It will go down exactly like this.
Patch 1.22
It will go down exactly like this.
Patch 1.22
PLD is supposed to play the main tank role while WAR is supposed to play the Crowd Control tank role. However currently WAR plays both roles, and does main tank better than PLD. However this is mostly because there are a lot of abilities that can be evaded by moving making a beefy tank useless. Now while I think that WAR's heavy hit tanking capabilities should be reduced, I think the main thing needed is a PLD buff and a rework on how bosses work. Right now the major source of damage is AA and 1 or 2 attacks which are not avoidable but don't need to be. This will make WAR the better tank only because it can survive and deal more damage at the same time.
No need to nerf anything honestly. If a job shines, bring the others up to its level.
Nerfing things is pretty back-asswards, unless it's something extraordinarily broken.
(For the record, I don't play, nor intend to level mrd/war outside of a need for certain abilities)
Unfortunately to make things work, and more importantly to make the community bother to change its ways once it gets set in them (i.e. using Ul'dah as a stomping ground after leve-link failing went south) it will require a two part effort buff and nerf. However, not much of either.
PLD can already tank well it just needs a slight uptick in universal defense as some have pointed out. An increase in damage wouldn't hurt either.
WAR needs a hit on defense so that it is no longer viable as a consistent main tank, however still has back up functionality and can do crowd control on trash with only some difficulty.
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ViciousLinkshell of Gysahl
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MRD nerf, yes please, can I have it ..
Although to be honest I am starting to get fed up with GLA lack of accuracy, that could do with a buff besides the obvious PLD stuff, its unbelievable how broken GLA still is after all this time.
SE if you are going to make a class as weak as GLA you should at least give it extremely high accuracy.
This is the worse thing you can do from a balancing point of view, it will just make all old content and bosses really weak and underpowered.No need to nerf anything honestly. If a job shines, bring the others up to its level
Last edited by Jinko; 04-23-2012 at 01:22 AM.
Bringing everything underpowered up to the strongest thing only makes future balancing problems even harder to solve, because you eventually reach a situation where you can't turn stuff up because *everything* is OP.
I am against a warrior nerf. I am for a paladin's getting improved or even reworked. I don't feel like there is anything wrong with having two tank classes. Why should Paladin be the only tank class? It's better than NIN.
I feel like if it happens, that warrior gets a nerf, warrior will be another job that no one ever uses. And you might can argue that "Oh, no one uses paladins right now." Which may be true, but everything is still able to be accomplished with Paladin as main tank. It is just more efficient to use Warrior. I mean they were given all these hate abilities for a reason. So now they have to sit in the back and not use them because a Paladin only should?
Honestly, when I think of Warrior, I feel like S.E. did a perfect job in making them what they are. But that's just my opinion.
I don't understand why people keep saying this. Pld gets the aoe taunt & has the heals & gets the ability to save other people. That all sounds like a crowd controler to me.PLD is supposed to play the main tank role while WAR is supposed to play the Crowd Control tank role.
Pld is supposed to be the main tank why? Because of FFXI? But the tank there was Ninja... or Pld/Nin, which is still Nin.
(>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ
This
And this...
Spot on, balance requires that the there are seven jobs and each should be really good at one thing, as it stands there are five jobs that are good at one thing, one that is badish at its one thing, and one that is excellent at two things, balance is seven to one, you all want each thing to be super good at many things, that is not balance, that is OP
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