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  1. #1
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,306
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    It's not a matter of difficulty.

    The more people know a specific piece of content the better they play, and the better they play the less you get to play Healer. And when you're not playing Healer, you're playing the Job as a DPS... And Healer DPS gameplay could be done by this



    They could either make the DPS portion of the class better, or give them something else to do when not healing as the way they create fights the only conclusion I can make is that developers don't want healers to heal.
    (12)

  2. #2
    Player
    Fuzzout's Avatar
    Join Date
    Sep 2020
    Posts
    15
    Character
    Light Seeker
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    It's not a matter of difficulty.

    The more people know a specific piece of content the better they play, and the better they play the less you get to play Healer. And when you're not playing Healer, you're playing the Job as a DPS... And Healer DPS gameplay could be done by this

    They could either make the DPS portion of the class better, or give them something else to do when not healing as the way they create fights the only conclusion I can make is that developers don't want healers to heal.
    Something like - remove passive regen of job gauge and have the healer rotation be executed a certain way to generate job gauge. Although looking back on what I wrote - this might be an unpopular opinion.
    (0)
    You can strike about things - but what are you actually saying?

  3. #3
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,306
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Fuzzout View Post
    Something like - remove passive regen of job gauge and have the healer rotation be executed a certain way to generate job gauge. Although looking back on what I wrote - this might be an unpopular opinion.
    Personally, my biggest suggestion has been and still is to give Healers attacks that use the Job gauges and mechanics... Since without a need to heal, there's no way to engage with them in a positive manner.

    SCH has Energy Drain, which at 100 potency kinda sucks, but it makes them one of the best designed healers as they can always make full use of all of their Aetherflows.
    AST Cards, most of them suck. 3 of them are useless (Arrow, Ewer and Lady of Crowns) and 2 are situational at best (Bole and Spire). The only good cards are Balance, Spear and Lord of Crowns. So you're guaranteed to be able to play 1 or 2 card out of the 4 you get every 60 seconds.

    But the two worst offenders...
    WHM Lilies you need to wait for people damage to get any use out of your Lilies, and even then Assize and Tetragrammaton are superior alternatives to Rapture and Solace.
    SGE you need to use Addersgalls to regen MP to spam more Dosis, even if there is nothing to heal with Druchole or Ixochole.
    (0)