Quote Originally Posted by Aidorouge View Post
You seem to be under the mistaken belief that the ones dominating (or dictating rather, they make the rules for the mode and not Square-Enix) do so based on talent or skill
I don't think so buddy, I've made it abundantly clear how I believe they're doing it, they're fed an endless supply of transient casual players to abuse. That's 100% how they're doing it lmao The rest of your post is just pure what-if's and conjecture. Yes I'm completely sure removing PVE exp from a PVP game mode is going to render it insanely crazy toxic, that's quite a leap there. You PVP to PVP, if you're just there for the rewards and you're not going to l2p and contribute, it's no different than showing up to a high tier raid and expecting to roll when you weren't geared for it and didn't understand the mechs and spent the whole fight dead. That's something you have to pay other players to do for you in an MMO. Why all of a sudden in PVP we have this mentality that we have to just toss out rewards to people who don't actually engage with the content in a way that you know, merits the reward? PVE'ers are just as toxic and non-inclusive when it comes to something as petty as a normal dungeon run. They complain over lots of things that costs them mere seconds. So, no, I'm not being unduly harsh to small woodland creatures or anything.

What is it you're asking for exactly? Except for obviously the removal of an obstacle that's standing between you and FL wins. Irrespective of how "cheap" or "unskilled" it might be, that's literally all I can attribute to your posts in essence. "I want to win"..well..so do the people who queue together in pre-mades, what makes your desire for W's in PVP more important than theirs?