lol I love your response, so true and accurate.

lol I love your response, so true and accurate.


You can play what you want. Its not like I can make you do otherwise. I'll ask for more tanks and guardbreaks but it's not like I'm gonna yell at people in a match unless they're feeding or afk.
I take issue with people saying a job is good when it isn't. Be it on reddit or the fourms or discord I'm going to argue against what I see as misinformed takes when I see them.
It's pvp, I assume players would have more fun by getting kills, dying less, dealing a lot of damage and winning the match. If a different job will drastically effect that then it's worth suggesting.
As you should, and those are the correct places to do so.You can play what you want. Its not like I can make you do otherwise. I'll ask for more tanks and guardbreaks but it's not like I'm gonna yell at people in a match unless they're feeding or afk.
I take issue with people saying a job is good when it isn't. Be it on reddit or the fourms or discord I'm going to argue against what I see as misinformed takes when I see them.
It's pvp, I assume players would have more fun by getting kills, dying less, dealing a lot of damage and winning the match. If a different job will drastically effect that then it's worth suggesting.




There is another aspect to consider. I would agree that not all jobs are equally balanced/good in the context of FL. However, have you considered that player on a very strong job can actually get bored? It can actually be more fun and challenging trying to get the best out of what may be seen as a weaker job.You can play what you want. Its not like I can make you do otherwise. I'll ask for more tanks and guardbreaks but it's not like I'm gonna yell at people in a match unless they're feeding or afk.
I take issue with people saying a job is good when it isn't. Be it on reddit or the fourms or discord I'm going to argue against what I see as misinformed takes when I see them.
It's pvp, I assume players would have more fun by getting kills, dying less, dealing a lot of damage and winning the match. If a different job will drastically effect that then it's worth suggesting.
Given boredom is a key feature of the current meta, I think that quite likely. Besides, where else can one experiment with jobs they don't ordinarily play? But if the only goal is to optimize win% at the expense of enjoying the match, Olivia's position has merit.There is another aspect to consider. I would agree that not all jobs are equally balanced/good in the context of FL. However, have you considered that player on a very strong job can actually get bored? It can actually be more fun and challenging trying to get the best out of what may be seen as a weaker job.


I'm well aware that a good player can perform well on any job. I'm more concerned about the people playing once a day, lacking basic knowledge on how the mode or how their job works.There is another aspect to consider. I would agree that not all jobs are equally balanced/good in the context of FL. However, have you considered that player on a very strong job can actually get bored? It can actually be more fun and challenging trying to get the best out of what may be seen as a weaker job.
Just picking a better job can drastically improve their experience and be a gateway to engaging more with the content.
Obviously, I'd rather all jobs be viable and roughly even, but it's just not the case right now for FL.
I say this to save you future frustration and disappointment. First, your "concern" is, with respect, misplaced. That's their business, not yours. Second, that situation will not change while there are significant rewards simply for showing up for a roulette. I'm sure we'd all like the players you describe to get better, but as noted by many in this thread, they have no motivation to do so. You browbeating or shaming them will not change that.I'm well aware that a good player can perform well on any job. I'm more concerned about the people playing once a day, lacking basic knowledge on how the mode or how their job works.
Just picking a better job can drastically improve their experience and be a gateway to engaging more with the content.
Obviously, I'd rather all jobs be viable and roughly even, but it's just not the case right now for FL.
I wish shatter didn't pop all of it's smalls at once or in small waves within the window of a minute, but rather the style of having2 or 3 pop off randomly at a time while the 2 bigs are up so that way small skirmish parties could face off and not all focus on a single choke point or mosh pit in the middle all game. I actually love the influx of new players to pvp because everyone is testing pictomancer and viper charging around like shock troops.
Bahamut meta was better. Remove damage reductions.
Remove tanks and healers from the big pvp modes, only keep em for ranked stuff or CC, way easier to balance.
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