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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,041
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    I didn't say we can't have both, I'm just saying that we should prioritise healing and then work on dps if we still want it.
    Difference of opinion then.

    I believe that if they plan to fix anything at all, they should fix the entire kit as a whole, not just fix one part and leave everything else to rot for another 2.5-3 years.
    (4)

  2. #2
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    I didn't say we can't have both, I'm just saying that we should prioritise healing and then work on dps if we still want it.
    Not acceptable at all for me, especially given the current development process. You'd been looked at a decade, between a delivery, the feedback, then the next delivery- before we get something that get most or all of the changes in a decent state- by which time who knows how many people would be left.
    (3)

  3. #3
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Healed a LFR raid in WoW last night for the first time in 8 years. Was nice to have to be on the ball with healing again instead worrying more about how much damage I was dealing. Lots of raid wide damage going out and some large damage spikes on the tanks that had to be healed by the healers because WoW tanks haven't been handed the magic "I auto-win" card.

    Just a shame the game still has a lot of other problems like needing Renown levels to progress story and the end game gearing mess (and the bugs, omg the bugs, I've run into more bugs in 2 weeks of WoW than I think I've encountered in the entirety of my FFXIV experience).

    To FFXIV developers: I know you're in a rough position. You have to balance the healing experience the JP player base is used to and expects against what the rest of the player base is used to and expects.

    But.

    We're healers because we want to heal. That is our purpose. That is what brings us enjoyment in a game.

    By taking the need to do any real healing away from us, you're leaving us feeling useless and dissatisfied.

    You fear that healing might be too stressful for us. It's not. It pushes us to excel. When we actually need to be healing consistently we feel like we make a difference instead of just being carried along in the party's wake in case of "oopsies".

    You say that some of us should be stepping into more difficult content if we want to heal. There is no midcore content for us to step into outside of a single EX each patch. For some of us, Savage is outside of what we can do.

    A player cannot learn how to heal when there is almost nothing to heal in Normal content. Where will tomorrow's Savage healers come from as today's disappear from normal attrition?

    You've learned a lot from WoW in the past. Go back to it again to learn again how to properly fit the healing role into encounter design. I had so much fun last night being a real healer again. I just wish it had been happening here instead of there.
    (3)

  4. #4
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    Healed a LFR raid in WoW last night for the first time in 8 years. Was nice to have to be on the ball with healing again instead worrying more about how much damage I was dealing. Lots of raid wide damage going out and some large damage spikes on the tanks that had to be healed by the healers because WoW tanks haven't been handed the magic "I auto-win" card.

    Just a shame the game still has a lot of other problems like needing Renown levels to progress story and the end game gearing mess (and the bugs, omg the bugs, I've run into more bugs in 2 weeks of WoW than I think I've encountered in the entirety of my FFXIV experience).

    To FFXIV developers: I know you're in a rough position. You have to balance the healing experience the JP player base is used to and expects against what the rest of the player base is used to and expects.

    But.

    We're healers because we want to heal. That is our purpose. That is what brings us enjoyment in a game.

    By taking the need to do any real healing away from us, you're leaving us feeling useless and dissatisfied.

    You fear that healing might be too stressful for us. It's not. It pushes us to excel. When we actually need to be healing consistently we feel like we make a difference instead of just being carried along in the party's wake in case of "oopsies".

    You say that some of us should be stepping into more difficult content if we want to heal. There is no midcore content for us to step into outside of a single EX each patch. For some of us, Savage is outside of what we can do.

    A player cannot learn how to heal when there is almost nothing to heal in Normal content. Where will tomorrow's Savage healers come from as today's disappear from normal attrition?

    You've learned a lot from WoW in the past. Go back to it again to learn again how to properly fit the healing role into encounter design. I had so much fun last night being a real healer again. I just wish it had been happening here instead of there.
    Thank you. no offense but for a time I thought you had drunk too much of the company koolaid

    I completely agree. question if I may, have you been in WoW long? the reason is the WoW devs recently basically said they need to re-examine the tank/healer dynamic and tanks should NOT be immortal. do you think they have already implemented some of those changes?

