WAR is the most played Tank. It is the most purchased job boosted on mogstation and has the most self sustain for OGCD on a tank. The job is super balanced. Majority of players do not want a WAR rework.
WAR is the most played Tank. It is the most purchased job boosted on mogstation and has the most self sustain for OGCD on a tank. The job is super balanced. Majority of players do not want a WAR rework.
Warrior feels good even with 30% of the healing he has now
Warrior broke the game and trinity system
Warrior can do medium damage
But very high defense and high healing
No tank can match the job nor healers
Shake it off could be level 100 ability for healer job not a warrior
A hugely overtuned job is the most used job. I am so surprised.
We?
The game enforces trinity in roulettes, so it's obviously intended. And something can be broken in specific content.
And possible is not the same as optimal. Generally people consider speed the metric to optimize dungeons. The runs I've seen with a full dps team were very far from optimal. The most common setup for optimal runs is tank + dps x3. The top 100 dungeon speed scores on FFlogs don't even have any healers, in any of the 3 endgame dungeons. And randomly clicking through the teams I don't see any full dps teams.
I don't mind a non-standard team completing content, as long as it's not obviously the most optimal way.
If your car can only move forward on completely flat roads, and struggles to a halt when there is a little mud on the road, I would very much call it broken.
Last edited by aiqa; 08-07-2024 at 06:38 AM.
Most played doesn't mean most balanced.
a DPS job can do 2x the damage of all DPS jobs, it would certainly be the most played and purchased job, doesn't make it balanced.
Warriors healing in AOE situations creates a unfun environment for healers, gameplay for the warrior shouldn't take away from the healer's gameplay, Warrior in single target still has a AOE heal with shielding and regen, has regens practically on every cooldown and more self healing ontop of that, the shortest invul ect.
I don't think we should be balancing based off play rate, usually a high play rate is a indicator of the job being over tuned.
It's a mix of both, Summoner in endwalker was at least the "meta" caster, due to how it's mobility was free, it did generally better then red mage and even with black mage for prog you'd prefer a job with a rez and mobility, over one where the group has to sometimes play around.
Obviously theirs a factor of ease of use (white mage is popular over astro for a reason) but I think job balance, also plays a massive factor in this.
Which I hope we can at least agree that a jobs play rate shouldn't be a reason why we shouldn't balance something... because like I said warrior might be fun for the person playing it but it sure isn't fun for any healer.
Warrior in raids is largely fine... I think it still has a bit too much healing i personally don't like how shake it off has a regen, It's short invul will make it a great pick, but it's currently fine utility wise and damage wise, I think for raids tank balance/gameplay is pretty on point outside of Dark Knight, but I think that job needs a rework anyway
Last edited by Rithy255; 08-08-2024 at 09:26 AM.
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