


Difference of opinion then.
I believe that if they plan to fix anything at all, they should fix the entire kit as a whole, not just fix one part and leave everything else to rot for another 2.5-3 years.




Not acceptable at all for me, especially given the current development process. You'd been looked at a decade, between a delivery, the feedback, then the next delivery- before we get something that get most or all of the changes in a decent state- by which time who knows how many people would be left.
Healed a LFR raid in WoW last night for the first time in 8 years. Was nice to have to be on the ball with healing again instead worrying more about how much damage I was dealing. Lots of raid wide damage going out and some large damage spikes on the tanks that had to be healed by the healers because WoW tanks haven't been handed the magic "I auto-win" card.
Just a shame the game still has a lot of other problems like needing Renown levels to progress story and the end game gearing mess (and the bugs, omg the bugs, I've run into more bugs in 2 weeks of WoW than I think I've encountered in the entirety of my FFXIV experience).
To FFXIV developers: I know you're in a rough position. You have to balance the healing experience the JP player base is used to and expects against what the rest of the player base is used to and expects.
But.
We're healers because we want to heal. That is our purpose. That is what brings us enjoyment in a game.
By taking the need to do any real healing away from us, you're leaving us feeling useless and dissatisfied.
You fear that healing might be too stressful for us. It's not. It pushes us to excel. When we actually need to be healing consistently we feel like we make a difference instead of just being carried along in the party's wake in case of "oopsies".
You say that some of us should be stepping into more difficult content if we want to heal. There is no midcore content for us to step into outside of a single EX each patch. For some of us, Savage is outside of what we can do.
A player cannot learn how to heal when there is almost nothing to heal in Normal content. Where will tomorrow's Savage healers come from as today's disappear from normal attrition?
You've learned a lot from WoW in the past. Go back to it again to learn again how to properly fit the healing role into encounter design. I had so much fun last night being a real healer again. I just wish it had been happening here instead of there.




Thank you. no offense but for a time I thought you had drunk too much of the company koolaidHealed a LFR raid in WoW last night for the first time in 8 years. Was nice to have to be on the ball with healing again instead worrying more about how much damage I was dealing. Lots of raid wide damage going out and some large damage spikes on the tanks that had to be healed by the healers because WoW tanks haven't been handed the magic "I auto-win" card.
Just a shame the game still has a lot of other problems like needing Renown levels to progress story and the end game gearing mess (and the bugs, omg the bugs, I've run into more bugs in 2 weeks of WoW than I think I've encountered in the entirety of my FFXIV experience).
To FFXIV developers: I know you're in a rough position. You have to balance the healing experience the JP player base is used to and expects against what the rest of the player base is used to and expects.
But.
We're healers because we want to heal. That is our purpose. That is what brings us enjoyment in a game.
By taking the need to do any real healing away from us, you're leaving us feeling useless and dissatisfied.
You fear that healing might be too stressful for us. It's not. It pushes us to excel. When we actually need to be healing consistently we feel like we make a difference instead of just being carried along in the party's wake in case of "oopsies".
You say that some of us should be stepping into more difficult content if we want to heal. There is no midcore content for us to step into outside of a single EX each patch. For some of us, Savage is outside of what we can do.
A player cannot learn how to heal when there is almost nothing to heal in Normal content. Where will tomorrow's Savage healers come from as today's disappear from normal attrition?
You've learned a lot from WoW in the past. Go back to it again to learn again how to properly fit the healing role into encounter design. I had so much fun last night being a real healer again. I just wish it had been happening here instead of there.
I completely agree. question if I may, have you been in WoW long? the reason is the WoW devs recently basically said they need to re-examine the tank/healer dynamic and tanks should NOT be immortal. do you think they have already implemented some of those changes?
I hope they learn.. something, anything.. at this point, because you are right, I main a healer because I want to heal. assist with DPS sure, if I can, but why have a bunch of healing options if I never use them. all any of us want is to have fun in a game.
#FFXIVHEALERSTRIKE
I've stated all along that I have my concerns about healing design in this game. It's the strike itself I was against as I felt it was the wrong way (not to mention futile) to encourage change.Thank you. no offense but for a time I thought you had drunk too much of the company koolaid
I completely agree. question if I may, have you been in WoW long? the reason is the WoW devs recently basically said they need to re-examine the tank/healer dynamic and tanks should NOT be immortal. do you think they have already implemented some of those changes?
I hope they learn.. something, anything.. at this point, because you are right, I main a healer because I want to heal. assist with DPS sure, if I can, but why have a bunch of healing options if I never use them. all any of us want is to have fun in a game.
But where others focus on job design as the problem, I've been focused on encounter design. And I still prefer to play healer when I play. I understand that they can't please everyone with healing design but I do believe there is room for improvement. That's why I try to take a more balanced approach in this discussion and see things from multiple sides, both player and developer.
I originally played WoW from 2007 to 2018, though the last 4 years of that were intermittent as I started looking around for other games to play (and waiting for Blizzard to add Pathfinder mid expansion). I just started playing again about 2 weeks ago because I'd heard that the new expansion was addressing a lot of the problems that players were complaining about for years. If tanks had gotten to be near immortal there recently, I didn't see it so I can't say if changes have been implemented or not. You'd need to ask someone who's been playing tank there in recent years.
I checked out of this thread for a while but has it changed at all from people who don't do savage and ultimates complaining healing is boring still?
The 14 forums are where awful players go to yell into the void the only issue is that the void then listens.




Ah the pendulum has swung back to being casuals who don’t do savage
How long till it swings back again to we are elitists out of touch with the casuals. Anyone wanna take bets




It’s been 5-8 years since the last time they start butchering the role depending on where you draw the line. If I’m being told to wait another same 5-8 years to get back to where we were or only parts of it… :facepalm:
I honestly don't trust them right now to fix the entire kit or the content design at the same time. Which is why I would rather they focus on doing one or two things over the course of each expansion so they can maybe do it properly. Obviously I would prefer they did it on a two or three month patch cycle but that's probably never going to happen. On this point "There's also the fact that the design team won't be masters at working within this design space, so fight design will likely take a few steps back in terms of quality." I'd rather have an expansion where the fight quality dips but is still more interesting to play from a healing standpoint than more of... This. It'd be a step in the right direction and there's little stopping them going back and refining it, they've proven that time and again with their "adjustments" to post-ARR (and other) dungeons. If they can go back and make these dungeons worse then they can go back and make dungeons better.
I don't like the idea of waiting 5-8 years any more than you do, but if that's the pace at which they work then that's how long we wait. Unless we want to start #FFXIVDEVSPEEDSTRIKE? You might get more support for that.
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