normal content, and as an ultimate raider I would absolutely die in savage and ultimate without healers, very very few players can clear without a healer and the few clears are under very extreme conditions using very specific tailored mitigation spreadsheets and often painfully constant clemency and vercure uses.

    I don't understand this wanting to control if a party can clear a normal dungeon entirely based on your own button presses however...
    Healers are not striking just because dungeons are and have, for a long time, been clearable with non-standard comps. If you wish to educate yourself on the actual in-depth and multi-faceted reasons as to why healers are striking then I suggest you read the OP and also look at the linked threads showcasing years upon years of feedback.
    (17)
    If I speak at one constant volume
    At one constant pitch
    At one constant rhythm right into your ear
    You still won't hear
    #FFXIVHealerStrike

  9. #9
    Player CerusSerenade's Avatar
    Join Date
    May 2019
    Posts
    275
    Character
    Phelsarn Lumerais
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by OgruMogru View Post
    Healers are not striking just because dungeons are and have, for a long time, been clearable with non-standard comps. If you wish to educate yourself on the actual in-depth and multi-faceted reasons as to why healers are striking then I suggest you read the OP and also look at the linked threads showcasing years upon years of feedback.
    Except a vast number of people are citing the healer-less dungeon clear as part of their argument, the OP included.

    You don't get to use it as part of your argument and then claim you're not when it's convenient.
    (1)

  10. #10
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    960
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by CerusSerenade View Post
    Except a vast number of people are citing the healer-less dungeon clear as part of their argument, the OP included.

    You don't get to use it as part of your argument and then claim you're not when it's convenient.
    Because it is part of the argument, its just not the only point.

    For me specifically the healer-less dungeon clear isn't significant because its being done. Its been done in EW and I've made a stint there.

    No. The reason its a major pain point is because the dev team is once again ignoring the issue. They say every expansion they're going to increase the healing requirements. I don't see an increase in healing requirements in the dungeon.

    Now, you can argue its only the first dungeon and that things will get progressively harder. Which is fair. My issue with that argument is two fold:

    One I've heard it for 2 expansions and two - it hasn't come true. In EW specifically the only spike I felt was Zot. Everything else after that was easy by comparison. Even Dead Ends wasn't that bad with the two different Doom effects.

    Now perhaps this means only dungeons remain easy because the dev team can't be bothered to make them harder and leave trusts with the easy mode. But again, I've heard it before and don't buy it.

    Tl;dr the reason this whole thing is even a pain point is that we've done the song and dance of "well with these new healing abilities and buffs to tank sustain they'll finally make things hit harder" and are tired of it. We see it as nothing more than a lie to tide us over until the next patch or expansion that's "supposed to fix things" only for it to leave things as they are or make them worse.
    (22)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

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