As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Did you know that a challenge run does not prove that a class/job is "useless"?
Let's look at the Challenge run with only 1 DD, 5 Tanks and 2 Healers - Ucob golden God clear, for example. You logic says that one DDs is enough in an 8-player party.
How do the challenge runs prove that healers, and only healers, are useless? Because there were no healers? And if someone does the runs with 7 healers and a tank, or so, they are no longer useless, but the DDs are. Right? Right???
Oh.. but that would mean that challenge runs no longer serve the purpose at all.
Let's get rid of all classes! #deleteallclasses
Yeah every 2 mins but due to how boss damage is regulated it's rare that this isn't an overheal since it's not like you can save it to heal. It's a very pointless attachment tbh especially with the group shield already being good enough.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Raid tiers don't fix how boring leveling roulette is, sadly
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
"Glare" count is a way to determine how much healing downtime there is.Of course it's not an absolute mesurement, because it doesn't take into account the wether the healing you actually is interesting, intense or "fun". It just tells you how much non healing GCDs you can get away with and from that, how supposedly involved/repetitive the gameplay feels.
So, it's kind of a "gotcha", unless of course you don't mind casting the same spell over and over or that you feel that the morsels of interesting healing make up for the 150+ uses of the same inane ability.
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