Quote Originally Posted by Duelle View Post
So we're in agreement that WAR and PLD should be balanced to perform at a similar level instead of making one preferable over the other.
Before anything, I would make shield block rating and block value (as in, threashold of damage reduction when blocking damage with a shield) scale with a stat for PLD. Like...give PLD the trait Ease of Wield, which causes VIT and STR to contribute to shield block rating and block value. What I'm not sure of is if it should be by an amount less than the actual Shield Block stat found in gear (kind of like a supplemental boost) or maybe equal to the Shield Block stat.
or.....
And this is going to blow people's minds...
Take the stupid ass Dlvl out of every equation...
If you want our characters to block less against higher level MOBs.. then give them higher stats
Dlvl is lazy mans balance...
The Devs do this so they can add new gear that is better than the gear we have now and it doesn't make you OP...
but all it ends up doing is devaluing every other stat in the game....
If you never block on Primals outside of Aegis Boon... then whats the point of having a better shield?

But ranting aside.... I do actually like your idea about the PLD trait... that would definitely help... but as long as Dlvl is there, no matter what you do, PLDs wont block higher level MOBs