I have seen Ronin video and I think he is right!
Healers have less things to manage in normal phases, which was not true when aggro management was a thing
https://www.youtube.com/watch?v=HTT5..._channel=Rinon




And you immediately realise the comments miss the entire pointI have seen Ronin video and I think he is right!
Healers have less things to manage in normal phases, which was not true when aggro management was a thing
https://www.youtube.com/watch?v=HTT5..._channel=Rinon
So so many comments on that video are basically “you are too good at the game to have an opinion”, but then someone who represents the roulette doing majority espouses the same opinions and they “too bad at the game to have an opinion”
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess


Can't remember if it was this video or a different one, but I responded to one of those "too good at the game" with "I got 'too good at healer' before I even hit level 90."And you immediately realise the comments miss the entire point
So so many comments on that video are basically “you are too good at the game to have an opinion”, but then someone who represents the roulette doing majority espouses the same opinions and they “too bad at the game to have an opinion”
No response of course.
People will always find an excuse to dismiss anyone's differing thoughts. First we're turbo casuals who need to try high end to have fun, then we're sweaty hardcore raiders who are trying to ruin it for the roulette only player.
Seems like par for the course with this game nowadays. It's all or nothing; if you're X, you can't have an opinion on Y; if you're for A, you must obviously be in favour of B and C, even if you said nothing about B and C. People have a tendency to get far too emotionally attached to arbitrary camps that they're not willing to listen at all. Oh you're part of the Healer Strike? You must be either an uber casual who can't do Savage, or an out of touch raider who just wants to gatekeep Jimmy Freecure from finishing Sastasha.Can't remember if it was this video or a different one, but I responded to one of those "too good at the game" with "I got 'too good at healer' before I even hit level 90."
No response of course.
People will always find an excuse to dismiss anyone's differing thoughts. First we're turbo casuals who need to try high end to have fun, then we're sweaty hardcore raiders who are trying to ruin it for the roulette only player.
It's tiring.
well, if someone is bad at healing they should learn to be better no?Can't remember if it was this video or a different one, but I responded to one of those "too good at the game" with "I got 'too good at healer' before I even hit level 90."
No response of course.
People will always find an excuse to dismiss anyone's differing thoughts. First we're turbo casuals who need to try high end to have fun, then we're sweaty hardcore raiders who are trying to ruin it for the roulette only player.
why are we so afraid of people failing.. this is part of process




thats the problem. the people developing the game, the people who's feedback they listen to, and some who come into this thread... are the ones who feel so fragility about failing at something. I mean, seriously, we get people like "think about the developmentally impaired or handicapped people who want to play!" get shot down by people who are actually handicapped who say "bro, I didnt ask for easy...".
the people against the idea of making the jobs better.... have a very mobile sliding scale of reasoning of why it shouldnt be done, and most of it contradictory, mostly based on the fact that they dont want to have to learn their job
#FFXIVHEALERSTRIKE
When it came to FF14, I always thought (still do) that combat is its weakest point. The combat itself is shit regardless of class because the base design is trash.
To me, it feels clunky, bloated for the sake of artificial complexity, without real depth, and doesn't feel rewarding enough when you do a correct sequence.
Sure, you can drop your combo and do a little bit less damage, but does it really mean anything? Not really, unless everyone is equally bad and somehow the boss enrages, that is if the entire party doesn't wipe beforehand.

It does make me concerned if some of the higher ups and / or shareholders have the Devs by the leash to prevent the classes from actually being fixed. You know, the threat of being fired and all for not complying to the decisions.
Some of these actions mirror the concerns with what happened in Warcraft before. The moogle store and mobile game versions (cough Diablo Immortal cough) are a couple. One explanation for the strange class changes could be to rope in as many new players as possible to milk the cash cow quickly for the short term. The "new" players may eventually notice over a year what's going on, but some higher ups won't care since they expect fresh blood who doesn't know anything to replace them too. After that, Blizzard then had the "free" shiny mount if you specifically purchase at least 6 months of sub time after that. Self explanatory why it had to specifically be at least 6 months with the previous single month purchases totaling 6 not counting.
All of these reasons have a strong impact for why I think we may need to push harder than we are currently doing.

so... did anything change? are healers better now? lmao topic didnt even get a 2nd glance from SE
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