Mm. Not quite. If we're talking about the initial reworked Shatter, small ices were always constantly spawning and encouraged many players (ie: tomestone farmers) to never leave the two-to-four ices spawning by base. Large ices spawned in seemingly random orders, so it wasn't unheard of that your team only had your ice spawn once while another team had three spawns in the same match. There was plenty of ice-licking, it was just concentrated on the small ices instead.
Same. OG Shatter was much better than what they turned it into now; even if the map was rather asymmetrical. The south team was routinely harassed up into their ramp because the distance between the east and west teams appeared far wider. Didn't care much for having capturable bases, minor distractions at best. People complained about cliffs and MNKs, but that probably just meant you were bad and had a poor sense of spatial awareness and were salty that you were knocked-back to your death.
All ices only spawned once, so there were strategic importance to being a presence at large ices and actually sending a reasonable amount of people to attack small ices and hovering around remaining ice. But most importantly, there was a lot of downtime to actually have PvP. Two adjacent teams actually both had some sort of ramp access to large ices between them, none of these 95% suicidal drops without a safe escape route.
I think OG Shatter was better than Secure. Secure was a sterile, boring back-and-forth slog where most teams travelled in a giant murderball to an adjacent flag only to find the other team had just left and nothing but maybe one or two stragglers to erase, only to find out your flag on the opposite side had just been claimed. Rise and repeat. Even if you did have small-scale skirmishes between people trying to hold/stealth-steal flags, not much happened, as with FL's insane defense bonuses + self-healing just makes everything that doesn't involve half a dozen people attacking one person a half-minute ordeal (and even then, melee DPS and tanks can oftentimes survive that much).




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