They should just give everyone survivability and get rid of healers.
Everyone is responsible for dodging mechanics, why bother with having healers?
They should just give everyone survivability and get rid of healers.
Everyone is responsible for dodging mechanics, why bother with having healers?
I'm not underplaying what they've done. They're obviously strong players and the work put into mathing out the potency is impressive.
That being said, the fights are scripted, anyone who can do the mechanics can simply look at what they did and adjust their mit plan to match.
We bring up these clears because they shows how skewed our kits are towards healing we don't need and the better our team plays the less we're needed.
If you're trying to be as optimal as possible. The best thing you can do as a healer is switch roles.
It's cus other roles don't have sacrificeless heals besides clemency. Normally in MMOs with a trinity system it's balanced around healers having sacrificeless heals or way stronger healers than other roles that have them in ff14 that's just not the case with a lot of DPS and Tanks, I can only really think of clemency and vercure and even with vercure you can use it to get an instant cast attack so it's not that sacrificeless.
Oh I know that, my point was more would the removal of sustain from other roles and things like group utility being baked back into healers be enough to add more use to healers.It's cus other roles don't have sacrificeless heals besides clemency. Normally in MMOs with a trinity system it's balanced around healers having sacrificeless heals or way stronger healers than other roles that have them in ff14 that's just not the case with a lot of DPS and Tanks, I can only really think of clemency and vercure and even with vercure you can use it to get an instant cast attack so it's not that sacrificeless.
I mean, even just cleansing debuffs is actually easier with a DPS. Healers crying in the corner in cast times while Bards pop off Esuna at no cost to themselves whatsoever. You’d think healers would be the ones to perform such a quintessential ‘healing role’ more easily, but apparently the devs think otherwise lol. And I mean, there’s a cool-down sure, but how often do more than one person mess up a mechanic every 45s and even end up debuffer in the first place.It's cus other roles don't have sacrificeless heals besides clemency. Normally in MMOs with a trinity system it's balanced around healers having sacrificeless heals or way stronger healers than other roles that have them in ff14 that's just not the case with a lot of DPS and Tanks, I can only really think of clemency and vercure and even with vercure you can use it to get an instant cast attack so it's not that sacrificeless.
It’s bad enough healing itself is essentially being taken from us, but even the most basic healer tasks like removing debuffs or buffing/supporting party (+debuffing enemy) have largely been simplified and minimised to the extent that they can almost entirely be dealt with through dps support abilities..
Like, Yoshi plz we literally have nothing left, healers need something to do. You have to leave us something lol
Last edited by Connor; 08-11-2024 at 08:01 AM.
not to mention that the ENTIRETY of our 90-100 role quest.. was using EsunaI mean, even just cleansing debuffs is actually easier with a DPS. Healers crying in the corner in cast times while Bards pop off Esuna at no cost to themselves whatsoever. You’d think healers would be the ones to perform such a quintessential ‘healing role’ more easily, but apparently the devs think otherwise lol. And I mean, there’s a cool-down sure, but how often do more than one person mess up a mechanic every 45s and even end up debuffer in the first place.
It’s bad enough healing itself is essentially being taken from us, but even the most basic healer tasks like removing debuffs or buffing/supporting party (+debuffing enemy) have largely been simplified and minimised to the extent that they can almost entirely be dealt with through dps support abilities..
Like, Yoshi plz we literally have nothing left, healers need something to do. You have to leave us something lol
surprised Viper didnt get that, but I guess that would have made it "busier"
#FFXIVHEALERSTRIKE
Not quite on topic but also I really don't like how the current healer design just turns your basic healing spells into last resort tools by giving you more and more oGCDs instead of giving you ways to make them sacrificeless. No other role goes out of their way to turn the better part of your lv50 kit into something you never want to useIt's cus other roles don't have sacrificeless heals besides clemency. Normally in MMOs with a trinity system it's balanced around healers having sacrificeless heals or way stronger healers than other roles that have them in ff14 that's just not the case with a lot of DPS and Tanks, I can only really think of clemency and vercure and even with vercure you can use it to get an instant cast attack so it's not that sacrificeless.
In general FFXIV older heal kit lacked oGCDs because the system was designed around Healers balancing damage dealing and healing as seperate gameplay, SCH had dots because you were managing your fairy and its positions to hit the range of as many people in your raid as possible for abilities you would still GCD heal but your fairy was doing far more work on average, WHM had lots of hard cast heals so they had a few long CD attacks as well as two dots you werent controlling a pet so your balancing act of damage and healing was more about timing, AST is the most similar to current healers but thats mostly because AST was the only true buff oriented Healer so you were managing an entirely different system and maybe even shielding or pure healing depending on your comp. The old healer kit was well designed in that way, there were some odd choices, cleric stance will always be controversal but overall the pre-50 healing kit made sense in the context of healers main system of them all being damage dealing casters who had to balance heals.Not quite on topic but also I really don't like how the current healer design just turns your basic healing spells into last resort tools by giving you more and more oGCDs instead of giving you ways to make them sacrificeless. No other role goes out of their way to turn the better part of your lv50 kit into something you never want to use
WHM system with Lilys is a good compromise for GCD heals in the current game design. Bringing up WoW like I usually do, heals in that game are rarely sacrificeless too but this is normally because healers in wow have assize like DPS options, heals usually used as general regen for constant damage that also act as ways to deal damage, hell the Evoker healer spec is all about positioning yourself to have your damage cast land on both your party and the enemies because the enemies take damage while they heal your party members. Though I prefer seperating damage dealing and healing if CBU3 won't backdown on healers having a kit filled with a bunch of heals, they need to combine damage dealing and healing together at least on certain healers like WHM and SGE.
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