Ugh, so they tossed in borked level correction. Guess Matsui didn't learn his lesson from FFXI.
Heh, now I'm gonna have to refer to WoW, as that was the only game I tanked in where level correction didn't screw you over. Basically, all bosses had their own level bracket, known as Skull Level. This made them instantly 3 levels higher than you, so at most you had to make sure you had enough stats where you could reliably hit/damage a mob three levels higher than you.But ranting aside. I do actually like your idea about the PLD trait. that would definitely help. but as long as Dlvl is there, no matter what you do, PLDs wont block higher level MOBs
I haven't done the high level stuff, but how much higher level are we talking about here? I mean, if the cap is 50 and Ifrit is lv65 then I can see the problem. Things like procs are obviously going to be at a disadvantage, which means that indeed, PLD is screwed by level correction and I would agree that shield block chance should not be affected by level correction. Perhaps the threshold should also be excluded from level correction. Otherwise you'd run into the problem of blocking but your damage mitigated by shields being floored because of level correction.



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