Quote Originally Posted by DallsBeep View Post
FL should be 1v1 teams and you shouldn't get exp or any rewards if you lose. That will encourage people to either learn how to PVP of they're just wasting their time. Premades aren't the issue, the issue is the clueless people they feast off of. This would make it very clear to people that you had better show up to play or just f off. Not every game mode is for everyone or needs to be accessible to everyone. The rest of the game is cooperative and not very difficult, if people aren't good with punishing poor performance they can go do literally anything else.

If you're going to allow premades (which I'm ok with) then encourage them as much as possible. The people everyone love to complain about will likely quickly lose interest once they see they're facing stiff competition every match. Which is what PVP should entail.
In 1v1 BH would snowball far quicker than it does now, further exaggerating any a priori skill difference between the two teams. And if it remained 24-person teams, you'd still get the inept registering for it because their contribution would be irrelevant and they'd win 50% of the time anyway. If the winning team only gets rewards and XP, I think most rouletters irrespective of how weak/disinterested they are would still queue in.

I completely agree PvP should be about stiff competition, but with such large teams with no matchmaking algorithm I don't believe your model would discourage players "just here for the XP" from playing. The people being driven out currently are those who like PvP and attempt to be good at it, but dislike playing with or against premades who diminish their agency. I do agree that the last thing most premades want is stiff competition; the majority are simply reward farmers, padders and curbstompers, as a cursory glance at their Discord servers reveals.

I actually regard this as a social media problem as much as a FL one. The bubble communities where the premades form are largely disconnected from the broader and much larger FL community. Moreover, definitionally, they can never play against themselves. Consequently they have very little idea of how disliked they are, other than the pushback they receive from players on their own team who find their presence boring, and who didn't queue in to be ordered around by an aggressive commander.