
Originally Posted by
Galvuu
There are two things being conflated here, and I want to actually address both, because I'm strongly opinionated on them.
One is the statement that "people silent kick healers for doing piss poor damage". Regardless of your job and its theoretical damage ceiling, if you're playing so poorly that it's an active detriment to the party, then kicking that person is well within the party's right.
I've done this myself recently, though all times to dps- be it a RPR that was spamming Harpe in ex2, or a RDM spamming aoe in ex1 (both doing less damage than the healers of their respective parties). This makes the runs unnecessarily long (a clear issue in a farm party), and those two particularly, made it so enrage was a consideration (I was seeing the second Mountain Fire on the party with the RDM consistently). This also goes for a very low dps/0 dps healer- playing like that actively hinders the party. I don't think we need to protect people like that, I think it's fine to expect a minimum out of the people who should be cooperating with you.
The other statement has to do with the general idea that "people optimize the fun out of the game". I never felt this statement ever had much merit to begin with- for one, some people derive fun out of finding the optimal way to do things. The process of finding the best way to go about a problem is very rewarding. Further, some people enjoy the feeling of playing optimally. I feel really hyped when I do a raid and I feel like I played perfectly- "I played that so well". It's a common feeling in many games, just like some people feel really hyped for doing an insane outplay on a mechanically demanding champion in League or something.
Further, people aren't forced to play optimally- "good enough" works. I know most optimal builds for StQ areas, but sometimes I use "meme" action combos that are half-decent for the fun of it. Sometimes I try to cook a different opener as an experiment, knowing full well it's a damage loss. Sometimes I'm legitimately just goofing around. The fact those things aren't optimal doesn't decrease my enjoyment of them- sometimes I have fun figuring out what's best and playing as perfectly as possible afterwards, sometimes I just play to have fun in a random off-job that I only halfway understand. All of this, with the addendum that you shouldn't be doing 0 damage or griefing the party.
People who truly "optimize the fun out of the game" usually are doing content as a chore, and likely have an unhealthy relationship with the game. They don't enjoy the journey to their goal, and gameplay is often the journey. It's doing the fights, it's playing better, it's trying new stuff, not getting the loot-carrot. If the gameplay feels like a chore and all that keeps someone going is that carrot, then no matter how simple or complex, how optimized or not the gameplay is... they likely won't have fun. Especially in XIV, where you throw out most of your gear every 3 months.