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  1. #11
    Player
    DallsBeep's Avatar
    Join Date
    Jul 2024
    Posts
    73
    Character
    Private Embers
    World
    Zalera
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Aidorouge View Post
    Ugh, no, if there were zero rewards for losing, the mode would likely die overnight or become a walled off clubhouse with only a few dozen members, because the main reason most people queue now is because there's a consolation prize at least for being stomped by premades and cheaters. Likewise, said premades and cheaters would either hate to be put up against their own "kind" and end up queue-dodging/throwing, or they would love it because it would make it super easy to coordinate win-trading when it's only ever the same 70+ players showing up each time on each data center. At that point it wouldn't be catering to PVE or PVP players, but rather just giving up and officially handing these self-ordained rulers exclusive rights to an entire mode.

    I know I certainly wouldn't bother to queue anymore, as winning would still be reliant on RNG I can't control, but now losing would be even more grueling and frustrating, and that's assuming the rulers "allowed" me to participate at all because again, it would be way too easy to coordinate with their own and "push out" anyone they don't like or doesn't fall in line with their methods, and suddenly 1v1v1 has become 1v71.
    So a PVP mode needs people who can't and/or aren't interested in PVP to survive? If the population of PVPers is so small and irrelevant that a few small parties can completely dominate the matchmaking without anyone to oppose them, then they deserve the benefits of being dominant. I for one think it's just dumb anyways to separate PVP from PVE entirely and going as far as making the abilities and gameplay completely detached and still rewarding players with PVE experience when they weren't doing anything even remotely related to their PVE class. There are plenty of ways in this game to max out a class, it isn't particularly difficult or time consuming, it's something you can just do entirely by accident. So we really NEED FL and CC to give PVE experience? Nah I don't think so, I don't even think it's even logical. Make PVP rewards separate and remove the PVE element entirely. If a "small group of people" still dominate particular game modes, then they win. Get some PVPers to oppose them then. It's far better than asking a bunch of people who don't even care about PVP to substantiate the mode's existence by essentially bribing them to keep it relevant.

    If you NEED turbo casuals in the mode and insist that we must keep aforementioned bribe in play, then just accept that people who know what they're doing are going to continually exploit and crush them due to their naivety. I really don't know what you were expecting to happen when mixing those elements lol
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    Last edited by DallsBeep; 07-12-2024 at 11:14 AM.