14 is trapped in the problem of the fact that it’s an MMO made for people who don’t like MMO’s so it can’t fall back on a lot of the old MMO design decisions that retain sub numbers
For example in RuneScape they don’t need to drip feed you gear because they can introduce a new skill that gives 40k experience per hour and level 99 is 13 million experience so they’ve just roped you in for another 6 months (seriously I swear I was the only player who ever liked divination as a skill)
In 14 people don’t like grinding so to hold subs over the months they have to artificially gate you from otherwise easy to obtain items because otherwise it reveals how hollow the endgame is


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