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  1. #1
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,360
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    WAR is the most played Tank. It is the most purchased job boosted on mogstation and has the most self sustain for OGCD on a tank. The job is super balanced. Majority of players do not want a WAR rework.
    (0)

  2. #2
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Derio View Post
    WAR is the most played Tank. It is the most purchased job boosted on mogstation and has the most self sustain for OGCD on a tank. The job is super balanced. Majority of players do not want a WAR rework.
    Warrior feels good even with 30% of the healing he has now

    Warrior broke the game and trinity system

    Warrior can do medium damage
    But very high defense and high healing

    No tank can match the job nor healers

    Shake it off could be level 100 ability for healer job not a warrior
    (0)

  3. #3
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    333
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Derio View Post
    WAR is the most played Tank. It is the most purchased job boosted on mogstation and has the most self sustain for OGCD on a tank. The job is super balanced. Majority of players do not want a WAR rework.
    A hugely overtuned job is the most used job. I am so surprised.

    Quote Originally Posted by CKNovel View Post
    There's no trinity in dungeon we've already established that.
    We?

    Quote Originally Posted by CKNovel View Post
    You can complete dungeons with 4 DPS, 4 healers or 4 tanks. The trinity isn't broken it's simply not applied, if it was broken it would've been in all content.
    The game enforces trinity in roulettes, so it's obviously intended. And something can be broken in specific content.

    And possible is not the same as optimal. Generally people consider speed the metric to optimize dungeons. The runs I've seen with a full dps team were very far from optimal. The most common setup for optimal runs is tank + dps x3. The top 100 dungeon speed scores on FFlogs don't even have any healers, in any of the 3 endgame dungeons. And randomly clicking through the teams I don't see any full dps teams.

    I don't mind a non-standard team completing content, as long as it's not obviously the most optimal way.

    Quote Originally Posted by CKNovel View Post
    That's like saying your car is broken because the road is muddy. Obviously, it makes no sense, since on any other terrain your car functions fine.
    If your car can only move forward on completely flat roads, and struggles to a halt when there is a little mud on the road, I would very much call it broken.
    (4)
    Last edited by aiqa; 08-07-2024 at 06:38 AM.

  4. #4
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,900
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Derio View Post
    WAR is the most played Tank. It is the most purchased job boosted on mogstation and has the most self sustain for OGCD on a tank. The job is super balanced. Majority of players do not want a WAR rework.
    Most played doesn't mean most balanced.
    a DPS job can do 2x the damage of all DPS jobs, it would certainly be the most played and purchased job, doesn't make it balanced.

    Warriors healing in AOE situations creates a unfun environment for healers, gameplay for the warrior shouldn't take away from the healer's gameplay, Warrior in single target still has a AOE heal with shielding and regen, has regens practically on every cooldown and more self healing ontop of that, the shortest invul ect.

    I don't think we should be balancing based off play rate, usually a high play rate is a indicator of the job being over tuned.
    (2)

  5. #5
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Rithy255 View Post
    I don't think we should be balancing based off play rate, usually a high play rate is a indicator of the job being over tuned.
    Id argue its more sign of braindeadness. Considering SMN is pretty weak but still the most played dps because its really really really easy.
    (0)

  6. #6
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,900
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ramiee View Post
    Id argue its more sign of braindeadness. Considering SMN is pretty weak but still the most played dps because its really really really easy.
    It's a mix of both, Summoner in endwalker was at least the "meta" caster, due to how it's mobility was free, it did generally better then red mage and even with black mage for prog you'd prefer a job with a rez and mobility, over one where the group has to sometimes play around.

    Obviously theirs a factor of ease of use (white mage is popular over astro for a reason) but I think job balance, also plays a massive factor in this.

    Which I hope we can at least agree that a jobs play rate shouldn't be a reason why we shouldn't balance something... because like I said warrior might be fun for the person playing it but it sure isn't fun for any healer.

    Warrior in raids is largely fine... I think it still has a bit too much healing i personally don't like how shake it off has a regen, It's short invul will make it a great pick, but it's currently fine utility wise and damage wise, I think for raids tank balance/gameplay is pretty on point outside of Dark Knight, but I think that job needs a rework anyway
    (1)
    Last edited by Rithy255; 08-08-2024 at 09:26 AM.