Yea I could see them looking at low skill healers struggling, and to compensate buff Tanks and DPS's survivability instead of trying to bring skilled Healers back to the role.Or SE will see the decrease of the overall quality of healers as a sign that the Healer job needs to be even more simplified, as people are still struggling with getting a hang on how to play the job.
Probably gonna look at it as, "It's not the "top players" of the job that should be able to play it in a good manner."
And if that's the case one can say good bye to any hopes of a more fleshed out / engaging toolkit.
I doubt that SE would "buff up" the healers options of skills so that the "majority" who's already struggling playing Healers would have an even harder time to cope with it.
They'd most likely just make it easier and take away more instead.


Yeah, I agree. But if a lot of Healers are struggling and the "overall quality of healers" is sinking due to the strike I don't see SE adding more stuff for the healers to do since they are already struggling with the little they already have to do, sadly.Real talk though, it is the *toolkit* that needs fleshing out? There's already a lot of buttons for healers to use, but until recently people could just say "fuck it, pop random CD". I still attest that's a little better now, but the real problem is that you guys need engaging shit to do when there isn't healing to worry about.


Of course, the most exciting gameplay. Everybody loves a good "wait for someone to screw up so you have something to heal" fight now with added almost negligible things to cure, but you can cure it.
If I remember correctly, CNJ (and WHM) had a trait that allowed Raise to be used in combat, which PLD wouldn't have had back when they were able to grab Raise as a cross-class skill...





You really consider SE too stupid and incompetent to recognise brain drain resulting from boring gameplay as a problem? I'm not lacking that much faith yet but I guess we'll see in 8.0.
Last edited by Reinha; 07-28-2024 at 07:03 PM.
Oh this is absolutely true, and it's a point not enough people are mentioning. The quality of healing has certainly dropped in DT.
I will say the heal checks have gotten more intense too at Normal level--maybe not to healer strike satisfactory levels, but it's there, and noticeable with like 80% of competent healers being gone.
But yeah if they don't want more DPS abilities--I'm wondering if full control/support is something that could be on the table. Making interrupts more relevant for example, and then moving that from tanks to healers, with the option of RDPS helping.
Other things, too, mind, but I'm wondering if that direction would appeal more than DPS options that a lot of healers are against. I know they want to heal but when a fight's on farm that's eventually not going to matter as much, and I'm wondering if going full on Blue Deck (in MTG terms) is the answer here.
Sure. My point was more that PLD having something like that now would actually give them some measure of unique utility to bring since there really isn't much PLD does that would make any serious raid group take them over the alternatives.
Last edited by Basteala; 07-28-2024 at 08:34 PM.


For the PLD part, Clemency is crazy for progressionOh this is absolutely true, and it's a point not enough people are mentioning. The quality of healing has certainly dropped in DT.
I will say the heal checks have gotten more intense too at Normal level--maybe not to healer strike satisfactory levels, but it's there, and noticeable with like 80% of competent healers being gone.
But yeah if they don't want more DPS abilities--I'm wondering if full control/support is something that could be on the table. Making interrupts more relevant for example, and then moving that from tanks to healers, with the option of RDPS helping.
Other things, too, mind, but I'm wondering if that direction would appeal more than DPS options that a lot of healers are against. I know they want to heal but when a fight's on farm that's eventually not going to matter as much, and I'm wondering if going full on Blue Deck (in MTG terms) is the answer here.
Sure. My point was more that PLD having something like that now would actually give them some measure of unique utility to bring since there really isn't much PLD does that would make any serious raid group take them over the alternatives.
The bolded part though, on the one hand, I'd prefer to keep interrupts as a Tank thing (and actually make use of them, SE), but an idea discussed on the healer section a long time ago was the idea of Dispel being a Healer role action, where you'd be able to remove certain buffs from enemies. As an example, if a boss does an interruptible 'toughen up' cast, and it goes through because nobody interrupted the cast (giving the boss a Stoneskin esque barrier that needs to be DPS'd through), the healer would be able to use Dispel to remove it, massively helping with the 'DPS check'. It could even be thrown onto Repose as a bonus effect, so that THAT action gets to see a bit more use. Given that the Healer is the 'recover from mistakes' role, the idea that 'party makes a mistake and doesn't interrupt the boss's action, healer is able to rectify the 'mistake' a bit' kinda fits I'd say. But the issue with the idea is that some players are deathly allergic to targeting enemies, and so it'd lead to issues where said player doesn't Dispel, party asks 'why no Dispel' and the healer says 'why no Interject' and bam player friction (and we know SE doesn't want player friction ever)
Also, throwing my anecdotes into the ring with 'whenever I'm levelling a DPS in roulettes, there's been a massive surge in 'healer has no clue what they're doing' healers'. In fact, I was doing a run earlier on PLD, and I had a SGE who was using Diagnosis to try and keep me alive while like 6 enemies were hitting me. Regular Diagnosis. Sometimes I wonder why SE even gives us these 'noob trap' abilities instead of having them simply upgrade to their 'slightly less of a noob trap' counterparts
Last edited by ForsakenRoe; 07-28-2024 at 09:01 PM.




Probably because they realize it'll turn our hotbar into barren desert considering a lot buttons serves all-too-similar purposes. Quantity over quality is the game(?).
Last edited by Rein_eon_Osborne; 07-28-2024 at 09:29 PM.
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