Results -9 to 0 of 389

Dev. Posts

Threaded View

  1. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Volsung View Post
    This holds.... IF they're balanced. They currently are not.
    So we're in agreement that WAR and PLD should be balanced to perform at a similar level instead of making one preferable over the other.
    Well I would be fine with HP vs Shield abilities if Shield abilities were more viable...
    Before anything, I would make shield block rating and block value (as in, threashold of damage reduction when blocking damage with a shield) scale with a stat for PLD. Like...give PLD the trait Ease of Wield, which causes VIT and STR to contribute to shield block rating and block value. What I'm not sure of is if it should be by an amount less than the actual Shield Block stat found in gear (kind of like a supplemental boost) or maybe equal to the Shield Block stat.

    As far as damage/enmity output, I'd first give PLDs the ability to counter attack but with their shield hand. Minimal damage (based on block value of the shield), but a good chunk of enmity. It wouldn't do much on the DPS end, but it would be a start.
    (1)
    Last edited by Duelle; 04-23-2012 at 05:28 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)