When MCH does less damage than a healer.And here is the other player that did minimal more dmg and healing. And this isn’t a rare thing getting these absolute derps as co healer. Like the role attract free carry mental people https://www.fflogs.com/reports/a:cmC...4yYnQ9#fight=3
Edit: Im on pc now but i posted the same player first twice because they are both almost identical bad that i really thought it was the other person. Here is the real other WHM co healer.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
This^ It's a part that has been reiterated ad infinitum within the board.
The amount of GCDs that each player can perform in a fight before the boss dies or enrage can be seen as a 'resource' that players have to choose where to spend them on. I.e. fight lasts for 10 minutes = that's a hard limit of 240 GCDs given to each players without accounting downtimes and shorter/longer recast GCDs.
Going from that as a baseline, so let's say that the fights are set so that healers has to spend 20% of their GCDs on healing or somebody would drop dead NOT incl the usage of oGCDs, that still leaves them with 192 GCDs to allocate elsewhere. But where are we going to allocate them to besides our boring a$$ fillers when:They can obviously ramp up the damage intake, sure. But how much can they go for that route solely before that starts to wall the lower end players that they're so afraid of doing for many years now? Is low HPS requirement an issue? Yes. Is that the only issue we have? Absolutely not.
- We're not allowed to have any buffs, debuffs or god forbid utilities to even maintain;
- Resource management is nadir;
- Mobility & uptime is hardly anything to worry about since 6.0 Trashologification;
- The amount of mistakes another player can make are limited to the amount of mechanics the game vomits. This, in turn also limits the amount of 'safety heals' that a healer can meaningfully throw out.
Last edited by Rein_eon_Osborne; 07-18-2024 at 01:32 AM.
lets be honest here, at what level do they draw the line and say "look, you must have picked up the basics by now so expect things to get a bit harder"They can obviously ramp up the damage intake, sure. But how much can they go for that route solely before that starts to wall the lower end players that they're so afraid of doing for many years now? Is low HPS requirement an issue? Yes. Is that the only issue we have? Absolutely not.
lets face it, the healer "role quest" is a joke. all you basically need is Esuna.. about 20 times. its a level 10 spell for a 90 to 100 job quest series. they are not making it easy, easy is well above where the bar is currently set. I dont think assuming basic competency at level cap is too much to ask of anyone. it should be a damn expectation.
#FFXIVHEALERSTRIKE
I can't draw the line, unfortunately, but I believe it is fair to say it's not expected to be dramatically different between level 15 and level 100, if you look at the Japanese forums (https://forum.square-enix.com/ffxiv/threads/499751). Many Japanese players appear to not feel the same level of dissatisfaction with healers as we do. They seem to appreciate the current balance between accessibility and complexity and are expressing caution about changes that could complicate the role. The main consensus, based on my translator app (I do not know Japanese, I was just curious to see what the other part of the player base thinks), is that gradual improvements are preferred over drastic changes to maintain the enjoyment and approachability of the game.
I dont mind gradual improvements which would be a far different direction that the steady decline we have had for a while now.I can't draw the line, unfortunately, but I believe it is fair to say it's not expected to be dramatically different between level 15 and level 100, if you look at the Japanese forums (https://forum.square-enix.com/ffxiv/threads/499751). Many Japanese players appear to not feel the same level of dissatisfaction with healers as we do. They seem to appreciate the current balance between accessibility and complexity and are expressing caution about changes that could complicate the role. The main consensus, based on my translator app (I do not know Japanese, I was just curious to see what the other part of the player base thinks), is that gradual improvements are preferred over drastic changes to maintain the enjoyment and approachability of the game.
#FFXIVHEALERSTRIKE
Funny that, when there were drastic changes that destroyed the enjoyment of the game when they lobotomized every single healer after Stormblood.I can't draw the line, unfortunately, but I believe it is fair to say it's not expected to be dramatically different between level 15 and level 100, if you look at the Japanese forums (https://forum.square-enix.com/ffxiv/threads/499751). Many Japanese players appear to not feel the same level of dissatisfaction with healers as we do. They seem to appreciate the current balance between accessibility and complexity and are expressing caution about changes that could complicate the role. The main consensus, based on my translator app (I do not know Japanese, I was just curious to see what the other part of the player base thinks), is that gradual improvements are preferred over drastic changes to maintain the enjoyment and approachability of the game.
They say "Healers should heal"... But the only time I've actually felt like I was healing and not just being a worse DPS so far in all of what I've played of DT was doing Ar4 on it's launch day and the other healer in the party barely did any healing and spent most of the fight dead so I had to solo heal... They only really started healing at the end with the soft enrage.
It felt refreshing to actually heal for once, but it's a great show of how overloaded healer kits are... And it's not even a matter of being overgeared as I was at ilvl 691, with the raids having 685 min.
The Japanese base is more likely to be more agreeable with the japanese company. As well as the fanbase's culture of rejecting criticism in all forms, and the intensity of japanese conformity culture.
Like the rest, the view is that Square can do do wrong and it's their job to justify it.
Lastly, to the japanese playerbase, healer is an inherently inferior role, so it is correct and natural to keep it in its place.
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