    I hope they learn.. something, anything.. at this point, because you are right, I main a healer because I want to heal. assist with DPS sure, if I can, but why have a bunch of healing options if I never use them. all any of us want is to have fun in a game.
    (2)
    #FFXIVHEALERSTRIKE

  5. #5
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kes13a View Post
    Thank you. no offense but for a time I thought you had drunk too much of the company koolaid

    I completely agree. question if I may, have you been in WoW long? the reason is the WoW devs recently basically said they need to re-examine the tank/healer dynamic and tanks should NOT be immortal. do you think they have already implemented some of those changes?

    I hope they learn.. something, anything.. at this point, because you are right, I main a healer because I want to heal. assist with DPS sure, if I can, but why have a bunch of healing options if I never use them. all any of us want is to have fun in a game.
    I've stated all along that I have my concerns about healing design in this game. It's the strike itself I was against as I felt it was the wrong way (not to mention futile) to encourage change.

    But where others focus on job design as the problem, I've been focused on encounter design. And I still prefer to play healer when I play. I understand that they can't please everyone with healing design but I do believe there is room for improvement. That's why I try to take a more balanced approach in this discussion and see things from multiple sides, both player and developer.

    I originally played WoW from 2007 to 2018, though the last 4 years of that were intermittent as I started looking around for other games to play (and waiting for Blizzard to add Pathfinder mid expansion). I just started playing again about 2 weeks ago because I'd heard that the new expansion was addressing a lot of the problems that players were complaining about for years. If tanks had gotten to be near immortal there recently, I didn't see it so I can't say if changes have been implemented or not. You'd need to ask someone who's been playing tank there in recent years.
    (1)

  6. #6
    Player
    Ellona_Andrivari's Avatar
    Join Date
    Feb 2022
    Posts
    27
    Character
    Ellona Andrivari
    World
    Balmung
    Main Class
    Warrior Lv 100
    I checked out of this thread for a while but has it changed at all from people who don't do savage and ultimates complaining healing is boring still?
    (0)
    The 14 forums are where awful players go to yell into the void the only issue is that the void then listens.

  7. #7
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    746
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ellona_Andrivari View Post
    I checked out of this thread for a while but has it changed at all from people who don't do savage and ultimates complaining healing is boring still?
    Its still boring even then. (From a player who does savage , ultimatee and even criterion savage)
    (7)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,832
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ellona_Andrivari View Post
    I checked out of this thread for a while but has it changed at all from people who don't do savage and ultimates complaining healing is boring still?
    Ah the pendulum has swung back to being casuals who don’t do savage

    How long till it swings back again to we are elitists out of touch with the casuals. Anyone wanna take bets
    (15)

  9. #9
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,019
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    It’s been 5-8 years since the last time they start butchering the role depending on where you draw the line. If I’m being told to wait another same 5-8 years to get back to where we were or only parts of it… :facepalm:
    (5)

  10. #10
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    564
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    I honestly don't trust them right now to fix the entire kit or the content design at the same time. Which is why I would rather they focus on doing one or two things over the course of each expansion so they can maybe do it properly. Obviously I would prefer they did it on a two or three month patch cycle but that's probably never going to happen. On this point "There's also the fact that the design team won't be masters at working within this design space, so fight design will likely take a few steps back in terms of quality." I'd rather have an expansion where the fight quality dips but is still more interesting to play from a healing standpoint than more of... This. It'd be a step in the right direction and there's little stopping them going back and refining it, they've proven that time and again with their "adjustments" to post-ARR (and other) dungeons. If they can go back and make these dungeons worse then they can go back and make dungeons better.

    I don't like the idea of waiting 5-8 years any more than you do, but if that's the pace at which they work then that's how long we wait. Unless we want to start #FFXIVDEVSPEEDSTRIKE? You might get more support for that.
    (1)

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