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  1. #1
    Player
    Skellydawizard's Avatar
    Join Date
    Jul 2024
    Posts
    9
    Character
    Inara Gemini
    World
    Faerie
    Main Class
    Machinist Lv 100
    SE/Yoshida needs to explain the actual purpose of the battle high system. The base DRs for jobs makes perfect sense, if tuned a little high. But the BH system itself poisons the whole thing.
    It's massively counter to how PvE objective oriented all the frontlines are, especially the new ones. Shouldn't you reward players for playing the objectives? if the point isn't to do objectives then why even bother? just drop 60 people in a giant CC arena and let them duke it out
    (2)

  2. #2
    Player
    DallsBeep's Avatar
    Join Date
    Jul 2024
    Posts
    73
    Character
    Private Embers
    World
    Zalera
    Main Class
    Samurai Lv 90
    Honestly, it took me half a FL match to figure out the DRK meta when I wasn't even that much into PVP. I died to it two times and stopped a minute and thought, wait something is going on there, they're coordinating their efforts in such a way that standing near that DRK with the rest of the mob is bad news, let's try not to do that. And if I am let's have cleanse and shield ready to go. That's literally all the effort it took on my part to avoid dying to it again lmao..people are in here arguing trying to fix a problem that is easily fixed by people just caring about their performance a little and taking some pride when they queue up for an activity.
    (0)

  3. #3
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Skellydawizard View Post
    SE/Yoshida needs to explain the actual purpose of the battle high system. The base DRs for jobs makes perfect sense, if tuned a little high. But the BH system itself poisons the whole thing.
    It's massively counter to how PvE objective oriented all the frontlines are, especially the new ones. Shouldn't you reward players for playing the objectives? if the point isn't to do objectives then why even bother? just drop 60 people in a giant CC arena and let them duke it out
    The objectives are important because, at least in the current meta, it's very beneficial to not fight at all. The nodes give some meaning to the fights, give more incentive to try and engage with enemies. At least... it is the intended meaning. You'll find any coordinated team have about a 60-40 split in score through kills and objectives. Which one is favored more is game dependent.
    (0)

  4. #4
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by saucyshortcake View Post
    yeah how fortunate it lines up with only playing the game on shatter days.

    we get it, grats you can feel good about pub stomping randoms doing an exp queue while you tryhard spam macros for a full game on a poorly designed map. maybe next you can break into an elementary school and pwn everyone in a fist fight. you'll make top 100(lol) there too i'm sure.
    Must not be very good at reading comprehension... my favorite map is shatter, thus spend a majority of my pvp time playing shatter... is that more understandable?

    If they want to win, the guide is right there in the signature. I really like the mode, and want to do my best in it. Apparently, it's not very hard according to other posters since it's "op and requires no skill."


    My stance has always been wanting to see people to improve, to understand meta and strategy, party up and coordinate in chat. There is a lot going on in this mode, and I will beat it into people until they understand it or give up. Either way benefits me. Better games or continue to grind exp faster.
    (0)

  5. #5
    Player
    saucyshortcake's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Kenzeil Zolas
    World
    Behemoth
    Main Class
    Conjurer Lv 30
    i can take someone saying their favorite map is shatter about as seriously as someone who says their favorite expansion is dawntrail.

    you just like it because it's the only map your shenanigans win at because it's the one where nobody fights back. nobody wants to read your mediocre guide on how to press w and then press and aoe skill on unaware noobs.

    if you really cared about improving either the players or the mode, your go-to strategy wouldn't be to form a pre-made of meta classes to cheese as many kills and wins out of pve players as possible.

    you're looking for an easy pub stomp and just trying to dress it up. nobody's impressed.
    (9)

  6. #6
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    See you on the field I guess.
    (2)

  7. #7
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by OliviaLugria View Post


    My stance has always been wanting to see people to improve, to understand meta and strategy, party up and coordinate in chat. There is a lot going on in this mode, and I will beat it into people until they understand it or give up. Either way benefits me. Better games or continue to grind exp faster.
    Let me make sure I understand this correctly. Your goal is to either force other players to improve (or more accurately, to adopt the style of play that you have deemed "correct"), or make them so miserable that they quit the mode?
    (6)

  8. #8
    Player
    saucyshortcake's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Kenzeil Zolas
    World
    Behemoth
    Main Class
    Conjurer Lv 30
    Quote Originally Posted by Mawlzy View Post
    Let me make sure I understand this correctly. Your goal is to either force other players to improve (or more accurately, to adopt the style of play that you have deemed "correct"), or make them so miserable that they quit the mode?
    somehow he doesn't realize that making premade stacks and trying to beat pug teams with twice their combined their score isn't a good idea for helping the game mode. the only people who are even remotely thinking frontlines are fun beyond a daily are some of the ones on his team, and even then most of them dont care.
    (7)

  9. #9
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by saucyshortcake View Post
    somehow he doesn't realize that making premade stacks and trying to beat pug teams with twice their combined their score isn't a good idea for helping the game mode. the only people who are even remotely thinking frontlines are fun beyond a daily are some of the ones on his team, and even then most of them dont care.
    I believe Olivia is a she. But agreed, of course it won't help the game mode, quite the reverse. The Olivia philosophy is the primary reason it's currently languishing. And more importantly, there isn't a gaming company in existence that appreciates players whose stated goal is to force other players to disengage from content.
    (6)

  10. #10
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mawlzy View Post
    Let me make sure I understand this correctly. Your goal is to either force other players to improve (or more accurately, to adopt the style of play that you have deemed "correct"), or make them so miserable that they quit the mode?
    Mawlzy, we've talked about this in the past. My intentions from back then haven't changed. I don't feel the need to go over it again.
    (0)

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