I'm mostly trying to stress, as other people in the thread have said,:
-the downtime as healers is boring.
-This lack of engagement increases as optimization occurs, including the already lower floor for optimization due to dungeons being designed the way inwhich they are.
-Therefore (one of many answers) is that people want more engaging rotations or buttons.
Mind you this is a complicated subject/issue with multiple paths to address it, we're only atm speaking on making dpsing on healers more interesting. Ultimately this thread is to bring attention to the number of people who would like to see vaguely something change for the better, as it's the players that present something they dislike, and the developers to either ignore or present a solution.
Anyway to answer you more directly, I for one find the "no nuance" fun, between most of the Melee dps classes. I find dps more engaging and taxing because I generally have a full kit of buttons and ogcds to manage that I want to keep on 1/2 minute rotation for maximum benefit, which immediately opens up huge pool of potential for optimization. I could just say "whatever, week 1s done im just going to play on cruise control" but atleast you're presented with the choice of such. You even have the choice of playing something easier and less engaging in the way of, SMN , Brd, etc. Healers don't have that. Most they have is swapping and playing AST.
But I'm happy to agree to disagree, it seems you and I derive entirely different things from playing Dps and thats fine. I'll definitely looking forward to figuring out and playing Picto/Vpr come DT for sure <3


Reply With Quote








